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2 years ago ::
Dec 13, 2010 - 9:13PM
#1
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Date Joined:
Apr 27, 2006
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Dungeon 184 The Whispering Glade: An Adventure Locale for Characters of Levels 12-14by Steve Winter Characters in need of rest instead find themselves in sudden, deceptive danger. Talk about this Adventure here. 
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2 years ago ::
Dec 13, 2010 - 9:28PM
#2
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Date Joined:
Apr 21, 2001
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Wonderful, more dungeon tiles.
That's just what I always wanted from delve - errr wait I meant Dungeon.
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2 years ago ::
Dec 13, 2010 - 9:32PM
#3
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I know recently that there were a lot of complaints about the use of dungeon tiles instead of real maps. This delve uses tiles but there is a black border about them. I am amazed at how much better the border makes the pseudo-map actually look.
I've quickly skimmed the delve and it looks OK. I didn't think it was on the original schedule for this month so perhaps all the complaints about the lack of content in Dungeon have an effect, albeit a very small one, and so a quick delve was rushed together with recycled art to pad out the month's content.
Cheers Imruphel aka Scrivener of Doom
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2 years ago ::
Dec 13, 2010 - 9:36PM
#4
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Date Joined:
Apr 21, 2001
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I have to comment that the initial page on the website says this is for a 5-7 party, yet it is actually for a level 12-14 party. Either way, I am somewhat confused why a level 8 monster (which I think might be a new monster) is in here. It's way too low level to significantly bother a level 12-14 party without being manually leveled up a couple of times. The Dream Hag also seems an odd choice, at level 19 it's considerably above the parties level (Either +7 or +5).
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2 years ago ::
Dec 14, 2010 - 5:24AM
#5
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thanks for the paragon support. i LOVE that you used tiles so it is easy to recreate and doesnt require drawing on a battle mat or wasting ink printing it out. so PLEASE KEEP USING TILES!
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2 years ago ::
Dec 14, 2010 - 5:41AM
#6
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Date Joined:
Oct 25, 2009
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I love the paragon tier support. Please keep it up.
With regards to the article, I'm not worried about the level 8 monster, but I would prefer it to be at least level 10. I like to mix up monster levels to create variety within an encounter. Level 8 is fine for level 12 PC's but the dryad would have trouble hitting a level 14. Likewise, level 12 PC's might have trouble hitting the level 19, but it's fine for level 14's. A solution would be to drop the level 19 to a level 17. That keeps it within range of the recommended PC range. Other than that, the monster mix is good.
I like that the adventure has a very mysterious component to it. If I run this, I plan on making the most of the abandoned camping equipment by the fire. As DM, I would keep my descriptions lighthearted at first, almost welcoming, but as they get deeper and deeper into it I'd try to ratchet up the fear by making everything feel more scary and dangerous.
The big trick with this setup is maintaining an element of surprise. Unfortunately for me, my players are deeply suspicious of anyone they meet in the woods and will likely attack the dryads on sight. My advice to anyone planning ahead on running this would be to set up in advance by having the PC's meet several groups of eladrin along the way. They might suspect this is a setup, but they'd still think there's a chance its safe.
I love the fact that I can easily drop it into my campaign with little reworking. I know that there's been some complaints that there have been so many delves over the past 6 months and little in the way of full adventures, but I think this kind of article is always useful. For me, I'd like to see Dungeon put out both full scale adventures (see White Field) as well as articles like this. In fact, I'd like to see a full book of outdoor "delves" like this for those times as DM I need a quick wilderness encounter. I'm thinking something like the Dungeon Delve book.
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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2 years ago ::
Dec 14, 2010 - 8:20AM
#7
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Date Joined:
Apr 27, 2006
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Unfortunately for me, my players are deeply suspicious of anyone they meet in the woods and will likely attack the dryads on sight.
perhaps, as a matter of general practice, you players' characters should encounter innocent npcs much more frequently.
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2 years ago ::
Dec 14, 2010 - 8:36AM
#8
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Date Joined:
Oct 25, 2009
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Unfortunately for me, my players are deeply suspicious of anyone they meet in the woods and will likely attack the dryads on sight.
perhaps, as a matter of general practice, you players' characters should encounter innocent npcs much more frequently.
Yes, I've done that. And they routinely kill first and ask questions later. It's gotten them into all kinds of trouble and caused them to fail several quests. But they still do it.
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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2 years ago ::
Dec 14, 2010 - 8:37AM
#9
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Date Joined:
Sep 29, 2009
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I like it. With a little reworking, it'll make a nice side trek for when my player's character's head off into the Feywild.
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2 years ago ::
Dec 15, 2010 - 5:16AM
#10
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Date Joined:
Aug 30, 2010
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The adventure should refer that it uses tiles from the Master Set: Dungeon and Master Set:Wilderness, like the Ampersand article does.
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