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2 years ago ::
Nov 24, 2011 - 1:39AM
#271
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Since we started phase 2 of this project a lot has happened in the world and balance of Dungeons and Dragons. I mean when I started looking at these classes we didn't even have essentials® products!
These updates have given us a cleaner, more simple and more stylish way of making class features and various benefits. It is because of these things that I have to address (probably using that word wrong) the Earth- and Firebender heaviliy before I can start writing their updates versions. So while im getting a clearer image of those to classes in my head I am starting on the waterbender.
You guys really updated the Waterbender throughly, and I'm not sure how to crossreference this class or what I should crossreference it with. Do I compre the 020211 version with the "updated waterbender" link above or to I search the forums for the must up-to-date forum approved-updates? I think I'll start with the link above unless somone here has any problems with that...
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2 years ago ::
Nov 24, 2011 - 4:24PM
#272
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Date Joined:
Nov 20, 2008
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Hi everybody.
Yeah, I haven't played D&D in a good... six months. I've kind of lost my interest in it, but Avatar 4e remains one of my proudest achievements with the game. I will always be willing to update the PDF and I am super happy that Usagi's still a part of it and you guys have jumped in to help him out.
Whenever you guys are ready, just send me a changelist of the most recent PDF (Usagi knows how to contact me).
Much love, guys.
- Ekio
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2 years ago ::
Nov 24, 2011 - 5:09PM
#273
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Date Joined:
Jan 10, 2008
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WHAT IS UP EKIO!
Ohokay. The Updated Waterbender document is a document of all the changes we made. It is entirely made up of changes, if something isn't in there, that's because I felt that the original version is fine i.e. in the PDF.
I read your message mhbjarkistef about the Firebender and the Earthbender which, for the non-privvy, highlighted a few basic points:
1. All the benders are primarily ranged. We need a class that can do melee. 2. Earthbenders are primarily ranged, whereas Firebenders fight in the melee, so perhaps we should give the Firbenders a little more defendery stuff and let the Earthbenders be primarily ranged.
Earthbenders, in my opinion, are doing pretty good as far as builds go. One build likes range, one one build likes melee, allowing any Earthbender the opportunity to do either pretty well. I wholeheartedly agree that the Firebender should be better in Melee, perhaps with a fire-shield type build bonus. The new Waterbender build is sub-defender, so that makes two classes that are half-way Defendery-melee and one that is all the way. How is that mhbj?
I will return tonight with a protoype Airbending feature. -Usagi
I'm one of the minds behind the Avatar the Last Airbender 4e Project. We're about a quarter of the way through releasing the revised PDF, containing all four bender classes, paragon paths, epic destinies and a menagerie of feats and items from the show. Come by and lend your mind to the swarm.
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2 years ago ::
Nov 24, 2011 - 9:39PM
#274
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Date Joined:
Jan 10, 2008
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Airbending All airbenders of any skill level are capable of moving currents of air in close proximity to their bodies. Unlike other bending cultures, the intense ascetic lifestyle of the Air Nomads means that each and every child born to them learns to bend. At 1st level, Airbenders receive the Airbending class feature and may choose 1 heroic tier Airbending Trick. You may take additional tricks at 3rd, 6th and at 9th level. Airbending Airbender Class Feature Your studies of the wind and air around you allow you to move it and compress it into a nearly solid state. At-Will * Elemental Minor Action Ranged 2 Effect: You create a gust of wind. The force of this technique is sufficient to push objects weighing less than a pound, clear a square of gas or smoke or snuff out a candle. You may also use it to dry an object of up to medium size. Breath Deep Heroic Airbending Trick You can use your airbending to supplement your lungs, allowing you to hold your breath for longer. At-Will * Elemental Minor Action Personal Effect: You gain a +3 bonus to the next endurance check made to hold your breath made before the end of your next turn. Light as Air Heroic Airbending Trick Using upward currents of air, you make an object seem light than it is. At-Will * Elemental Minor Action Range 2 Effect: One object within range is considered to 25 lbs. lighter until the end of your next turn. Wind at Your Heels Heroic Airbending Trick The wind pushes at the backs of you and your allies, helping you walk long distances. Benefit: When calculating overland speed, the party uses your speed, rather than the slowest character’s. Suck It Up Heroic Airbending Trick You have learned to pull the air from a nearby area and create a controlled vacuum. At-Will * Elemental Minor Action Range 2 Effect: You create a vacuum which pulls air into it. This vacuum isn’t strong enough to lift objects or completely remove air from any area, but it can be used to starve a fire or create suction sufficient to move a gallon of water through a closed system. These are some basic tricks I thought of. It's a simple system that is designed to be homebrew compatible. Basically, you can creat gusts of wind, they aren't very strong, but you can eventually take tricks that let them be powerful in certain respects. My goal is to have a handful of tricks ranging from niche to generally powerful, none of which have particularly complicated abilities.
Wind at Your Heels is cleary as powerful as a feat... so... I think that might just be a feat. What do people think? What are some other utility things an Airbender ought to be able to do?
I'm one of the minds behind the Avatar the Last Airbender 4e Project. We're about a quarter of the way through releasing the revised PDF, containing all four bender classes, paragon paths, epic destinies and a menagerie of feats and items from the show. Come by and lend your mind to the swarm.
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2 years ago ::
Nov 25, 2011 - 12:09AM
#275
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I like the Airbender Feature! I do realize that this is the first write-up of these features and things always change.I'm still gonan will write it up to the docx now and then if you guys update it I'll just make edits accordingly.
I do wish to see some changes to the 3 non-airbender classes, but I'm a bit hesitant to tell you my opinion since it will mean more work for us, and make some significant changes to what you guys worked so hard on doing. I've sent Usagi the most up-to-date docx depicting all my ideas, hopes and wishes and now I'll just wait and see what gets approved and what get's frowned upon xD
Here's what I can be dared to tell you: · To make things simpler and easier to balance I want to remove builds where they are not needed. Who says every class has to have two very unlike builds? · I want to see the Earthbender become fully ranged, but for you melee lovers I suggest somthing simple as a feat or optional class feature "All your Ranged X Attacks now have the range of Melee 1 and you gain proficiency with light shields" · I find something very thematically wrong with having a defender Waterbender. If the waterbender was to have two builds I'd say healer/enabler where one focuses on redirecting the chi in one's allies and the other in restricting the chi flow in one's enemies (along with some freezing bursts). · I did make some simplifications to Source of Strength that I know you are going to like :D
Once I've gotten the docx back from Usagi, I'll read it over, send it back and then we'll publish it for ya'll :D
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1 year ago ::
Dec 29, 2011 - 3:38PM
#276
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Date Joined:
Sep 13, 2010
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I was playing around on the character creator and I got an idea fro a possible firebender striker feature. What if all firebender spells caused ongoing fire damage (save ends or they can take a standard action to stop drop and roll). Then you could add either an optional feat, a secondary stricker feature, or something to where firebenders do extra damage to people on fire (taking ongoing fire dmg) ect... just an idea take it or leave it I'm not good with numbers or balance, but I think it could be an interesting option.
If I come up with anymore ideas I can post them up here but until I get a better grasp of balance I won't be able to flesh things out mechanically, but if someone takes an interest in my zany ideas they are more than welcome to use them for this project or any others they might be working on
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1 year ago ::
Feb 16, 2012 - 1:12PM
#277
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Date Joined:
Oct 30, 2010
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First, I'd like to say thank you for all the hard work you guys have done on this. I'm just now learning about this, and got the file from Scribd. I've only read through a little of it so far, but love what I'm seeing. Is the "Complete Avatar..." that is on Scribd the most up to date PDF available right now? Just curious since there hasn't been any activity in this thread for a month and a half now.
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1 year ago ::
Mar 23, 2012 - 1:13AM
#278
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Date Joined:
Mar 21, 2008
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Came across this. I also would like to know what is the status on this project , i am very interested but it seems as if the last post was from november, when it is now march.
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1 year ago ::
Apr 22, 2012 - 12:32PM
#279
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Date Joined:
Jan 10, 2008
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I will return this evening to check in more completely, but for now allow me to present to you the 98% complete (Sans Airbending Tricks) AIRBENDERThe file can be downloaded in the form a .doc file here: dl.dropbox.com/u/14402169/Avatar%20Proje...In case you haven't yet seen the old version, here is the most recent PDF: dl.dropbox.com/u/14402169/Avatar%20Proje...There is another version of this file with lots of notes and different colored text, but I want to be sure the final product can speak for itself. All my love for those of you who have attached themselves to this project, you are the reason I keep coming back. -Usagi EDIT: Look below for a post containing the entire Airbender.
I'm one of the minds behind the Avatar the Last Airbender 4e Project. We're about a quarter of the way through releasing the revised PDF, containing all four bender classes, paragon paths, epic destinies and a menagerie of feats and items from the show. Come by and lend your mind to the swarm.
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1 year ago ::
Apr 22, 2012 - 3:01PM
#280
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Date Joined:
Jan 10, 2008
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You know I still can't figure out this problem! The bending class feature is to simple to be satisfying, but the Bending Tricks has only managed to flood the classes with even more complexity. Basically, either way I do it, it just ends up feeling bad. The best idea I can figure is to include a page of example effects and let people be as creative as they want to be. Here is my best attempt at this idea: Airbending Airbender Class Feature Your studies of the wind and air around you allow you to move it and compress it into a nearly solid state. At-Will * Elemental Minor Action Ranged 2 Effect: You take control of the air and wind around you, performing any number of techniques as per your personal style of airbending. This ability is very open ended and you should feel encouraged to think of novel ways of utilizing your bending abilities outside of combat. Regardless of how you use it, this ability cannot be used to inflict damage or move an unwilling creature. The effects of this ability can be generally divided into two categories: Force: You may use air to create up to 5 pounds of force. The maximum possible force increases to 15 pounds at 11th and 35 pounds at 21st level. Summoning: You may summon air or wind into an area 1 within range. This increases to area 3 at 11th level and area 5 at 21st level. The range at which you can use this ablity is increased to 4 at 11th level and 6 at 21st level. From this (and the use of Attack Powers and Utility techniques) an airbender ought to be able to produce enough effects as to feel like an actual bender. Is there any aspect of Airbending that isn't represented here? If so, please tell me and I will make certain it gets space either in this ability, in an attack, utility or feat. -Usagi
I'm one of the minds behind the Avatar the Last Airbender 4e Project. We're about a quarter of the way through releasing the revised PDF, containing all four bender classes, paragon paths, epic destinies and a menagerie of feats and items from the show. Come by and lend your mind to the swarm.
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