a √ in a slot means "has been revisited and fixed" or "we looked at it and decided it does not need fixing". I am then going to compose a word document that will work as a sketch for the pdf. No pictures or fancy stuff just the most up-to-date version of each bender. Now you can basically pick a line and say "I want to work on that", post it on the forum and if it gets a green light from Usagi and the rest of the forum I'll check it on the list and add it to the document. Of course I will upload the documend and add the link here
Here's the list, no fancy formatting as of now, but I'll make headings pop out later.
[-] Is in progress, requires further discussion and second opinion [o] Has been fixed but requires confirmation, forum approval or other kind of second opinion. [√] Has been fixed and approved. [!] Needs to be updated ASAP
Class Features: I know we did some changes to this list, all go and look them up later. [!] Watchfull Ally Look at the ranged defender "The Harrier", I don't remember how we did change this mechanic. [!] Earthbender Resiliance [!] Neutral Jing
Paragon Paths: [ ] Blue Fire Adept [ ] Dragon of The West [ ] Fire Berzerker [ ] Firedancer [ ] Lightning Bender [ ] Master of the Agni Kai [ ] Sun Warrior
[ ] Blue Spirit [ ] Chi Blocker [ ] Jian Swordsman [ ] Old Master [ ] Tiger Hook Swordsman Some of these can be converted into Theme/Paragon Path combos (see themes)
With the introduction of themes multiclass feats such as Kyoshi warrior, southern wolf and white lotus are no longer needed. Somone needs to transpose these old feats into the new theme mechanic.
Hahaha, If only I'd known how to make spoiler boxes back in the day where I revisited the entire heroic tier of each class, things would've been a lot less messy xD
So, I'll start working on the document. You have a checklist that needs to be finished, just pick something and have at it :D
It means whatever cause you did a better job and now lets work with that. -Usagi
I'm one of the minds behind the Avatar the Last Airbender 4e Project. We're about a quarter of the way through releasing the revised PDF, containing all four bender classes, paragon paths, epic destinies and a menagerie of feats and items from the show. Come by and lend your mind to the swarm.
I'm starting to dislike how many posts I have on this thread xD
I'm doing a full write-up on the new pdf as .docx. It's a tedious job and I'm still on the airbender. Just to give you guys something to think about I'm going to write up my comments so far. I'm not changing anything from the original PDF accept for stuff this thread has already approved on and grammatical changes. All changes in the documents will however be highlighted so you can easily see what has been altered once I'm finished.
My current comments on the airbender that needs to be addressed:
· Evasive Currents The airbender's low AC gives him a choice of either to avoid being targeted or get hit. A class feature that proccs on hit is a rarely-used feature. In addition, he loses his bonus to AC whenever he goes melee (when he needs it the most). What he really needs is a way to keep up that bonus while in melee, or a way to get out of melee. I suggest to give him also a bonus when he shifts, not just when he moves, or allow him to shift as a minor action when starting a turn adjacent to an enemy. What'd'ya think?
· Monastic Training: Can we give the hurricane the following line "Whenever you make an attack with the implement keyword that deals damage you may treat that implement as having the brutal 2 propery". And then make sure the airbender's dice never go above 1d8. This makes the hurricane's avarage damage far more viable without overpowering the Zephyr through big dice.
· Airbending: In my doc there is a full empty page reserved for the Airbending class feature. Usagi, can you prioratize finishin that page for me? Having an empty page kinda bugs me xD
Airbender powers: 1· When a burst of wind hits you, would you categorize it as physical damage, force damage or thunder damage? 2· Wind summon feels underwhelming 3· The airbender cannot slow as an at-will, although he can prone, wich i guess is just as good. 4· The airbender lacks an at-will that gives his allies a speed-buff 5· If we go with the brutal 2 idea for the hurricane there are a lot of d10s that need to be replaced with 2d6 or 2d4. 6· What do you think about having Forceful Push push 2 square and make the rider "if you have dex 15 you may target an additional creature" 7· There are too many pushes and slides based on dex, making the Hurricane a better controller and a better striker. This needs to be addressed. Sphere of air ahs damage based on int which is... interesting. 8· Eye of the Storm needs to be replaced, i'll post the explanation in the .docx
There, now I don't feel like you are waiting on me, you can start finalizing the airbender right away ^^ Please try to answer all of the questions and comments above, all of you, since I will not stop asking until you do
I'm not entirely sure I understand what the .docx is going to be. Are you writing up everything from the PDF and then cross-referencing it with the forum posts? If so, I'm pretty sure you're totally nuts and that you are one of my favorite people.
Evasive Currents: I'm not sure what you mean by "A class feature that proccs on hit is a rarely-used feature." but I agree that the simple fix would be to give the bonus whenever the Airbender shifts. Either we should make it read "if you move at least two squares or shift at least one square before the end of your turn..." or we should change it to ""if you move or shift before the end of your turn..." Neither allows the Airbender to get multiple bonuses in a turn, which is the biggest danger with adding in shifting in my mind. I'm partial to the first one.
Monastic Training: That's a good fix, I like it.
Airbending: I'll get right on that.
Airbender Powers: 1. Physical damage, for ease, consistency and management. 1.5. Wind path should read "Enemies adjacent to the target take damage equal to your Wisdom modifier." 2. Let's fix that.
Wind Summon Airbender Attack 1 The wind is at your heels, the heels of your allies, and in the way of your foes. At-Will ♦ Elemental, Implement Standard Action Area burst 2 within 10. Target: One creature. Attack: Wisdom vs. Reflex. Hit: Wisdom modifier damage and you may shift the target 1 square. Effect: Allies in burst may shift 1 square. 21st Level: 1d6 + Wisdom modifier damage.
3. Wind Path slows and does splash damage. Which one of us missed something?4. Does the new Wind Summon fit the bill? 5. Noted, go ahead and fix that. 6. I love it. 7. Please note each instance, we'll go back and divide them up. The INT damage is likely a relic of an earlier draft, when we started out, we didn't have concrete secondary scores for each build. 8. I await your wise council.
What do you need me to do, like I said, I'm not totally clear on what you're up to. Do you want me to go through the class? If so, here is my To-Do List:
1. Finish updated Waterbender Paragon Paths and Epic Destinies (80% Done) 2. Write up new Airbending Class Feature (0% Done) 3 Look over Airbender (10% Done)
Final thought, everything I wrote was written with the misunderstanding that when something says Dexterity Modifier, that that incorporated half of the characters level. Generally, this means abilities with effects based on those are underpowered.
You are rapidly becoming my hero mhbjarkistef, I hope you're feeling better. -Usagi
I'm one of the minds behind the Avatar the Last Airbender 4e Project. We're about a quarter of the way through releasing the revised PDF, containing all four bender classes, paragon paths, epic destinies and a menagerie of feats and items from the show. Come by and lend your mind to the swarm.
Edit Wow, answering that one (and thouroughly!) took you shorter that I anticipated... You really are back :D I just finished updating the pdf. I am at page 9 xD I wont be doing many fixes by myself, and even fewer fixes for stuff up from level 10, since I've only ever played in heroic tier. I will however post comments i n green where ever I think something might be done better. From now on, when you quote my posts (and later when we will be passing this .docx file between use like I and my friends did with yo mama last night) I want you to post all your comments in blue. Fixes, new stuff and replacements will be typed in red
I'm not entirely sure I understand what the .docx is going to be. Are you writing up everything from the PDF and then cross-referencing it with the forum posts? If so, I'm pretty sure you're totally nuts and that you are one of my favorite people.
Evasive Currents: I'm not sure what you mean by "A class feature that proccs on hit is a rarely-used feature." but I agree that the simple fix would be to give the bonus whenever the Airbender shifts. Either we should make it read "if you move at least two squares or shift at least one square before the end of your turn..." or we should change it to ""if you move or shift before the end of your turn..." Neither allows the Airbender to get multiple bonuses in a turn, which is the biggest danger with adding in shifting in my mind. I'm partial to the first one.
I'll put this into the .docx. A good way to make it not stack is to make it a shield bonus to AC and Reflex. Sounds good? Monastic Training: That's a good fix, I like it.
Airbending: I'll get right on that.
Airbender Powers: 1. Physical damage, for ease, consistency and management. Are there any force/thunder feats and items that we are taking out of the airbender's reach by doing so? If so, we might want to reconsider. 1.5. Wind path should read "Enemies adjacent to the target take damage equal to your Wisdom modifier." I don't remember asking about Wind Path. The current version reads "each creature adjacent to ther target.." but I'll change it into "enemies" 2. Let's fix that.
Wind Summon Airbender Attack 1 The wind is at your heels, the heels of your allies, and in the way of your foes. At-Will ♦ Elemental, Implement Standard Action Area burst 2 within 10. Target: One creature. Attack: Wisdom vs. Reflex. Hit: Wisdom modifier damage and you may shift the target 1 square. Effect: Allies in burst may shift 1 square. 21st Level: 1d6 + Wisdom modifier damage. I love it!!!
3. Wind Path slows and does splash damage. Which one of us missed something?4. Does the new Wind Summon fit the bill? lol, must have missed that one. Scratch that, moving on... 5. Noted, go ahead and fix that. 6. I love it. 7. Please note each instance, we'll go back and divide them up. The INT damage is likely a relic of an earlier draft, when we started out, we didn't have concrete secondary scores for each build. I'll highlite each INT and DEX modifier with a very notable color. 8. I await your wise council.
What do you need me to do, like I said, I'm not totally clear on what you're up to. Do you want me to go through the class? If so, here is my To-Do List:
1. Finish updated Waterbender Paragon Paths and Epic Destinies (80% Done) 2. Write up new Airbending Class Feature (0% Done) 3 Look over Airbender (10% Done)
Final thought, everything I wrote was written with the misunderstanding that when something says Dexterity Modifier, that that incorporated half of the characters level. Generally, this means abilities with effects based on those are underpowered.
You are rapidly becoming my hero mhbjarkistef, I hope you're feeling better. -Usagi
Yes, I am writing up every single page of the original PDF and putting in all our fixes. I'm only ever in the mood to do this with the heroic tiers, but I'd rather do this all myself than dividide the docx evenly, since I know combining the work of many is just as tedious as doing all the work yourself.
We are going to finish this eventually, and when we do it's going to be great! The goal is to be able to send Ekio my word document and say "make this into a pdf", then he doesn't have to think about any of the words, just the layout and pictures.
Edit Wow, answering that one (and thouroughly!) took you shorter that I anticipated... You really are back :D Yeah! My negligence has ceased! Still though, watch yourself... I just finished updating the pdf. I am at page 9 xD I wont be doing many fixes by myself, and even fewer fixes for stuff up from level 10, since I've only ever played in heroic tier. I will however post comments in green where ever I think something might be done better. From now on, when you quote my posts (and later when we will be passing this .docx file between use like I and my friends did with yo mama last night) I want you to post all your comments in blue.Fixes, new stuff and replacements will be typed in red
I'm not entirely sure I understand what the .docx is going to be. Are you writing up everything from the PDF and then cross-referencing it with the forum posts? If so, I'm pretty sure you're totally nuts and that you are one of my favorite people.
Evasive Currents: I'm not sure what you mean by "A class feature that proccs on hit is a rarely-used feature." but I agree that the simple fix would be to give the bonus whenever the Airbender shifts. Either we should make it read "if you move at least two squares or shift at least one square before the end of your turn..." or we should change it to ""if you move or shift before the end of your turn..." Neither allows the Airbender to get multiple bonuses in a turn, which is the biggest danger with adding in shifting in my mind. I'm partial to the first one.
I'll put this into the .docx. A good way to make it not stack is to make it a shield bonus to AC and Reflex. Sounds good? Make it a shield bonus. Monastic Training: That's a good fix, I like it.
Airbending: I'll get right on that.
Airbender Powers: 1. Physical damage, for ease, consistency and management. Are there any force/thunder feats and items that we are taking out of the airbender's reach by doing so? If so, we might want to reconsider. I'm just hesitant to make the whole class have one kind of damage, if we do, it should be Force though, since Thunder is, to my knowledge, the new version of Sonic damage and should be sound based. I beleive the Soundbender has Thunder based attacks. 1.5. Wind path should read "Enemies adjacent to the target take damage equal to your Wisdom modifier." I don't remember asking about Wind Path. The current version reads "each creature adjacent to ther target.." but I'll change it into "enemies" That's why I made it number 1.5, cause I saw it while I was going through things to answer your questions. However my version reads:
"1d6 + Wisdom modifier damage and the target is slowed until the end of your next turn. Targets adjacent to the target takes Wisdom modifier damage." Hit: 1d8 + Wisdom modifier damage and the target is knocked prone.
And now I'm worried we're working from different versions of the PDF.
2. Let's fix that.
Wind Summon Airbender Attack 1 The wind is at your heels, the heels of your allies, and in the way of your foes. At-Will ♦ Elemental, Implement Standard Action Area burst 2 within 10. Target: One creature. Attack: Wisdom vs. Reflex. Hit: Wisdom modifier damage and you may shift the target 1 square. Effect: Allies in burst may shift 1 square. 21st Level: 1d6 + Wisdom modifier damage. I love it!! 3. Wind Path slows and does splash damage. Which one of us missed something?4. Does the new Wind Summon fit the bill? lol, must have missed that one. Scratch that, moving on... Different versions of the PDF could explain this. 5. Noted, go ahead and fix that. 6. I love it. 7. Please note each instance, we'll go back and divide them up. The INT damage is likely a relic of an earlier draft, when we started out, we didn't have concrete secondary scores for each build. I'll highlite each INT and DEX modifier with a very notable color. 8. I await your wise council.
What do you need me to do, like I said, I'm not totally clear on what you're up to. Do you want me to go through the class? If so, here is my To-Do List:
1. Finish updated Waterbender Paragon Paths and Epic Destinies (80% Done) 2. Write up new Airbending Class Feature (0% Done) 3 Look over Airbender (10% Done)
Final thought, everything I wrote was written with the misunderstanding that when something says Dexterity Modifier, that that incorporated half of the characters level. Generally, this means abilities with effects based on those are underpowered.
You are rapidly becoming my hero mhbjarkistef, I hope you're feeling better. -Usagi
Yes, I am writing up every single page of the original PDF and putting in all our fixes. I'm only ever in the mood to do this with the heroic tiers, but I'd rather do this all myself than dividide the docx evenly, since I know combining the work of many is just as tedious as doing all the work yourself. Fact. And I won't lie, I'm happy you're willing to take on the tedious task. Feel free to send some busywork my way though, if it doesn't seem like it would just complicate things.
We are going to finish this eventually, and when we do it's going to be great! The goal is to be able to send Ekio my word document and say "make this into a pdf", then he doesn't have to think about any of the words, just the layout and pictures.
Keep up the good work!
-Usagi
I'm one of the minds behind the Avatar the Last Airbender 4e Project. We're about a quarter of the way through releasing the revised PDF, containing all four bender classes, paragon paths, epic destinies and a menagerie of feats and items from the show. Come by and lend your mind to the swarm.
huh, I'll scroll up and make sure I have the most up-to-date version of the pdf, just in case. I'm half-way through the airbender. It's mostly the first two pages of the class that needs discussing (features, builds and at-wills) rest I can pretty much fix on my own. I'll make it red though so you can easily see what has changed.
The next you'll hear from me is when I start cross-referencing the earthbender :D
I only have a 9 powers left of the airbender before I reach the paragon paths. If ya'll could go ahead and fix what needs to be fixed regarding the paragon paths and post it here that would be great! We can almost start checking of things off our checklist!!! :D
Usagi, you concentrate on the airbender feature, can somebody else start doing the paragon paths?
In the meantime, check out this ranged defender. I think Adam really nailed it, don't you? :D
Edit: I have finished going over all the airbender powers! There are some riders that I'm not sure if I should touch (replace, fix, remove, leave as they are), so I'll let you guys take care of that. I'm going to do a spellcheck on the current .docx and send it to Usagi and then he'll upload it for you guys to fix and enjoy :D
Edit edit: I hate having a ton of tiny posts, so from now on I'm gonna be doing this when I just want to add a couple of lines xD · Can somone start reading over the airbender's paragon path and check if everything isn't good. Once we're done with that we can start on the earthbender ASAP. Personally I can't wait to start on the waterbender, there is so much there that is already fixed since we didn't replace any class features in waterbender week like we did with source of strength and neutral jing. :D