HEROIC TECHNIQUES
EARTHBENDER POWERS
An earthbender’s attacks are called techniques. They are martial techniques through which you have learned to channel elemental magics.
Neutral Jing --- Earthbender Feature
You are in tune with the flow of combat, knowing when to halt your actions and prepare for the perfect attack later on.
At-Will * Elemental
Standard Action Personal
Effect: You gain a bonus equal to your Strength or Wisdom modifier to the attack and damage rolls to rebuking defense, shifting ground and any power with the Jing keyword until the end of your next turn.
Sustain Minor: The effect persists until the end of your next turn.
Rebuking Defense Earthbender Feature
Stones, hurled at your command, rain upon your allies aggressor.
At- Will * Elemental, Implement
Immediate Reaction Ranged 10
Trigger: An enemy makes an attack against your watched ally.
Target: The triggering enemy
Attack: Strength vs. Fortitude
Hit: 1d10 + Constitution modifier damage.
21st Level: 2d10 + Constitution modifier damage.
Shifting Ground Earthbender Feature
To protect a vulnerable ally, you rip the ground from beneath the feet of an advancing foe.
At-Will * Elemental, Implement
Immediate Interrupt Ranged 10
Trigger: An enemy makes an attack against your watched ally.
Target: The triggering enemy
Attack: Constitution vs. Reflex
Hit: You shift the target 2 squares.
21st Level: You shift the target 4 squares.
LEVEL 1 AT-WILL TECHNIQUES
Fortifying Strike Earthbender Attack 1
The earth’s power lingers on you after you attack, absorbing any counterstrikes.
At-Will * Elemental, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier damage and you gain a number of temporary hit points equal to your Constitution modifier.
21st Level: 2[W] + Constitution modifier damage.
Stomp Launch Earthbender Attack 1
To keep control of the battlefield, sometimes it is necessary to control the battlefield.
At-Will * Elemental, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1d8 + Constitution modifier damage and the target is pulled 1 squares.
21st Level: 2d8 + Constitution modifier damage.
Earthen Burden Earthbender Attack 1
A threefold strike, first a broad spinning kick, then a barrage of dirt which covers and drags your targets to the ground.
At-Will * Elemental, Implement
Standard Action Close line 3
Target: Creatures within path
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier damage and the target is slowed until the end of your next turn.
21st Level: 2d6 + Constitution modifier damage.
Rings of Stone Earthbender Attack 1
Most earthbenders attack with large stone coins, marked with the symbol of their people and launched vigorously into the face of those that stand against them.
At-Will * Elemental, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Special: If the target is adjacent to an ally the attack deals 1d6 additional damage.
21st Level: 2d6 + Constitution modifier damage.
Negative Jing Strike Earthbender Attack 1
If they don’t retreat, you’ll crush them, if they do, you’ll crush them more..
At-Will*Elemental Implement
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: Constitution modifier damage and the target provokes an opportunity attack from you if it shifts before the end of your next turn.
21st Level: 2[W] + Constitution modifier damage.
LEVEL 1 ENCOUNTER TECHNIQUES
Double Strike Earthbender Attack 1
You pull two boulders from the ground and launch them forward.
Encounter * Elemental, Implement
Standard Action Range 10
Target: One or two creatures
Attack: Constitution vs. Reflex, two attacks
Hit: 1d8 + Constitution modifier damage.
Erupting Quake Earthbender Attack 1
As your ally is surrounded, the earth retaliates against your enemies.
Encounter * Elemental, Implement, Jing
Standard Action Close burst 1, centered on your Watched Ally.
Target: Enemies within burst
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier damage and the target is pushed one square.
Quaking: The area of the attack is Close burst 2.
Winding Grasp Earthbender Attack 1
Stone wraps around your hand, and then around the throat it is grasping.
Encounter * Elemental, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage and the target is immobilized until the end of your next turn.
Shaping: The target takes additional damage equal to your Strength modifier.
LEVEL 1 DAILY TECHNIQUES
Crash to the Ground Earthbender Attack 1
An elbow drop knocks your target to the ground, which catches them for you.
Daily* Elemental, Implement, Jing
Immediate Interrupt Melee weapon
Trigger: An enemy attempts to move out of a square adjacent to you.
Target: The triggering enemy
Attack: Constitution vs AC
Hit: 3[W] + Constitution modifier damage and the target is knocked prone.
Miss: Half damage and the target is knocked prone.
Earthen Thorns Earthbender Attack 1
As you command the earth rises up and impales your enemies.
Daily * Elemental, Implement
Standard Action Close line 5
Target: Enemies within line
Attack: Constitution vs. Reflex
Hit: 2d8 + Constitution modifier damage.
Miss: Half damage.
Effect: The squares in line are difficult terrain for your enemies until the end of the encounter.
Ground Plate Armor Earthbender Attack 1
Stones fly towards you and cover your body and you charge across enemy lines.
Daily * Elemental, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage and you gain a +1 power bonus to AC until the end of the encounter.
Miss: Half damage and you gain a +2 power bonus to your AC until the end of your next turn.
LEVEL 2 UTILITY TECHNIQUES
Stoneskin Earthbender Utility 2
Tough as rocks and twice as stubborn
Daily * Elemental
Minor Action Personal
Requirement: You must have hit an enemy with either rebuking defense or shifting ground this turn.
Effect: You regain hit points equal to 1d6 + your Constitution modifier + your Wisdom modifier.
Earth Wave Earthbender Utility 2
Instead of running, the ground rises up and carries you where you need to be.
Daily * Elemental
Move Action Personal
Effect: Shift your speed. Squares you move through are difficult terrain until the end of your next turn.
Ground’s Whispers Earthbender Utility 2
The reverberations around you flow from the dirt to your feet and through your body, showing more than your eyes can see.
Encounter * Elemental, Stance
Move Action Personal
Effect: You gain tremorsense 2 until the end of your next turn.
Sustain Minor: The effect persists until the end of your next turn.
LEVEL 3 ENCOUNTER TECHNIQUES
Orbit Circle Swing Earthbender Attack 3
You raise your foot from the ground to kick, and the ground comes with it.
Encounter * Elemental, Weapon
Standard Action Close burst 1
Target: Enemies within burst
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier damage and the target is slowed until the end of your next turn.
Piston Earth Earthbender Attack 3
The earth beneath your enemies launches them into the air.
Encounter * Elemental, Implement
Standard Action Ranged 5
Target: One creature
Attack: Constitution vs. Reflex
Hit: 2d6 + Constitution modifier damage and the target is pulled 4 squares.
Rattling Rocks Earthbender Attack 3
As they raise their weapon, you pelt your target with stones to throw them off.
Encounter * Elemental, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 2d8 + Constitution modifier damage and the target takes a -2 to attack rolls until the end of your next turn.
LEVEL 5 DAILY TECHNIQUES
Earth’s Coiling Grip Earthbender Attack 5
A shower of soft dirt quickly hardens into a thick shell.
Daily * Elemental, Implement
Standard Action Ranged 5
Target: One creature
Attack: Constitution vs. AC
Hit: 2d8 + Constitution modifier damage and the target is immobilized (save ends).
Sink and Deliver Earthbender Attack 5
You stand tall as your target is pulled underground, beneath the battlefield and ejected at your feet.
Daily * Elemental, Implement, Jing
Standard Action Area burst 1, centered on your Watched Ally.
Target: Enemies within burst
Attack: Constitution vs. Fortitude
Hit: 1d8 + Constitution modifier damage and the target is pulled 5 squares and knocked prone.
Miss: Half damage and the target is pulled 2 squares.
Quicksand Burst Earthbender Attack 5
The ground swirls to quicksand at your behest.
Type * Elemental, Implement
Standard Action Close burst 3
Target: Enemies within burst
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier damage and the target is slowed (save ends). Make a secondary attack.
Secondary Target: Enemies adjacent to an ally within 10.
Secondary Attack: Constitution vs. Reflex.
Secondary Hit: 1d6 + Constitution modifier damage and the target is pulled 2 squares.
LEVEL 6 UTILITY TECHNIQUES
Columns of Earth Earthbender Utility 6
A stone wall erupts from the ground in front of you.
Daily * Elemental
Move Action Wall 3 within 10
Effect: You create a wall in unoccupied squares that blocks movement and line of sight. It lasts until the end of your next turn.
Sustain Move: Repeat the effect.
Rockslide Ambush Earthbender Utility 6
Did they get lucky, or were you just waiting for an opening?
Daily * Elemental, Jing
Immediate Reaction Personal
Trigger: You or your watched ally are hit by a critical attack.
Effect: The character that was hit gains 10 temporary hit points, gets a +2 to all defenses until the end of your next turn and may shift as a free action.
Jing: The character that was hit may make a melee basic attack as a free action before the shift.
Divided Attention Earthbender Utility 6
To act decisively leads you irrevocably down one path. Take pause and you can follow every path.
Encounter * Elemental
Minor Action Personal
Effect: Each ally within 5 squares of is your watched ally until the end of your next turn.
LEVEL 7 ENCOUNTER TECHNIQUES
Dirt Headbutt Earthbender Attack 7
You introduce your target to your new helmet by cracking them in the head with it.
Encounter * Elemental, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage and the target is dazed until the end of your next turn.
Effect: You gain a bonus to AC equal to your Constitution modifier until end of your next turn.
Fissure Path Earthbender Attack 7
You tear a hole in the battlefield right underneath the feet of your enemies.
Encounter * Elemental, Implement
Standard Action Close line 3
Target: Creatures within line
Attack: Constitution vs. Reflex
Hit: 1d10 + Constitution modifier damage and the target is knocked prone.
Quaking: You may push the target a number of squares equal to your Wisdom modifier.
Cage of Stone Spears Earthbender Attack 7
With a stomp, the stone explodes upward, interlocking and pinning..
Encounter * Elemental, Implement, Jing
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 2d6 + Constitution modifier damage and the target is immobilized until the end of your next turn.
LEVEL 9 DAILY TECHNIQUES
Earthfall Earthbender Attack 9
You raise and control a destructive storm of earth and rocks.
Daily * Elemental, Implement, Jing
Standard Action Close path 10
Target: Enemies within path
Attack: Constitution vs. Fortitude
Hit: 2d10 + Constitution modifier damage and the target is blinded until the end of your next turn.
Effect: Each ally within the path is your watched ally until the end of your next turn.
Erupting Smash Earthbender Attack 9
As your weapon strikes downward, the earth strikes upward.
Daily * Elemental, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage. Make a secondary attack.
Secondary Target: Area burst 1 centered on your watched ally
Secondary Attack: Constitution vs. Fortitude.
Secondary Hit: 2d8 + Constitution modifier damage and the target is pulled 2 squares.
Shaping: You have a +2 bonus to the primary and secondary attacks.
Seismic Wave Earthbender Attack 9
You bring a mighty fist down and the earth ripples like water.
Daily * Elemental, Implement
Standard Action Close burst 5
Target: Enemies within burst
Attack: Constitution vs. Fortitude
Hit: 2d6 + Constitution modifier damage and the target is dazed until the end of your next turn.
Miss: Half damage.
Effect: Squares within burst are difficult terrain for your enemies until the end of the encounter.
LEVEL 10 UTILITY POWERS
Earth’s Protection Earthbender Utility 10
You cannot fail. It just can’t happen.
Daily * Elemental
Immediate Interrupt Ranged 10
Trigger: You use rebuking defense or shifting ground.
Effect: Each of your Watched Allies gains resist 10 until the end of your next turn.
In Tune Earthbender Utility 10
If you listen closely, you can hear most anything.
Encounter * Elemental
Free Action Personal
Effect: Until the end of your next turn, you gain a +5 power bonus to Perception checks and may ignore any penalties to Perception checks.
Raise the Earth Earthbender Utility 10
The earth carries you, raises you above the spears of your enemies.
Encounter * Elemental
Move Action Close burst 2
Effect: The area’s ground is elevated 10 feet until the end of your next turn.