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2 years ago ::
Dec 10, 2010 - 8:08PM
#1
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Date Joined:
Nov 20, 2008
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www.scribd.com/doc/16920521/COMPLETE-Ava...Hi. A long long time ago, I made a thread about making the different bending styles from the TV show Avatar: The Last Airbender into 4th edition classes. Then I stopped for whatever reason, then Usagi got interested and starting asking me questions. This, for whatever reason, got me interested in the project again and so many months later, it was finished. It had full classes for the airbender, earthbender, firebender, and waterbender with 7 or 8 paragon paths each, epic destinies, feats, new mundane and magic items, hybrid classes, etc. The whole shebang to make a viable Elemental power source for the game and to make a strong foundation for a campaign based on the world of Avatar. It's been about five or six months now and we've decided now's a good time to revisit the classes and update it with what feedback we've recieved. I know a few of you were talking about trying them out and well... we want to know how it went and how we could make these classes better. I know I want to go back and rewrite some of the powers to be a bit more interesting. I know that stuff just did not get put into the PDF (small stuff, mainly, like keywords, certain changes, etc.). So there. Open call.
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2 years ago ::
Dec 16, 2010 - 3:55PM
#2
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Date Joined:
Mar 22, 2005
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I don't suppose you can host this so those of us without facebook but who do want to download and keep it can do so?
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2 years ago ::
Dec 16, 2010 - 4:54PM
#3
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Date Joined:
Nov 20, 2008
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2 years ago ::
Dec 16, 2010 - 6:11PM
#4
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Date Joined:
Mar 22, 2005
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Thank you. I think you've done an excellent job with this project; I can look at this and while it clearly works for D&D, I can "see" the influence of the show on it, recognize moves, themes, abilities...
While some might complain about how you've seperated so many of the elite abilities of the characters into seperate paragon paths, I personally think that was a perfectly reasonable, balanced equation. After all, D&D isn't the TV show; PCs can't just do everything, and besides which, if you really want to represent the TV characters, in the context of their universe they're basically epic tier characters who chose a second Paragon Path in lieu of an Epic Destiny. Toph would be an Earthbender/Seismic Adept/Metalbender, for example, while Azula would be a Firebender/Blue Flame Adept/Lightningbender.
Speaking of Epic Destinies, the ones you chose were both quite flavorable and yet at the same time felt like they could fit into the world of the TV series, if it operated just a tiny bit more like Dungeons & Dragons.
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2 years ago ::
Dec 19, 2010 - 1:18PM
#5
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Date Joined:
Oct 24, 2009
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I noticed you use the phrase "slide your speed" fairly often. When you move yourself, you either "shift your speed" or "fly your speed". Slide is movement you apply to enemies.
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2 years ago ::
Dec 19, 2010 - 4:54PM
#6
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Date Joined:
Sep 30, 2006
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amazing job, i've always wondered if something like this was out there but i never expected it to be so well done.
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2 years ago ::
Dec 19, 2010 - 5:17PM
#7
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Shouldn't the feat "Blue Fire" follow the 3/6/9 for increased damage? Also, "Blue Fire Harmony" should say "attack roll" not just "attack".
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2 years ago ::
Dec 21, 2010 - 9:04AM
#8
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Date Joined:
Oct 24, 2009
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Water benders seem to be missing an implement entry. Also, some multiclass feats seem to be incorrectly attributed to airbenders.
Ex: Earthbending Dabbler [Multiclass Airender]
...and I'm fairly sure that the Fire Nation Uniform is not a Military Melee Weapon.
Also like the throw in a comendation for the vast amount of work that must have gone into this...
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2 years ago ::
Dec 25, 2010 - 9:26PM
#9
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Date Joined:
Jan 10, 2008
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Ahhhh! It's good to be back. Well, I for one am excited to get a chance to update this thing. I am still surprised that we finished it, let alone so long ago. I will be around, let's talk straight crunch, but don't forget we will be writing in some new stuff that we thought of too late to put into the finished product, so if you feel like your favorite character got shafted and they totally deserved a paragon path, tell us!Characters I'm thinking of writing material for: King Bumi: Distraction and confusion based Earthbender build. Ability to confuse enemies and appear less dangerous than you are. The Cabbage Merchant: This one is for the laughs, I'm thinking anyone can be a Cabbage Merchant, something for the goofy person in your party. I have no idea what abilities this character would have, but one of the has to be called MY CABBAGES! The Rough Rhinos: This is one I'm really sad that I missed. Weapon's specialist Firebender path, works well with allies. Kinda like a Kensai with a touch of Firebender. Might turn out to be a more Elite Fire Nation Soldier path so I can include the Yu Yan Archers.
June and the Shirshu: Tracking is fun. So is riding a giant animal. I feel like June was pretty obviously a beastmaster ranger kinda deal, but I will rewatch her episode and see if there are some things that a unique to her.
The Mechanist: Yeah! This one's gonna be fun. Explosives, flight machines, buildy powers. Mai: Yes, I heard all of you people saying you wanted a path for Mai. Well I've decided to build some more stuff for characters that would be very easy to approximate with other classes. After all, I can't count the number of times I've seen people saying "Oh... you could just be a warlock... that's like a Firebender" so what was with me saying "Oh... you could just be a rogue... that's like Mai." What do you think? Who am I missing?
Keep the balance stuff/noticed mistakes coming. -Usagi
I'm one of the minds behind the Avatar the Last Airbender 4e Project. We're about a quarter of the way through releasing the revised PDF, containing all four bender classes, paragon paths, epic destinies and a menagerie of feats and items from the show. Come by and lend your mind to the swarm.
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2 years ago ::
Dec 26, 2010 - 7:21AM
#10
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Date Joined:
Nov 20, 2008
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I really want to avoid making things that other classes already cover. For example, June could easily be a beastmaster ranger and yeah, Mai would be a rogue or a "archer" ranger. Those concepts aren't as strong as the benders, which obviously are robust enough to be their own full on class.
As for the Mechanist, I had an idea a while ago for alchemy/ritual style traps, bombs, vehicles, etc. That might be the easiest way to go about it...
As for new builds, I'm kind of tapped out for ideas. I had a GREAT idea right after we finished the first draft, but I'll be damned if I could remember it...
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