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Sticky: Gamma World FAQ + ask a simple question
2 years ago  ::  Oct 12, 2011 - 4:42PM #201
ZeroCochrane
Date Joined: Aug 18, 2007
Posts: 44
I don't like the cockroach's limitation, either.  I decided to interpret it as: Cannot attack if it used a move action to climb during the same turn.  So it can at least attack while perched on a wall, and make opportunity attacks.

I think the simian doesn't have a climb speed because it cannot stick to walls, but requires handholds.  It still climbs very well with a high strength and Athletics skill bonus.
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1 year ago  ::  Jan 07, 2012 - 9:46PM #202
lyonstudio
Date Joined: Nov 26, 2003
Posts: 36
Is a character with the Giant origin "large". If so, the brickbat ability effects 12 rather than 8 adjacent spaces, correct?

Also, maybe I missed it but what is the DC for easy, moderate, and hard? 10/15/20? 
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1 year ago  ::  Jan 09, 2012 - 10:58AM #203
DrWonder
Date Joined: Jan 1, 2004
Posts: 77

Jan 7, 2012 -- 9:46PM, lyonstudio wrote:

Is a character with the Giant origin "large". If so, the brickbat ability effects 12 rather than 8 adjacent spaces, correct?




The Giant is not large. Even if it was, Brickbat is Close Burst 1 so it only affects the 8 adjacent spaces.

Jan 7, 2012 -- 9:46PM, lyonstudio wrote:

Also, maybe I missed it but what is the DC for easy, moderate, and hard? 10/15/20? 




I do not have the book handy - I think the improvised skill checks are e/m/h = 8/12/19 (maybe that is from DnD 4e...) but they are round there...

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1 year ago  ::  Jan 11, 2012 - 2:29PM #204
lyonstudio
Date Joined: Nov 26, 2003
Posts: 36
If you are large you occupy a 2x2 space so brickbat would be 12 with the increased frontage.


xxx
xox  8 spaces
xxx

xxxx
xoox
xoox  12 spaces
xxxx

The DC seems to be a bit of erratta. 
An article here addresses it. 
Essentially DC will vary by the character's level. 8/12/19 is correct for a first level character.

www.wizards.com/dnd/Article.aspx?x=dnd/d...

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1 year ago  ::  Jan 12, 2012 - 9:56AM #205
DrWonder
Date Joined: Jan 1, 2004
Posts: 77

Jan 11, 2012 -- 2:29PM, lyonstudio wrote:

If you are large you occupy a 2x2 space so brickbat would be 12 with the increased frontage.




I stand corrected :D
If a creature was large then 12 spaces...
But I am pretty sure the giant is not a large creature.

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1 year ago  ::  Jan 12, 2012 - 11:35AM #206
lyonstudio
Date Joined: Nov 26, 2003
Posts: 36
After thinking on it, I agree that the Giant origin is not a large creature, but my son's character (a giant android) also has the Gigantism alpha mutation which does make him large and brings the modification of the Brickbat ability into play.

Thanks for the response.
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1 year ago  ::  Jan 17, 2012 - 11:50AM #207
Norlo28
Date Joined: Nov 18, 2011
Posts: 11
Hi folks!

I'm a newbie RPG fan... I'm very interested in playing Gamma World and i'm want to buy the starter boxed set.

This game will be affected by the "D&D Next" thing?
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1 year ago  ::  Jan 17, 2012 - 2:49PM #208
DrWonder
Date Joined: Jan 1, 2004
Posts: 77

Jan 17, 2012 -- 11:50AM, Norlo28 wrote:

Hi folks! I'm a newbie RPG fan... I'm very interested in playing Gamma World and i'm want to buy the starter boxed set.




Welcome! The Box set will get you started and there are various links on these forums to get you going!

Jan 17, 2012 -- 11:50AM, Norlo28 wrote:

This game will be affected by the "D&D Next" thing?




Maybe. - We didn't see much of a GW for 3/3.5. What we got for 4e was pretty good but not a full game. What we hope for the future is some good stuff to keep us going. If not I am sure one of us will make it.

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1 year ago  ::  Jan 17, 2012 - 2:53PM #209
Norlo28
Date Joined: Nov 18, 2011
Posts: 11

Jan 17, 2012 -- 2:49PM, DrWonder wrote:

Jan 17, 2012 -- 11:50AM, Norlo28 wrote:

Hi folks! I'm a newbie RPG fan... I'm very interested in playing Gamma World and i'm want to buy the starter boxed set.




Welcome! The Box set will get you started and there are various links on these forums to get you going!

Jan 17, 2012 -- 11:50AM, Norlo28 wrote:

This game will be affected by the "D&D Next" thing?




Maybe. - We didn't see much of a GW for 3/3.5. What we got for 4e was pretty good but not a full game. What we hope for the future is some good stuff to keep us going. If not I am sure one of us will make it.


Thanks!!

I think i will get that starter box. I really like the GW setting...

I'm trying to introduce people in my country (Venezuela) to role playing. I really love D&D and i want more players in the hobby. 

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1 year ago  ::  Feb 03, 2012 - 11:19AM #210
narwhal
Date Joined: Jan 16, 2012
Posts: 6
(realized I had not posted this in the right place, so I moved it)

Howdy all,

First off, let me state that I would like to run as RAI as possible.  I have read the books, but I still have the following questions:

1. Random Tables - When might I roll on the starting gear tables again?

The base book and Famine in Far-Go give you starting equipment tables and junk tables, and Legion of Gold gives you another starting equipment table.  That being said, if I decide to role for a reward, based on what the book implies it will only be on the Ancient Junk table.  At no time will any of the gear in the other three tables be generated because those tables are not an optional outcome for the Ancient Junk tables.  Am I understanding that right?  Is the intent that gear is something you will only ever trade to aquire?

2. Found/Finding Weapons and Armor -  What are the stats?

The characters defeat an android with a shotgun.  I assume they get to keep it.  What the heck is it?  Two handed light gun, two handed heavy gun, one handed heavy gun for really macho character?

From the sounds of it, weapons are made from whatever you want, and thus, you use them however you see fit.  So the fact that a monster might have a carbine is irrelevant if you intent to use it as a one handed heavy melee weapon, or the fact that two cirtters had what would be considered light armor on but you intend to piece them together as a set of heavy.

In some cases I can see this being easy enough to understand, but making a blanket statement that how the characters "intent" to use something dictates how it works means that someone who finds something like a handgun can state that they plan on using it as a heavy two handed gun.  I guess if the item could reasonably (in the context of this fantasy setting) be used in the capacity they intend, that it is alright. 

I guess if someone who finds a sack of small 22 pistols and no ammo decides to throw them as a light one handed ranged weapon would be alright.  The weapon entry in this case would be: "Sack of Pistols", Dex/Int, +3, 1d8, 5 squares.

3. Repurposing Weapons and Armor -  Are the stats static or per character?

Do these statistics shift if the object is used differently?  Like say in the previous example, the character get's hold of some ammo and wants to use one of the pistols as a light one handed gun, while continuing to use the rest as thrown weapons.  Basically I am worried about people having transformer equipment.  "This is a shield when I hold it, or light armor when I wear it, or a light two handed ranged weapon when I throw it", "These two pieces of threaded pipe are each a heavy one handed melee weapon, but I can screw them together and have a heavy two handed melee weapon".  If I plan to use the sword as  Two handed light melee weapon, but I give it to another character, can they decide they will use the same sword as a one handed light melee weapon, or must they use it how I had?

4. Found/Finding Weapons and Armor -  When might characters find them?

Do characters get the equipment on the monsters they fight?  If so, do they only work in whatever generic weapon/armor capacity the character could reasonably use the object?  Will the players ever find "specifically" a light two handed ranged weapon, or will what they find really be subject to their interpretation of the object.  The monster stat block don't indicate what generic category monsters weapons/armor are in, so how does this get determined?

Further, beyond what bad guys drop, do characters just walk around finding what they want, to include guns?  I mean, if I intend to use that stopsign as a melee weapon, and those rocks as ranged weapon, what's to say that I don't find something else that I plan to use as a gun somehow?

5. AND in damage types

I've seen this a few other places, but the best example I can find right now is the Plasma Sword (card 30).  It lists that it does "3d10 + STR mod + twice your level electricity and fire damage".   So, is the damage of type fire and electricity, or does it do that much damage of both types?

Another example I found later is the novice power for Exploding "1d6 + con mod + lvl fire and sonic".  So is that 1d6+4+1 (assuming 18 Con and level 1) one time that is fire/sonic damage or 1d6+4+1 fire, and 1d6+4+1 sonic?

6. Touch attacks

Some of the origins in Famine in Far-Go have powers with a range of touch.  What do we do with those in the context of the GW rules?


Thanks for your time and help...

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