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Sticky: Gamma World FAQ + ask a simple question
2 years ago  ::  Apr 07, 2011 - 11:46AM #151
lefthandpunk
Date Joined: Apr 7, 2011
Posts: 2
New to GMing entirely and our group is new to Gamma World, but how do you split exp in an encounter?  For the first sample GW encounter we had a party of 3 level 1s.  They all fought the two badders and porkers but only two people got kills.  They both killed one of each monster.  How do we split the exp fairly?

Furthermore, they're going to use these characters saved EQ, stats and all, in a campaign I'm working on along with 2-3 more new players.  How do I scale enemies, etc, appropriately?

What about making original enemies?  For now I'm just considering creating "original" monsters and just using the basic monsters/stats/abilities that suit whatever creatures I have them encounter.

And last, but not least, is there an effective way to work out some kind of vehicle combat of any kind?
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2 years ago  ::  Apr 07, 2011 - 1:31PM #152
mvincent
Date Joined: Jun 15, 2004
Posts: 8,334

Apr 7, 2011 -- 11:46AM, lefthandpunk wrote:

how do you split exp in an encounter?


Evenly. Every player that was at the table gets an equal share regardless of how many kills they got... getting the fun of a kill is it's own reward.

Furthermore, they're going to use these characters saved EQ, stats and all, in a campaign I'm working on along with 2-3 more new players.  How do I scale enemies, etc, appropriately?


Start the new players with the same XP as everyone else so that they can level at the same time.

I'm just considering creating "original" monsters and just using the basic monsters/stats/abilities that suit whatever creatures I have them encounter.


That'll work. If you've exhausted the available GW stats, you could maybe start using D&D creatures... but the GW supplements should probably sustain you longer than a campaign will last.

is there an effective way to work out some kind of vehicle combat of any kind?


Here

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2 years ago  ::  Apr 08, 2011 - 3:40AM #153
Biaxident
Date Joined: Apr 19, 2009
Posts: 67

Apr 7, 2011 -- 11:46AM, lefthandpunk wrote:

Furthermore, they're going to use these characters saved EQ, stats and all, in a campaign I'm working on along with 2-3 more new players.  How do I scale enemies, etc, appropriately?




Encounters have XP budgets. Take the XP for a normal monster of the party's level, and multiply it by the number of players. That's the XP budget for an equal-level encounter. So, for a 3-man party at level 1, this would be 300 XP. A 6-man party could take on double that.

You can fill this budget however you like - elite monsters (XP equal to 2 normal monsters) are my personal favorite, I try to include one in nearly every combat. Minions (XP equal to 1/4th of a normal monster) are another easy way of spicing up encounters.

Encounters of lower level are easier, encounters of higher level are harder. Try not to use too many encounters more than 3 levels over the party, unless you enjoy killing your player's characters. Gamma World can be surprisingly deadly if you roll a few criticals in a row.

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2 years ago  ::  Apr 10, 2011 - 6:38PM #154
sgcrutch
Date Joined: Dec 27, 2010
Posts: 1
Question about Encounter Omega Tech cards: Am I allowed to use each item only once per encounter - even a weapon such as a fusion or blaster rifle? In other words - if I fire a blaster rifle Omega tech item once per encounter, I CANNOT use it any more during that encounter? Thanks for any help.
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2 years ago  ::  Apr 11, 2011 - 2:19AM #155
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,809

Apr 10, 2011 -- 6:38PM, sgcrutch wrote:

Question about Encounter Omega Tech cards: Am I allowed to use each item only once per encounter - even a weapon such as a fusion or blaster rifle? In other words - if I fire a blaster rifle Omega tech item once per encounter, I CANNOT use it any more during that encounter? Thanks for any help.


As I understand it:

Generally, the item will have a power, and the power will say either 'at will' or 'encounter.'  The item may or may not have a 'benefit' instead if or in addition to a power:

  • Benefits aply the whole time you have the item readied.  Recieving a benefit, alone, does not force an omega charge check
  • At-wills can be used as often as you like in the encounter, but you 'tap' the Omega Card when you first use the at-will, and make an omega charge check even if you only use it once, or there's an encounter power that you never used. 
  • An encounter power can be used only once, and you make an omega charge check at the end.
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2 years ago  ::  Apr 27, 2011 - 10:22PM #156
ClockworkPuck
Date Joined: Aug 16, 2010
Posts: 104

Hey, a quick question about the Simian utility Monkey Leap. It's asking for an Athletics check, so as a DM I set the DC to what the player wants his leap to do? I'm assuming 'jump forward 5 squares' would be an  DC 25 (5DC per square) right?


Would that feasibly change (or is it fair to) for players who decide to go 'I'll jump off that wall onto that wall, and up onto the platform' or similar into a harder DC requirement?

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2 years ago  ::  Apr 29, 2011 - 12:10PM #157
Cazra
Date Joined: Nov 21, 2009
Posts: 181
I'd probably make wall jumping be a high-moderate athletics check (perhaps an moderate-easy check at higher levels) that gets more difficult for each consescutive wall jump you perform. Each successful wall jump would probably lower the DC to jump vertically by 2 or 5 (your call).

So with a running start, a successful wall jump will allow a PC to jump an extra 5 ft vertically (if you're giving them a +5 bonus).

However, I don't think that wall jumping would help with horizontal jump distance. In this case, if a PC tried to wall jump with a running start, I would half any remaining horizontal distance from their jump check after they perform the wall jump. An exception might be if they were jumping almost parallel with the wall.
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2 years ago  ::  May 02, 2011 - 11:55PM #158
ClockworkPuck
Date Joined: Aug 16, 2010
Posts: 104
Thanks, Cazra.
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2 years ago  ::  May 03, 2011 - 12:03AM #159
ClockworkPuck
Date Joined: Aug 16, 2010
Posts: 104

Wheeled crit allows a full move speed as shifting, felinoid 3 squares as shifting but with "free action" tagged. Because wheeled says "you can then shift your speed ..." does that imply that if you have already moved that turn, that this rider is wasted?


 


Edit: Customer Service says it is a free move in addition to your movement. It will also stack with Felinoid for a 11 square shift + prone on a critical at level 6 onwards.

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2 years ago  ::  May 03, 2011 - 1:57PM #160
lyonstudio
Date Joined: Nov 26, 2003
Posts: 36
Monster Stats Question:
Even though it is not listed, I assume that the higher level creature of the same type will have the powers listed for the lower level creature.  For example, I assume that the Level 5 Hoop Warchief also has the Big Hop and the Transmuting Touch power of the Level 3 Hoop Warrior.

Would someone confirm this?

Thanks.
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