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2 years ago ::
Feb 03, 2011 - 1:53PM
#101
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Date Joined:
Sep 15, 2005
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I just completed another set of creature standies based on the critters from Famine in Far-Go. You can download them from Google docs here. Kerry
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2 years ago ::
Feb 04, 2011 - 12:38AM
#102
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Date Joined:
Sep 26, 2001
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I know a lot of games have you resolve an autofire attack with multiple attack rolls at a penalty - and it is reasonably 'realistic,' I suppose. The point of autofire, though, is to increase your chance of hitting at least once as much (or more) as it is to possibly hit more than one target. -5 is a very stiff penalty in 4e. If you must have a penalty, -2 might be more reasonable.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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2 years ago ::
Feb 10, 2011 - 3:21PM
#103
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Date Joined:
Feb 10, 2011
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I hope these are simple questions.
1) The rules state you can 'trade down' actions, like convert a standard action to a move action. Does this mean you can actually take 2 move actions in your turn? Seems like it would make running (+2 to move) kind of pointless.
2) Attacks from a mount. I read the rider grants combat advantage to enemies, and the rider gets -2 to attack. I always thought mounted attackers get some advantage in fighting from the high ground, is there any bonus for the mounted attacker?
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2 years ago ::
Feb 10, 2011 - 4:45PM
#104
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Date Joined:
Jun 15, 2004
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1) The rules state you can 'trade down' actions, like convert a standard action to a move action. Does this mean you can actually take 2 move actions in your turn?
Yes
Seems like it would make running (+2 to move) kind of pointless. With running, you can still make two move actions, both with +2 movement.
I read the rider grants combat advantage to enemies, and the rider gets -2 to attack. Where did you read this? Mount rules can be found at the beginning of this thread.
I always thought mounted attackers get some advantage in fighting from the high ground That was in D&D 3e. 4e does not have that rule.
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2 years ago ::
Feb 10, 2011 - 5:18PM
#105
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Date Joined:
Feb 10, 2011
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I read the rider grants combat advantage to enemies, and the rider gets -2 to attack. Where did you read this? Mount rules can be found at the beginning of this thread.
Ah, I misinterpreted the mount rule "Mount attacks: -2 penalty while mounted" as mounted attacker gets the penalty.
Also, according to page 76 on the Other Gear list, under Horse, riding:
"You grant combat advantage to all enemies while you're on the horse."
Maybe this would be different for a "trained" battle mount (like a warhorse or battlecat or whatever).
I was just really surprised that there is no clear advantage to attacking while mounted, although I guess the "charge rule" under mount rules is one bonus. I haven't played D&D since 1st edition so 3rd edition isn't familiar to me either.
Thanks so much for the answers!
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2 years ago ::
Feb 10, 2011 - 9:35PM
#106
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Note that having your attacks and the mount's move is benefit enough. Add to it that you may choose the origin square for your attacks on a large mount and it just gets better!
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2 years ago ::
Feb 18, 2011 - 8:11AM
#107
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Date Joined:
Sep 15, 2005
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I've just created some Gamma World condition cards for those interested... docs.google.com/viewer?a=v&pid=explorer&...Kerry
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2 years ago ::
Feb 18, 2011 - 11:13AM
#108
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Date Joined:
Dec 25, 2010
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Those are well done, Kerry.
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2 years ago ::
Feb 22, 2011 - 3:34PM
#109
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I am a new DM in my very first game using Gamma World. One of my players is a doppelganger. We are curious if the doppleganger's clone using ammo counts towards the using a gun more than once per encounter for the character. I saw in a previous post that a clone using an encounter power counted as the main character using it. Has there been an official ruling in this area?
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2 years ago ::
Feb 22, 2011 - 3:38PM
#110
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At present, you will not find official rulings on anything.
Given that this action would allow the player to find his gun every round with no loss of ammo, I would personally say no. But it's really not that bad compared to some other origin at-wills, sooooooooo...
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