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3 years ago ::
Dec 12, 2010 - 9:42PM
#21
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3 years ago ::
Dec 13, 2010 - 7:51PM
#22
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Date Joined:
Sep 15, 2005
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I'd like to submit my adventure, Quest of the One-Armed Robot, to the adventure list. You can download it from Google docs. Kerry
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3 years ago ::
Dec 13, 2010 - 8:44PM
#23
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Date Joined:
Jun 15, 2004
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I'd like to submit my adventure, Quest of the One-Armed Robot, to the adventure list. You can download it from Google docs.
Kerry
Awesome (as always). Done.
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3 years ago ::
Dec 14, 2010 - 8:41AM
#24
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Date Joined:
Sep 15, 2005
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Since you have a previous editions section to the Adventures, you should probably include the fan-made GW5: Rapture of the Deep and GW11: Omega Project. Kerry
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3 years ago ::
Dec 15, 2010 - 7:58PM
#25
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Date Joined:
Aug 23, 2010
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I'm not clear on the shift rules. How does shift work? What are the advantages/disadvantages to shifting squares?
Thanks.
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3 years ago ::
Dec 15, 2010 - 11:43PM
#26
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Date Joined:
Dec 12, 2010
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From my understanding (new to 4E) the limitation is that you can only move to one adjacent square. The bennefit is that it doesn't provoke an opportunity attack from an opponent.
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3 years ago ::
Dec 16, 2010 - 12:56AM
#27
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What are the advantages/disadvantages to shifting squares?
yeah, like robotrock said, just a much more limited move action that doesn't provoke opportunity attacks. some powers increase the shift distance, but it's the same idea. don't think there are any inherent disadvantages. as for advantages, it's just battle field mobility. gives some strategic placing wiggle room to have attacks capitalize on how the enemy may be positioned in relation to the rest of your party or map traps/hazards.
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3 years ago ::
Dec 16, 2010 - 3:32PM
#28
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The "disadvantage" is that you spend a Move action to move (typically) 1 square as opposed to moving your speed. The advantage is as previously described.
You trade distance for safety.
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3 years ago ::
Dec 17, 2010 - 1:33AM
#29
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Since it keeps coming up as a lack we should have a summary of the D&D Compendium mount rules in this thread:
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Mount Rules Summary * Requirements: Mount must be larger then rider and willing. * Mounting/Dismounting: Move action from/to an adjacent square. * Positioning: Rider and mount are considered adjacent and fill same space. But rider chooses which square within mount his attacks/powers originate from range wise. * Initiative: Rider and mount share rider's, even after dismount. * Actions: Rider and mount share just one set of actions and reactions to split between them. * Mount attacks: -2 penalty while mounted. Mount will not usual attack (barring self defense) when not ridden. * Charge: Mount moves twice and rider attacks. * Targetting: Enemies can target either. * Opportunity Attacks: If provoked by mount movement, rider can attacked. * Forced Movement of Mount: Of mount, the rider also moves. If rider the mount can optionally move, or the rider falls prone at destination. * Teleportation: If only mount teleports the rider falls prone. * Falling Prone: If its the mount, the rider falls prone in adjacent square. If its the rider, they can make a save to stay mounted.
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3 years ago ::
Dec 17, 2010 - 10:44PM
#30
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Date Joined:
Dec 12, 2010
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I am new to 4E and don't have the D&D 4E books. I am confused about movement as outlined in the illustration on page 21 of the core GW rulebook. It shows two examples and the "points spend" is different for different parts of the move ( i.e. 1,2 for the first square, etc.) Would someone mind clarifying this for me? Much appreciated....
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