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2 years ago ::
Mar 12, 2011 - 8:20AM
#131
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do you have to take your movement action before your standard action or can you do it in reverse? Attack then move, or move then attack or does it matter?
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2 years ago ::
Mar 12, 2011 - 8:24AM
#132
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Date Joined:
Sep 15, 2005
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do you have to take your movement action before your standard action or can you do it in reverse? Attack then move, or move then attack or does it matter?
Each character has one move action, one standard action, one minor action, and unlimited free actions per turn. The sequence of the actions is entirely up to the player.
Kerry
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2 years ago ::
Mar 12, 2011 - 8:36AM
#133
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if a character gets knocked prone, then on their turn can they immediately get up as their move action? Like if a Yexil knocks you prone with wing buffet can you just get up immediately on your next turn?
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2 years ago ::
Mar 12, 2011 - 9:02AM
#134
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Date Joined:
Sep 15, 2005
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if a character gets knocked prone, then on their turn can they immediately get up as their move action? Like if a Yexil knocks you prone with wing buffet can you just get up immediately on your next turn?
Yes, but that uses your entire move action, leaving you in the same square.
Kerry
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2 years ago ::
Mar 15, 2011 - 7:19AM
#135
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Date Joined:
Oct 29, 2010
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Are there size rules in Gamma World?
There are rules for how much space a tiny/small/medium/large creature takes up. But are there rules for adjusting armorclass and such for being huge or small?
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2 years ago ::
Mar 15, 2011 - 10:03AM
#136
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In GW/4e, there is no change in statistics for size. Reach is "typical" and specified by the monster or creature in question, not automatic.
Small and medium are 1x1 square and 1 reach. Tiny is 1x1 square and 0 reach. (Creatures can enter the space of a creature two sizes smaller than them, so this means that medium creatures may enter the space of a tiny creature, although this still provokes, as does any attempt to enter another creature's space.) Large is a 2x2 square and 1-2 reach. Huge is a 3x3 square and 1-2 reach. Past that point is just gets silly. :D
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2 years ago ::
Mar 20, 2011 - 4:34AM
#137
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Date Joined:
Oct 29, 2010
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Are there assist rules for skill checks in Gamma World? I can't find them..
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2 years ago ::
Mar 20, 2011 - 10:04AM
#138
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Are there assist rules for skill checks in Gamma World? I can't find them..
I also could not find them. Here's the relevant text from the 4E Rules Compendium:
AID AN ALLY’S SKILL OR ABILITY CHECK Action: Standard action. When a creature takes this action, it chooses a target adjacent to it. DC: The creature makes a skill check or an ability check with a DC equal to 10 + one-half the creature’s level. Success: The target gains a +2 bonus to the next check using the same skill or ability before the end of the assisting creature’s next turn. Failure: The target takes a –1 penalty to the next check using the same skill or ability before the end of the assisting creature’s next turn. This penalty represents the distraction or interference caused by the failed assistance.
A creature can affect a particular check only once using the aid another action. However, up to four creatures can use aid another to affect a single check, for a maximum bonus of +8 or a maximum penalty of –4. In certain circumstances, the DM might decide that only one, two, or three creatures can try to aid a check. For example, it is unlikely that four creatures can assist in picking a lock.
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2 years ago ::
Mar 21, 2011 - 6:25PM
#139
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can you use mental push to make a monster attack himself?
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2 years ago ::
Mar 22, 2011 - 1:16AM
#140
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Date Joined:
Sep 26, 2001
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can you use mental push to make a monster attack himself?
This just came up in my game, recently. I don't like it, personally, but I let it slide - wanted to let the player do /something/ at that point. It does say 'a creature of your choice' rather than '/another/ creature of your choice...'
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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