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2 years ago  ::  Dec 07, 2010 - 8:51PM #11
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,604

Dec 6, 2010 -- 6:28PM, ExcalibursZone wrote:

We are stepping into the realm of Palladium..."Ooooh! That sounds like fun, let's chuck it in!" forgetting any balance. But then again, who said GW was balanced?




Not me, the first thietter thng I told my group when first rolling origins, "It's not fair, some origins are better than others"  After 4 game sessions, everyone in our group are aware GW is not fair or balanced.

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2 years ago  ::  Dec 07, 2010 - 11:39PM #12
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
I'm not so much concerned about it being fair or balanced so much as a single character reducing a sword beetle or eradicator mk 3 to a mewling kitten (and not the felinoid kind).

This at-will is an encounter changer.  Once it hits once (with its built-in +2/3 bonus), the player essentially has a +4/5 bonus to keep hitting it.  The resulting daze cannot be saved against, and when combined with a decent range teleport, he or she can effective neutralize a single enemy for the entire encounter with an at-will.

Omega tech is powerful and awesome and silly, as are many things in Gamma World, but this is an encounter breaker of epic proportions.  

Amusing, at least, though. 
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2 years ago  ::  Dec 08, 2010 - 12:45PM #13
Oraibi
Date Joined: Apr 17, 2008
Posts: 438
Easiest fix: Make it an encounter power rather than an at-will.
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2 years ago  ::  Dec 08, 2010 - 1:25PM #14
gribble
Date Joined: Dec 7, 2003
Posts: 200

Dec 8, 2010 -- 12:45PM, Oraibi wrote:

Easiest fix: Make it an encounter power rather than an at-will.



Or remove the daze rider... honestly, that's the bit that makes it broken as an at-will (and arguably as an encounter as well).

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