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2 years ago  ::  Dec 15, 2010 - 7:58PM #431
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,700

Dec 15, 2010 -- 7:32PM, Polaris wrote:

Dec 15, 2010 -- 7:19PM, thaX wrote:

Blending don' count.




Well...you didn't specify that.

However, if you don't want to count blending, then I'd say the FIGHTER is a damn good martial controller.

-Polaris




Blending don count because its an imagination crutch for grognards they can always blame the spirits  

And yeah my definition of control includes close range control and the other ranged control.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Dec 15, 2010 - 8:01PM #432
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,510

Dec 15, 2010 -- 7:58PM, Garthanos wrote:

Dec 15, 2010 -- 7:32PM, Polaris wrote:

Dec 15, 2010 -- 7:19PM, thaX wrote:

Blending don' count.




Well...you didn't specify that.

However, if you don't want to count blending, then I'd say the FIGHTER is a damn good martial controller.

-Polaris




Blending don count because its an imagination crutch for grognards they can always blame the spirits  

And yeah my definition of control includes close range control and the other ranged control.




I don't agree on the first part. But, on the second part, I should note that the hunter has both. He eventually gets to make ranged attacks against adjacent foes without provoking attacks of opportunity. I should also note that not all controller classes get both ranged and melee range control abilities.

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2 years ago  ::  Dec 15, 2010 - 8:02PM #433
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,700

Dec 15, 2010 -- 7:53PM, Cyber-Dave wrote:

Dec 15, 2010 -- 7:19PM, thaX wrote:

Blending don' count.




Its is a good thing you can build a hunter without a single supernatural power, if you want to. That would give you a completely martial controller...




Good thing powers aren't labelled that way... I sometimes flavor something one person things is SN as not and vice versi heheh. Actually how can any mechanics gear off of source now? I cant call any given power of this ranger either primal or martial for certain can I?

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Dec 15, 2010 - 8:07PM #434
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,510

Dec 15, 2010 -- 6:20PM, Kalnaur wrote:


For me and some others, the only thing that makes D&D what it is is 4th edtion D&D, and the loose understanding that previous iterations contained classes, monsters and campaign worlds similar to those of this edition.




But you are not the only person playing D&D. Indeed, it sounds like you are not even one of the people playing the game for the longest duration of time. You should not assume that just because you entered into the game during this edition's lifespan that the game should completely divorce itself from the expectations created by its past. Those might not be expectations that you personally care about. But the game bears a particular brand name, and for those of us who have been playing this game for 20 odd years (actually, just under in my case) do have expectations that we want met by a game that bears this brand name. Which isn't to say that I think every sacred cow needs to be kept around. But, put plain and simply, 4e started to stray a little too far from its roots. It is nice to see Essentials (and now HoS) bringing it back around again.

Dec 15, 2010 -- 6:20PM, Kalnaur wrote:


The again, you and I seem to be representative of the split (in some instances more like a gaping maw) within the fan community of D&D.  At least on our end, I can be happy with them giving you what you want as long as they do not ignore me (and it at least seems vice versa).




Indeed, we do. And like I said, if they release a necromancer stand alone class in the future I won't bat an eyelash. I will have my necromancer mage build, and I will be happy. I don't mind others getting their chance to play the sort of class they want as well. I just don't understand your desire, because I don't see anything about your desire which the current set up cannot already meet.

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2 years ago  ::  Dec 15, 2010 - 8:11PM #435
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,510

Dec 15, 2010 -- 8:02PM, Garthanos wrote:

Dec 15, 2010 -- 7:53PM, Cyber-Dave wrote:

Dec 15, 2010 -- 7:19PM, thaX wrote:

Blending don' count.




Its is a good thing you can build a hunter without a single supernatural power, if you want to. That would give you a completely martial controller...




Good thing powers aren't labelled that way... I sometimes flavor something one person things is SN as not and vice versi heheh. Actually how can any mechanics gear off of source now? I cant call any given power of this ranger either primal or martial for certain can I?




You actually can. The powers themselves now have a keyword in them which labels what power source they use. All of the hunters at-will powers are labeled martial. All of the utility powers specifically created for the hunter are labeled primal. If you take older utility powers, they will be considered martial. Though, it turns out I was still wrong. Your ranger stances have the primal keyword... so, I guess it isn't possible to (technically) build a pure martial controller. Though, I have to be honest, nothing about the stances really feels supernatural... so I see no reason why you couldn't just call them martial stances if you wanted to. Still, that wouldn't be rules as written. When I am wrong I am wrong...

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2 years ago  ::  Dec 15, 2010 - 8:24PM #436
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,700

Dec 15, 2010 -- 8:01PM, Cyber-Dave wrote:

 
And yeah my definition of control includes close range control and the other ranged control.



 
 But, on the second part, I should note that the hunter has both.



Actually at that point I was agreeing with Polaris that the Fighter given the right build was indeed a potential example of close range control (and some other defenders maybe) \ the hunters control being mostly ranged wouldnt invalidate him as controller\ 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Dec 15, 2010 - 8:30PM #437
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,700

Dec 15, 2010 -- 8:11PM, Cyber-Dave wrote:

Dec 15, 2010 -- 8:02PM, Garthanos wrote:

Dec 15, 2010 -- 7:53PM, Cyber-Dave wrote:

Dec 15, 2010 -- 7:19PM, thaX wrote:

Blending don' count.




Its is a good thing you can build a hunter without a single supernatural power, if you want to. That would give you a completely martial controller...




Good thing powers aren't labelled that way... I sometimes flavor something one person things is SN as not and vice versi heheh. Actually how can any mechanics gear off of source now? I cant call any given power of this ranger either primal or martial for certain can I?




You actually can. The powers themselves now have a keyword in them which labels what power source they use. All of the hunters at-will powers are labeled martial. All of the utility powers specifically created for the hunter are labeled primal. If you take older utility powers, they will be considered martial. Though, it turns out I was still wrong. Your ranger stances have the primal keyword... so, I guess it isn't possible to (technically) build a pure martial controller. Though, I have to be honest, nothing about the stances really feels supernatural... so I see no reason why you couldn't just call them martial stances if you wanted to. Still, that wouldn't be rules as written. When I am wrong I am wrong...




It is necessary now that they have a label it seems (I was being silly they always have had a source label it was just not really necessary before because a given class identified the power source) and if they want to mingle and adjust these stances with utilities or feats to make them more supernatural seeming then starting as primal makes sense (any of those you can see?)

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Dec 15, 2010 - 8:47PM #438
Kletian999
  • Dragon Slayer
Date Joined: Jun 26, 2008
Posts: 2,044

Dec 15, 2010 -- 2:10PM, Cyber-Dave wrote:

Yes, they are very different. The game as a whole uses very different fluff. But it is important to note, that within the context of FF, all of the mages are considered to be archanists. Each color of magic is considered to be a school in which one particular mage specializes. The fact that each school leads to a very different type of mage is fairly irrelevant to that point. It is an issue of mechanics and not fluff. It does not indicate that their has been a cultural shift away from the notion of necromancers being a form of archanist.




Not really.   FF1-3 very basically rips of the DnD magic system, thus black/white mapping to arcane and divine.  After that it became unique to it's own.

In FFIV, black/white magic is certainly the subject of study, training, and memory: but summon spirits are pacts of friendship and perhaps summoner blood heritage.

FFV, you learn spells from the spirits of the great mages held in the crystals.  Whether they studied or not is unspecified.

In FFVI,  Terra knows magic because of her heritage and Celes knows magic because of being fused with Magacite artificially.  Besides Strago, who learns his magic from being hurt, him oddly being the most magelike, the rest of the spells are from synchronizing with an esper spirit.  There's no studying of magic in that game.

FFVII all spells are stored in Materia. FFVIII spells are "drawn" from the land and enemies and consumed.  FFIX the black mages are bioweapons made from congealed souls prevented from reincarnating (sounds like shadow to me actually), summons are like FFIV, and white magic is never explained (spells and abilities are learned through wearing equipment).

FFX is about the same place FFIV is, except the sphere grid eventually allows others to learn Lulu's black/white magic and Yuna's summons.  Tidus's time magic is not academic in fluff though.

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2 years ago  ::  Dec 15, 2010 - 9:05PM #439
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,510

Dec 15, 2010 -- 8:30PM, Garthanos wrote:

Dec 15, 2010 -- 8:11PM, Cyber-Dave wrote:

Dec 15, 2010 -- 8:02PM, Garthanos wrote:

Dec 15, 2010 -- 7:53PM, Cyber-Dave wrote:

Dec 15, 2010 -- 7:19PM, thaX wrote:

Blending don' count.




Its is a good thing you can build a hunter without a single supernatural power, if you want to. That would give you a completely martial controller...




Good thing powers aren't labelled that way... I sometimes flavor something one person things is SN as not and vice versi heheh. Actually how can any mechanics gear off of source now? I cant call any given power of this ranger either primal or martial for certain can I?




You actually can. The powers themselves now have a keyword in them which labels what power source they use. All of the hunters at-will powers are labeled martial. All of the utility powers specifically created for the hunter are labeled primal. If you take older utility powers, they will be considered martial. Though, it turns out I was still wrong. Your ranger stances have the primal keyword... so, I guess it isn't possible to (technically) build a pure martial controller. Though, I have to be honest, nothing about the stances really feels supernatural... so I see no reason why you couldn't just call them martial stances if you wanted to. Still, that wouldn't be rules as written. When I am wrong I am wrong...




It is necessary now that they have a label it seems (I was being silly they always have had a source label it was just not really necessary before because a given class identified the power source) and if they want to mingle and adjust these stances with utilities or feats to make them more supernatural seeming then starting as primal makes sense (any of those you can see?)




I haven't seen any feats that key off the primal stances as of yet. Maybe in the future though, who knows.

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2 years ago  ::  Dec 15, 2010 - 9:21PM #440
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874

Dec 15, 2010 -- 8:07PM, Cyber-Dave wrote:

Dec 15, 2010 -- 6:20PM, Kalnaur wrote:


For me and some others, the only thing that makes D&D what it is is 4th edtion D&D, and the loose understanding that previous iterations contained classes, monsters and campaign worlds similar to those of this edition.




But you are not the only person playing D&D. Indeed, it sounds like you are not even one of the people playing the game for the longest duration of time. You should not assume that just because you entered into the game during this edition's lifespan that the game should completely divorce itself from the expectations created by its past. Those might not be expectations that you personally care about. But the game bears a particular brand name, and for those of us who have been playing this game for 20 odd years (actually, just under in my case) do have expectations that we want met by a game that bears this brand name. Which isn't to say that I think every sacred cow needs to be kept around. But, put plain and simply, 4e started to stray a little too far from its roots. It is nice to see Essentials (and now HoS) bringing it back around again.

Dec 15, 2010 -- 6:20PM, Kalnaur wrote:


The again, you and I seem to be representative of the split (in some instances more like a gaping maw) within the fan community of D&D.  At least on our end, I can be happy with them giving you what you want as long as they do not ignore me (and it at least seems vice versa).




Indeed, we do. And like I said, if they release a necromancer stand alone class in the future I won't bat an eyelash. I will have my necromancer mage build, and I will be happy. I don't mind others getting their chance to play the sort of class they want as well. I just don't understand your desire, because I don't see anything about your desire which the current set up cannot already meet.




I did not mean to sound like I was the only one playing it, just that for those us us who are extremely new to D&D, the games history is less important, and our expectations are based only on this edition's ideas (though some of us know a mild amount about the older editions).

Also, the current set-up does not currently meet what I want.  From the current preview of what is coming, there is no guarantee that I could get what I want.  I would detail a more exact picture of what I want, but I think it's just good enough for me that you know that I want what I want (instead of wanting something but not being sure what it is).

"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
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Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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