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2 years ago ::
Dec 09, 2010 - 5:35AM
#11
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I really like this idea, especially sharing these delves among the community.
I've started making a level 2 delve, but I'm hitting a creative block. I'm having trouble designing the encounter using only the included maps.
What do you think about making some simple maps that could be printed out or drawn on one of those marker battlemaps?
Thanks for the work you've put in so far!
-Swirv
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2 years ago ::
Dec 09, 2010 - 2:58PM
#12
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Date Joined:
Apr 17, 2008
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Okay! More adventures the better. Just note it in the text what someone's gonna need.
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2 years ago ::
Dec 09, 2010 - 11:17PM
#13
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Date Joined:
Oct 13, 2010
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I really like this idea, especially sharing these delves among the community.
I've started making a level 2 delve, but I'm hitting a creative block. I'm having trouble designing the encounter using only the included maps.
What do you think about making some simple maps that could be printed out or drawn on one of those marker battlemaps?
Thanks for the work you've put in so far!
-Swirv
Have you thought about using any of the game day maps?
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2 years ago ::
Dec 10, 2010 - 4:48AM
#14
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Do a lot of people have the game day maps? That's the trouble in freesboro? Maybe I can download that.
Otherwise, I have a ton of maps from the D&D games and a couple from Star Wars Saga. So I'm not short on maps, it's just putting them in a delve may not be usable to some people.
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2 years ago ::
Dec 10, 2010 - 9:18AM
#15
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Date Joined:
Nov 12, 2010
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I (personally) don't have the game day maps - why don't you post your setting text and let us see if we can work it into the ones in the box?
I would prefer something freely available online rather than something that must be purchased. If we have a general idea of the setting someone might be able to dig up an existing online resource too.
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2 years ago ::
Dec 10, 2010 - 9:22AM
#16
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Date Joined:
Jun 15, 2004
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I have a ton of maps from the D&D games and a couple from Star Wars Saga.
That's a fair point: players might start getting burned out on the Gamma World maps after a few adventures, and most DM's should be comfortable improvising or hand-drawing. I personally would love to see delves using Star Wars and D&D maps (or even Dungeon tiles or hand-drawn maps).
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2 years ago ::
Dec 10, 2010 - 10:26AM
#17
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Date Joined:
Oct 13, 2010
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I have a ton of maps from the D&D games and a couple from Star Wars Saga.
That's a fair point: players might start getting burned out on the Gamma World maps after a few adventures, and most DM's should be comfortable improvising or hand-drawing. I personally would love to see delves using Star Wars and D&D maps (or even Dungeon tiles or hand-drawn maps).
Yes, I agree that whatever map you use either has to be either with the set, or delivered with the Delve in printable form. Using exotic or rare maps might be problematic for those than don't have them. I think that you could find most of the gameday maps in pdf format to include.
Baring that, you could solicit aid within the community to produce the graphics of your map in printable format. There are some very talented and creative people here that would love to help out.
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2 years ago ::
Dec 13, 2010 - 5:43AM
#18
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For the delve I was thinking about, I'd like to vary the creatures in the encounter. This could work within this delve as the idea could be to show the struggle between the groups in gamma terra.
Here's the basic idea:
Setting: Underground laboratory, entered through a bunker (can use the "tower" map) Hooks: -hired by the professor to clear it out (he's been out doing research and wants it checked out before he returns) -the characters find clues to the lab somewhere else (laptop belonging to the professor with research notes) -simply stumbling onto encounter 1, and then investigating within
Encounter 1 - Greedy porkers trying to break into the bunker (the tower map)
Encounter 2 - Some Gren have broken into the Lab and are trying to sabotage it - the room they are in was used to study Menarls, so those creatures and their slime are also in the room
Encounter 3 - The Finale, the professor returns, having followed the characters in and now wishes to rid them from the lab (Professor is a Serf Dragoon, plus several robots in the room, plus an out of control robot arm that swings around the room)
I also thought of some additional encounters that can lengthen the delve (either in the middle or end)
Encounter 4 - Porker revenge (More porkers, may be stopped if the players barred the bunker door after coming in OR they're waiting outside...) Encounter 5 - Restorationists (Also looking for the technology, some kind of NPC plus hired dabbers)
I haven't fleshed it out, but I also thought of an idea for a skill challenge - right before the Professor dies, he activates a self destruct. So the players can try to disable or delay it, or escape the lab in time.
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2 years ago ::
Dec 13, 2010 - 7:09AM
#19
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Date Joined:
Sep 15, 2005
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I just completed an adventure. It has its own maps so I'm not sure it qualifies as a "delve", but you can download it from Google docs. EDIT: The adventure name is Quest of the One-Armed Robot. Kerry
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2 years ago ::
Dec 13, 2010 - 5:07PM
#20
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Date Joined:
Oct 13, 2010
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I just completed an adventure. It has its own maps so I'm not sure it qualifies as a "delve", but you can download it from Google docs.
Kerry
So Cool! Can't wait to read it when I get home tonight.
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