Community

 
Jump Menu:
Post Reply
Page 2 of 13  •  Prev 1 2 3 4 5 6 ... 13 Next
3 years ago  ::  Nov 18, 2010 - 7:31AM #11
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Nov 18, 2010 -- 7:12AM, Dane_McArdy wrote:

I have way less faith in what the public would come up with then WoTC.


We all already know that about you and you obviously have not experienced what can be done via community projects.  Go visit nwvault.ign.com or civfanatics.com for some high quality community production value.

Moderated by ORC_KiRin on Nov 18, 2010 - 08:17AM
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
Quick Reply
Cancel
3 years ago  ::  Nov 18, 2010 - 7:33AM #12
pzychotis
Date Joined: Feb 24, 2009
Posts: 36

Nov 18, 2010 -- 7:27AM, Mock wrote:

I most certainly could not deliver something like the Old CB, or even the new one. But that's okay, because if there was an API like Jharii proposed, I'd just be writing tools for myself. That would be exciting.

Got no interest in writing the Great American Character Builder. Just something that does neat tricks with, say, MapTool.




I agree.  I work with API's a whole lot with my job.  Having the ability to use an API doesn't mean I'll create something that I will sell.  Hell, I may give it away for free as open source and let others develop on it as well.  Hobbyists aren't the only ones that play D&D.

And for the record, Firefox started as an open source project.  And we all know how that turned out.

www.mozilla.org/

Quick Reply
Cancel
3 years ago  ::  Nov 18, 2010 - 7:35AM #13
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Nov 18, 2010 -- 7:27AM, Mock wrote:

But that's okay, because if there was an API like Jharii proposed, I'd just be writing tools for myself. That would be exciting.


Ah, someone that actually does not limit their thoughts to a very restrictive mindset.  You get the concept quite nicely and have presented one of infinite possibilities. 

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
Quick Reply
Cancel
3 years ago  ::  Nov 18, 2010 - 7:35AM #14
Dane_McArdy
Date Joined: Nov 6, 2008
Posts: 4,756
So basically you want open access to all their data, without having to go through their system.

Uh...I see a problem with that.
Quick Reply
Cancel
3 years ago  ::  Nov 18, 2010 - 7:37AM #15
Sefotron
Date Joined: Aug 17, 2007
Posts: 124

Nov 18, 2010 -- 7:31AM, Jharii wrote:

Nov 18, 2010 -- 7:12AM, Dane_McArdy wrote:

I have way less faith in what the public would come up with then WoTC.




Man, you need to check out some of the stuff out there. I am constantly amazed by some of the quality bits of software created by folks in their spare time, and use at least two of them regularly both in planning and during my games. Cool

Of course, I am willing to accept that what we both find useful and awesome may be completely different.

And I have to entirely second what Jharii said about nwvault.ign.com. Some of that stuff is amazing.

(My campaigns log blog) http://sefotron.blogspot.com/

I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
Quick Reply
Cancel
3 years ago  ::  Nov 18, 2010 - 7:39AM #16
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Nov 18, 2010 -- 7:35AM, Dane_McArdy wrote:

So basically you want open access to all their data, without having to go through their system.

Uh...I see a problem with that.


You don't unsterdand how an API works, I imagine.  It would require a login in order to make use of a subset of commands that is provided to us.

And FYI, the Compendium does something similar already, just far more clunky.

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
Quick Reply
Cancel
3 years ago  ::  Nov 18, 2010 - 7:40AM #17
pzychotis
Date Joined: Feb 24, 2009
Posts: 36

Nov 18, 2010 -- 7:35AM, Dane_McArdy wrote:

So basically you want open access to all their data, without having to go through their system.

Uh...I see a problem with that.



No I don't think you understand what an API is.  Essentially for the price of admission (a DDI subscription fee), I can build an application that allows me to request information from them.  For this information I have to supply my DDI account username and password to the software (there are multiple ways to do this securely) and their servers will provide the requested data. 

Using their API tools, I can make my own version of a character builder that will be supporting their DDI subscription fees.  It might even be beneficial to them as well.

So yes, I will be getting open access to all their data (which I have on paper anyway in all the books I purchase), and I will absolutely need to go through their system to do it, and pay my subscription fee.

Quick Reply
Cancel
3 years ago  ::  Nov 18, 2010 - 7:41AM #18
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Nov 18, 2010 -- 7:37AM, Sefotron wrote:

And I have to entirely second what Jharii said about nwvault.ign.com. Some of that stuff is amazing.


It is.  They wrote complete database integration so persistent worlds could be supported, not to mention full blown sophisticated AI's that learned (memetic AI kit) and mimicked community behavior.  Revolutionary stuff, to be sure.

Dude that wrote the memetic AI kit (William Bull) got snatched up by Apple, he was so damn talented.

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
Quick Reply
Cancel
3 years ago  ::  Nov 18, 2010 - 7:42AM #19
Dane_McArdy
Date Joined: Nov 6, 2008
Posts: 4,756

Nov 18, 2010 -- 7:40AM, pzychotis wrote:

Nov 18, 2010 -- 7:35AM, Dane_McArdy wrote:

So basically you want open access to all their data, without having to go through their system.

Uh...I see a problem with that.



No I don't think you understand what an API is.  Essentially for the price of admission (a DDI subscription fee), I can build an application that allows me to request information from them.  For this information I have to supply my DDI account username and password to the software (there are multiple ways to do this securely) and their servers will provide the requested data. 

Using their API tools, I can make my own version of a character builder that will be supporting their DDI subscription fees.  It might even be beneficial to them as well.

So yes, I will be getting open access to all their data (which I have on paper anyway in all the books I purchase), and I will absolutely need to go through their system to do it, and pay my subscription fee.




I think you don't see how this puts their IP at risk.

Quick Reply
Cancel
3 years ago  ::  Nov 18, 2010 - 7:43AM #20
Lord_Ernie
Date Joined: Jun 17, 2008
Posts: 37
They might make and license such an API to a few select companies, if the demand was there.

However, a release of an API of any kind to the entire DDi membership seems very unlikely at best.
Quick Reply
Cancel
Page 2 of 13  •  Prev 1 2 3 4 5 6 ... 13 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing