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Switch to Forum Live View Dungeon 184 - Lord of the White Field: An Adventure for Levels 6-8
3 years ago  ::  Nov 23, 2010 - 8:04AM #11
Blinkey
Date Joined: Oct 15, 2010
Posts: 26
Just wanted to add my agreement with everyone else in this topic.
I'm running a low level party through mid heroic tier at the moment and this came along at the perfect time for me to include.

The writing is excellent, the encounters are varied and well thought out (despite the intentional abundance of ghouls) and the unit feels great.

More articles of this quality are greatly appreciated =)

Blinkey.
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3 years ago  ::  Nov 23, 2010 - 8:40AM #12
Style75
Date Joined: Oct 25, 2009
Posts: 1,982
Wow!  This is an excellent article and I would like to see a lot more like this. It has just the right length and the attention to tone and flavour is the kind of writing I'm looking for in an adventure.

Please publish more adventures like this, and most certainly contact the author and ask him to keep on writing. Good stuff!
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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3 years ago  ::  Nov 25, 2010 - 2:23AM #13
svendj
Date Joined: Apr 14, 2010
Posts: 2,121
Started this adventure last night, and it was awesome! The players didn't advance past the ghoul-filled farmlands before we ran out of time for the night, but the encounters were very intense. 

The highpoint was definitely the battle in the farmland. The players chose to distract the ghouls hiding in the field while the family tried to make it across the field unseen. The players managed to score around 10 attention points each round, but that meant they had to stand alone in the field, cut themselves and be prone.

The first ghouls showed themselves during round two, and they started fighting. The warlock lagged behind to blast the ghouls from a safe distance (earning attention points for standing alone) when suddenly 3 more of those nasty field ghouls appeared right behind her on the edge of the map! After almost ending up as ghoul-lunch, she managed to teleport halfway across the field to what she thought was a safe spot. But to her dismay, three ghoul minions were hiding only a few spaces away! The cleric had to come running to save her and destroy the ghouls, but meanwhile those three field ghouls had set their sights on the fighter battling the fourth lone field ghoul. 

In no time, the fighter and the monk's giant ant were surrounded by ghouls trying to eat them. And they almost did, until the sorcerer and the cleric tagteamed to blast the ghouls into oblivion with an avalanche of radiant damage. 

Meanwhile, the family had managed to cross the field to safety, but now more small ghouls started to pour in from all edges of the field. The party went for the better part of valor and managed to make their way to the edge of the forest in safety as well, where they spent a considerable amount of time getting their heal on. Now, Hampstead awaits...
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3 years ago  ::  Nov 26, 2010 - 6:10PM #14
Style75
Date Joined: Oct 25, 2009
Posts: 1,982
Svendj, great play review. Can you keep us updated on how this adventure plays out? I'm planning on running it in the near future and I'd like to see how you did it to get some ideas of things to do/not do in my own game. This adventure has really got my interest and reading your review has made me want to run it even more. Thanks!
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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3 years ago  ::  Nov 28, 2010 - 11:27PM #15
Aegeri
  • Dungeon Keeper
Date Joined: Apr 21, 2001
Posts: 2,099
My god.

MY GOD.

A quality adventure in Dungeon, with high quality maps (that are available online untagged!) and great overall theme! So well done to the Author. Please WAY more of this. Way less delves with Dungeon tiles.

PLEASE.
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3 years ago  ::  Nov 29, 2010 - 1:55PM #16
terendel
Date Joined: Sep 21, 2002
Posts: 70
Let me add my kudos. I was creating a divine-themed party just to kick around on my own, and I saw this adventure, which was just the right level. My husband glanced over and saw one of the maps. "What's that?" he asked. "Looks like a great D&D map." "Uh, that's what it is," I said. Our Dark Sun group is going to take a break to do this as a one-shot with the group I designed.

I've run the first two encounters so far, and the fight in the farm house was intense, even for me running it solo.

Wow! Keep it up, guys. And Daniel, if by any chance you are reading this, keep writing adventures. I want to see lots more like this.

Off to run the field encounter. I hope my group does as well svendj's.
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3 years ago  ::  Dec 01, 2010 - 2:00AM #17
svendj
Date Joined: Apr 14, 2010
Posts: 2,121

Nov 26, 2010 -- 6:10PM, Style75 wrote:

Svendj, great play review. Can you keep us updated on how this adventure plays out? I'm planning on running it in the near future and I'd like to see how you did it to get some ideas of things to do/not do in my own game. This adventure has really got my interest and reading your review has made me want to run it even more. Thanks!



Thanks, will do! We continue Monday December 6th, so hopefully I'll be able to do a small write-up next Tuesday or Wednesday. 

The fight in the farmhouse was pretty cool too, with a TOTAL lack of room because of the monk's giant ant standing in the middle of the room! In this fight, the warlock teleported outside the house, only to be ambushed (again!) by 4 ghouls who were climbing the walls. She quickly teleported back inside, hiding behind the giant ant. You'd think she would've learned her lesson then...

Another memorable moment came when gramps (the old man with the rusty sword) tried to defend one of the windows by himself. He got bitten by two little ghoulified children from the farm next door, which cost him his hand. Fortunately, the party's cleric managed to heal the wound and remove the infection, making sure gramps didn't turn into a ghoul as well.

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3 years ago  ::  Dec 01, 2010 - 5:02AM #18
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708
awesome adventure!

more!  more! 
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3 years ago  ::  Dec 01, 2010 - 9:37PM #19
Alongitog
Date Joined: Mar 6, 2010
Posts: 41
As frustrating as clicking on new content has been lately for this site, an adventure like this has renewed hope for me as well.

Simply put: the article ADDS VALUE.  Thank you.
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3 years ago  ::  Dec 02, 2010 - 4:19AM #20
Imruphel
Date Joined: Jan 8, 2004
Posts: 566
Note to WotC: Look at how happy your customers/fans are when you actually use Dungeon to publish an adventure rather than a delve.
Cheers
Imruphel
aka Scrivener of Doom
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