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Switch to Forum Live View New CB: "It's GARBAGE!"
3 years ago  ::  Nov 18, 2010 - 2:44AM #61
ghostshade
Date Joined: Oct 7, 2010
Posts: 62

Mayby so Plaugescarred but now we are not comparing the old offline CB at launch with the new online CB at launch. We compare a working product(The old offline Character builder) with the new that cant be said to be anything more then a very very early Alpha.


The complete lack of functionality and the absurd oversimplification of the character sheets and the lack of proper support for house rules makes the online CB completely useless.


When a program dont even support its own official character sheets at launch you know it has been released way to early.

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3 years ago  ::  Nov 18, 2010 - 7:19AM #62
DCF
Date Joined: May 19, 2008
Posts: 140
Well, most of what I wanted to say has already been said here. This program is so full of bugs that I have yet to successfully make a character in it. I can't import my old character as that causes a freeze. I can't create a new character as making choices randomly causes a freeze. This is ridiculous. I am seriously considering cancelling my subscription.
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3 years ago  ::  Nov 18, 2010 - 10:10AM #63
-Mystery-
Date Joined: Mar 1, 2010
Posts: 1

Nov 18, 2010 -- 1:34AM, Plaguescarred wrote:

Hang on brothers. New Program launching often prove to be buggy. The CB has a lot more stuff in it than it's predecessor had at his debut. The Webtool will run better and better as the days go by as more patches roll in.

They know there is a lot of stuff not going right. Wizards only wish to make it better believe me.




When a new program is released, sure a few bugs will get through. We get that. The fact that you have to hold you breath every step at creation and hope that it doesn't crash means this was released way too early. And that's not even considering all the features that aren't in. At this point I can't even get to the loading screen before it crashes. Fail on every level.

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3 years ago  ::  Nov 18, 2010 - 10:29AM #64
plki76
Date Joined: Oct 31, 2009
Posts: 7

Nov 18, 2010 -- 1:34AM, Plaguescarred wrote:

Hang on brothers. New Program launching often prove to be buggy. The CB has a lot more stuff in it than it's predecessor had at his debut. The Webtool will run better and better as the days go by as more patches roll in.

They know there is a lot of stuff not going right. Wizards only wish to make it better believe me.




You must be joking.  The CB does not have "a lot more stuff", unless you are counting the Dark Sun and Essentials.  it may have more content, but it certainly has less features.

As for new program launches being buggy, I don't even know where to start.  If my team allowed this to ship, I would have 6 new SDET openings as fast as HR would let me pull the trigger.

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3 years ago  ::  Nov 18, 2010 - 12:42PM #65
TheGimper
Date Joined: May 22, 2009
Posts: 444

Nov 18, 2010 -- 1:34AM, Plaguescarred wrote:

Hang on brothers. New Program launching often prove to be buggy. The CB has a lot more stuff in it than it's predecessor had at his debut. The Webtool will run better and better as the days go by as more patches roll in.

They know there is a lot of stuff not going right. Wizards only wish to make it better believe me.




Yes, but the original CB was starting from scratch. This one wasn't. It should, at the very least, have every bit ofo functionality that the old one had. If the maker of your automobile came out with a new model and the headlights wouldn't work, it only went 25 mph, stalled every 30 feet or when you applied the breaks, and you could only turn the stearing wheel to the right, would you accept "Be patient. The first automobiles ever made had lots of design problems to be worked out, and didn't work very well either."?

- Rico
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3 years ago  ::  Nov 18, 2010 - 12:49PM #66
Tysoe
Date Joined: Jan 13, 2009
Posts: 9
It seems to be a bit more stable today than it was yesterday. There's a bunch of stuff my character uses missing in the new builder e.g. Battle Harness. And the power cards have no options like listing weapon damage etc per item. I haven't been able to find a couple of my magic items so far

It should have been a piece of cake to read the data files from the OLD CB and populate the new CB with all the old content. So far I'm not impressed, only nice thing is it has a couple of nice feats I like.

I hope they make better use of space on the web CB and have summary of what things do in the lists of feats etc. Having to click on each one to see a description makes the new CB very tedious. 
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3 years ago  ::  Nov 18, 2010 - 4:13PM #67
thaX
Date Joined: Mar 27, 2004
Posts: 3,708

Nov 17, 2010 -- 4:06AM, Jharii wrote:

Nov 16, 2010 -- 7:45PM, wraith808 wrote:

Nov 16, 2010 -- 10:43AM, Polaris wrote:



1.  The program is painfully slow and uses a web-app that it's publisher (microsoft) isn't even supporting any more.




Please quit spreading this FUD.  MS is still supporting it.  Is their main commercial app focus still on it?  No.  But enterprise application support (and just support in general), yes.  So your statement is false.



Aye.  Taking a visit to silverlight.net would do well to educate a lot of people.

Everything that is wrong with the character builder has nothing to do with Silverlight.





Let us examine that last statement.

Silverlight, for those that don't know, is an application that runs locally on your own computer that expands the use of web content and runs things like storefronts, games, and this new CB. It is the sole reason Wizards felt that the could go ahead and make the change from the offline client to an Online model. The advantage, mostly on Wizard's side, is that the actual rules and information about the various classes/feats/powers and so on is on the server, not in the app. The app is just a graphical interface. It allows Wizards the ability to update the data at their leisure, instead of making a "patch" (monthly update) every month. It also gives them control of their "I.P." and the allure of more subscriptions to sell.

The problem, thus far, is that even with Silverlight, doing a web application instead of a stand alone program is still not a feasable solution for a character generator. The WEBCB shows this thus far, and though Silverlight may have some limatations, the overall presentation and failure to provide even the basic of functionality lies with Wizards, not the Silverlight application itself. I maintain, however, that part of the reason it is so lackluster is because of set limatations within Silverlight, specially with having to save characters on the Cloud (20 character save limit is Wizards, though), not having the intuitive character sheet to change around and being able to scroll/use the arrows to navigate.

These are problems that can be fixed, I believe, but I doubt that it will be done before summer.

Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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3 years ago  ::  Nov 18, 2010 - 4:29PM #68
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130

Nov 17, 2010 -- 11:38PM, Plaguescarred wrote:

Finally all the fury concerning the 20 PC limit was unfounded.

See, 20 is largely enought. You can barely make 3 characters without the CB crashing

I wonder if anyone has 20 PC yet.




I have created over 50 characters (printed most to pdf due to the 20 character limit) since the release of the online CB.  I have had 3 crashes the entire time and those were from importing characters from the old character builder.

I use Firefox and Chrome mostly and am using Windows 7.  I have no problems with it being responsive or slow.  The longest I have waited for any choice I have made was somewhere between 1 to 2 seconds and thats the longest the normal is less than 1 second.

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3 years ago  ::  Nov 18, 2010 - 6:05PM #69
thaX
Date Joined: Mar 27, 2004
Posts: 3,708
Same here with the WIN7 thing and timing, but I have had it crash more than three times after working on two characters and not spending that much time with it. I think Vista may be playing heck with Silverlight in some instances, DRM checking and permissions exclusions and all that, for some, and Win XP hiccips every once and a while. Still, it is a bit simplistic click and go Flash like interface, something that no one wanted.
Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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3 years ago  ::  Nov 19, 2010 - 9:56AM #70
sophos00
Date Joined: Feb 10, 2009
Posts: 93

Nov 18, 2010 -- 4:29PM, Mithreinmaethor wrote:

I have created over 50 characters (printed most to pdf due to the 20 character limit) since the release of the online CB.  I have had 3 crashes the entire time and those were from importing characters from the old character builder.

I use Firefox and Chrome mostly and am using Windows 7.  I have no problems with it being responsive or slow.  The longest I have waited for any choice I have made was somewhere between 1 to 2 seconds and thats the longest the normal is less than 1 second.




You've made 0 legal Dark Sun characters.  :P

DDI auto-renew cancelled 11/17 due to lack of usable software tools (aside from the compendium)
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