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3 years ago ::
Nov 17, 2010 - 9:18PM
#21
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There are a lot of things about this game that are missing. It says you can use the science skill to stabilize the dying but what is the DC?
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3 years ago ::
Nov 18, 2010 - 10:58AM
#22
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Date Joined:
Sep 21, 2009
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A PC that is unconscious is unconscious. Why change the rules at all? What kind of thinking is that? Don't allow for lazy play/slow play, then you wouldn't have to think about! 5 rounds taking 75(!) minutes? Who are you gaming with, that they need 15(!) minutes for each turn?
i like how its lazy/slow play now....
5 players, 4 monsters....9 total entities.
5 rounds, so 45 total entity rounds
3 actions per round (lets say a minor action is pretty easy, so down to 2 - most things will move and attack) becomes 2 actions a round, so 90 total actions.
less than 1 minute per action, less than 2 minutes per creature/player-turn
on the FIRST TIME EVER PLAYING THE SYSTEM.
thank you for your judgemental lack of comprehension of idea of the post.
to the rest of the people in the thread, again, i think being aware of the ability for another player to trigger an unconscious character's second wind will help greatly. I wasn't aware of the rule before (none of us were, we all missed it), but it should make future sessions go very smoothly.
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3 years ago ::
Nov 18, 2010 - 11:04AM
#23
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It would really help if the books editing were better and there were not so constrained to 160 pages. I completely missed a lot of the first aid rules because they were not under skills. They also haven't defined the key words, or damage types.
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3 years ago ::
Nov 18, 2010 - 9:47PM
#24
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Date Joined:
Mar 26, 2010
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There are a lot of things about this game that are missing. It says you can use the science skill to stabilize the dying but what is the DC?
Oooh good question, one worthy of the Question forum.
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3 years ago ::
Nov 19, 2010 - 8:36PM
#25
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Date Joined:
Sep 26, 2001
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There are a lot of things about this game that are missing. It says you can use the science skill to stabilize the dying but what is the DC?
Oooh good question, one worthy of the Question forum.
It's been asked here:
community.wizards.com/go/thread/view/758...
The answer: we don't know.
I think a 'moderate' DC would be good. I don't like making DCs go up just because you're higher level, but it could be DC 15 + the level of the monster that dropped you. On the theory that a high-level monster is just deadlier.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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3 years ago ::
Nov 23, 2010 - 9:57AM
#26
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Date Joined:
Jun 16, 2008
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You could always go with the moderate DC of 15 and if you want the deadlier aspect of it all, increase the DC by the number of failed death saves.
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3 years ago ::
Nov 23, 2010 - 12:46PM
#27
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Date Joined:
Aug 14, 2005
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5 rounds later (about 75 minutes real-time from start to finish) the fight ended and we took a short rest.
(snipped)
What experience with this issue have other players had? if there are any devs or similar who play gammaworld and read this forum, what do you think?
Honestly, if its taking your group that long to do 5 rounds of combat at level one when you've only got 2 powers to choose from (3 if you include basic attack), then I think you have a different problem.
Last weekend my group went through 8 encounters in about two and a half hours, and that was with a full group of 6 players, 2 of which had never played before. Spend less time strategizing and getting side-tracked, and the game moves very fast because there arent alot of strategic variables to consider.
Now, several of those encounters were short because they were supposed to be easy. But we ran the intro adventure in about 3 hours, and that was with throwing in an extra encounter that wasnt scripted in the book.
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3 years ago ::
Nov 23, 2010 - 12:52PM
#28
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Date Joined:
Aug 14, 2005
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The problem with the time calculation above is it doesnt consider that players ought to be paying attention and planning thier turns during the course of other people's turn. It should not take 2 minutes to decide what square to move into or which of two powers to use.
Now, I havent read the whole thread here, but if you were actually playing 4E for the first time, it would be reasonable, and in which case I just say 'Aren't you jumping to conclusions here?'. And if its not the first time you've played 4E, then there's no excuse.
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3 years ago ::
Nov 23, 2010 - 10:02PM
#29
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Date Joined:
Aug 22, 2007
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 .... But we ran the intro adventure in about 3 hours, and that was with throwing in an extra encounter that wasnt scripted in the book.
It isn't unreasonable to accept a player taking 20 seconds a turn in a Gamma World, but nine twenty minute encounters in a row is just amazing.
Learning as we play, we are averaging just over an hour per encounter (using the adventure in the GW rule book). That doesn't include encounter set up, piss breaks and greeting late players and all the usual random crap that goes on when friends gather for the evening. The encounter in the cave of beta moss and gamma moths and low rolling had Pcs changing alpha mutations as many as 4 times in one turn. That encounter took us over an hour and a half.
Bravo sir, you and your gaming group are by far more astute gamers than our group. You all have learned to play GW in a very effecient manor very quickly. 
P>S> that was sarcasm, I believe you did some math, but I find it hard any group of people are that effecient at any task, much less playing a game. But hey I'm just some random guy on the internet, don't take my doubt personally.
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3 years ago ::
Nov 24, 2010 - 6:16AM
#30
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Date Joined:
Aug 14, 2005
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.... But we ran the intro adventure in about 3 hours, and that was with throwing in an extra encounter that wasnt scripted in the book.
It isn't unreasonable to accept a player taking 20 seconds a turn in a Gamma World, but nine twenty minute encounters in a row is just amazing.
To be fair, 3 hours is an estimate of actual encounter time - it doesnt actually include the set up times. We played from about 3:00pm (which really means we started at 3:30) and ended at about 7:45. And I hear you about the massive alpha flux rolls - We had one round in a session where 3 PCs got em one right after another. That session in particular had an amazing number of them (I want to say maybe a dozen, but thats just a ballpark estimate. Every encounter featured one or two at least)
We're not talking 20 seconds a turn here, though. Assuming 4 players (since 5 is 'average' and the OP hasnt said. . . but one player was downed, and 4 monsters (he specified S2), thats 8 turns per round - and this doesnt account for the fact that its easier for a DM to coordinate a bunch of monsters on a single initiative count, since he can do all his stuff at once without needing to worry about what players are doing).
8 turns times five rounds means 40 turns taken.
Thats 75 minutes divided by 40 turns, which comes out to 1.875 MINUTES per turn.
2 minutes per turn is not unreasonable for a group that needs to look things up alot because they are new. Its neither unusual for a group that spends alot of time talking and goofing around, but then the players who are unconscious should complain that the others need to get a move on if theyre getting bored. Especially Considering that the majority of turn-takers only need to move and decide between two or three powers. Movement isnt exactly hard to decide on beyond which monster you want to attack. which will likely be determined by what you can get to without provoking, which only takes a glance at the board. Minor actions barely factor in either, unless you get an Alpha/Omega or are a Yeti. So your turn shouldn't take more than 30 seconds or so unless you waste a ton of time by waiting until its your turn and only then thinking about what your character would do.
30 seconds / turn times 40 turns is 1200 seconds, which is 20 minutes. Thats a hell of a lot shorter time than 75 minutes. Even assuming twice that time per turn is only 40mins.
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