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Switch to Forum Live View Expansion set wish list
3 years ago  ::  Nov 14, 2010 - 11:50AM #1
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,605
somethings I would like to see in future expansion sets: rules for vehicles, and mounts, rules for mechs a scifi standard now, and more origins. 

What else?
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3 years ago  ::  Nov 14, 2010 - 12:27PM #2
darkrose5000
Date Joined: Mar 5, 2008
Posts: 279
I would love rules for vehicles and an origin mimicing that of a Transformer.
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3 years ago  ::  Nov 14, 2010 - 12:49PM #3
procrastonaut
Date Joined: Aug 26, 2007
Posts: 19
I'd be happy with just the announced products coming out with no (further) delays...
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3 years ago  ::  Nov 14, 2010 - 3:03PM #4
Serpine
Date Joined: Jul 7, 2008
Posts: 280

Nov 14, 2010 -- 12:27PM, darkrose5000 wrote:

I would love rules for vehicles and an origin mimicing that of a Transformer.


Famine in Far-Go is supposed to add (among others) Shapeshifter and Wheeled, a combination that brought transformers to my mind right away. I'm presuming from the new set that AI, Wheeled, and Plastic are all supposed to be artificial options to have alongside the existing Android which should allow a lot more robot and cyborg style characters.

As far as expansions, I'd love them do some simple rules to cover huge scale battles: Massive armies of mutants or robots fighting eachother over ancient bases and the remaining settlements, and working together against the occasional titanic mutant monster. There was the old Battlesystem for AD&D (which was just to much like a full miniature wargame) and the War Machine rules from the original D&D Companion Set (which was just to much like a battle against an aggressive math problem). Something in between that is GW style vibrant ("Send in the borrowers." "Sir, the Hoop mercenaries are demanding more carrots again." "Oops, that unit just turned into radioactive goo..." could be awesome.)

I would also like to see some more Omega Tech categories then Area 52, Ishtar, and Xi. Maybe like Tesla (goofy 50s pulp style gadgets like shrink rays and leftovers from his robot army), Gamma Knight (individual pieces of hyper advanced power armor suits), and one that is all about organic equipment that joins to and feeds on the wielder to fuel its power.

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3 years ago  ::  Nov 14, 2010 - 5:07PM #5
stonewynd
Date Joined: Mar 11, 2010
Posts: 115
new creatures b/w the levels of 6 and 10 would be nice, also more on the setting of gamma terra or general game session ideas, gamma terra tiles and plastic minis, along with more support on D&DI(entire dungeons mainly).
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3 years ago  ::  Nov 14, 2010 - 5:09PM #6
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,605

Nov 14, 2010 -- 12:27PM, darkrose5000 wrote:

I would love rules for vehicles and an origin mimicing that of a Transformer.



Hhhm, I made an Android./ Speedster, who transformed from a motorcycle into an upright humanoid robot with wheels side by side to for better slow speed maneuverability.  I thought of transformers when I came up with the idea.  Anyway for me the transformer robot Pc already exists. 

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3 years ago  ::  Nov 15, 2010 - 12:15PM #7
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,809
Deftects - mutations that are flat-out bad - or rules to treat any Alpha card as a 'defect.'  Alternate deck-building rules that require defects - if you want to include rares, say.

A dedicated monster book, or DM box set that includes same (plus maps, counters, etc).

Options to have origins or classes that work more like D&D classes - learned skills and professions rather than mutant origins. 

A box set for more serious play.  Maybe "Gamma World: Survivors."  Could include alternate apocalypse scenarios, Pure-Strain-Human origins, more 21st century tech, and more sinister/brutal futuristic tech.  Grittier, more detailed rules on weapons & ammo, wounds, healing (surges?), economics, survival, etc...

Box sets that are at least 11" along one dimension, so you can store standard-sized paper in them (like plain paper copies of the character sheets, printouts, and, oh, the Freesboro module).

Worldines.  Cyberpunk Xi, science-fantasy/atlanitean Ishtar, Tesla's robot empire, etc...

More cards.  For instance, each expansion could include an 80-card DM deck that reprints the Commmon and Uncommon cards from the prior booster set. 
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3 years ago  ::  Nov 15, 2010 - 3:21PM #8
L81Corvette
Date Joined: Oct 6, 2010
Posts: 18
All great ideas, and I would like to add a wish for an official GM screen.
http://l81corvette.wordpress.com/
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3 years ago  ::  Nov 15, 2010 - 5:54PM #9
rethgryn
Date Joined: Nov 5, 2007
Posts: 223
Its a long list

Feats. I was thinking I could homebrew these as an alternative to being able to use alpha mutations, which I think, as a concept are too silly. This trading card thing leaves a bad taste in my mouth though Omega Tech is alright. I like feats because as it stands now, the randomness makes people less attatched to their characters and I would rather run a more stable game where PCs have a more DnD like survival rate.

More Monsters! We don't even have monsters between 7-9. And the gamma world book doesn't give any advice on making custom monsters and traps. Yeah you could use DnD but Gamma World is supposed to be stand alone. Which leads me to...

Guidelines for making NPCs. I guess I could stat them up like players but how do I determine their role?

As much as I am disappointed by the lack of a paragon tier, a higher priority is making sure I have a complete game for the heroic tier and this game seems to lack even that.

Backgrounds like in DnD! I think these encourage more roleplaying and also encourage players to value their characters more.

Healing Surges and Second Wind! Maybe we can use nature for heal checks on humans and mutants and mechanics for heal checks on androids.

Vehicle rules and stats. If we run a combat now, there is not telling how many squares a truck can move.

Less randomness in character creation. Why is skill training a d10 roll? Why can't players pick?

An official GM screen. I love my GM screen as I love putting stickers everytime I kill a player.

Equipment rules for buying things, maybe with bottle caps like in fallout.
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3 years ago  ::  Nov 15, 2010 - 8:17PM #10
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,605

Nov 15, 2010 -- 5:54PM, rethgryn wrote:

., a higher priority is making sure I have a complete game for the heroic tier and this game seems to lack even that.

Backgrounds like in DnD! I think these encourage more roleplaying ...,

Healing Surges and Second Wind! ..,

Less randomness in character creation. Why is skill training a d10 roll? Why can't players pick?

...,

Equipment rules for buying things, maybe with bottle caps like in fallout.




I think we want different games.  In practice, the random character creation system encouraged a lot of roleplaying in our group.., a lot more than the DnD backgrounds did on thier own in our group.  As for us, we enjoy the random character generation and yes it has encouraged a lot of roleplaying.  I think the majority of the players in our group are Min/ maxers at heart, random character creation gets them out of the number crunching rut, and more into the role playing.


You can also choose to pick your skill and origins if you wish.  Don't be hung up on the rules, play the game the way you wish.   Take this advice from an old school role player, rules should always be a guideline in reaching the fun in playing, if the rules aren' t fun for you, change them, it's OK.

I think all you requests are valid ones, but I am glad for one, that they did not make Gamma World a DnD 4e clone.  The new Gamma World is similar enough to 4e, that making the transition is easy especially running combat, but a complete clone would have been boring to me.

But I do get the point you are making.

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