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3 years ago ::
Nov 13, 2010 - 2:07PM
#11
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Date Joined:
Jun 21, 2008
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I'd be happy with a mount or a companion to bring the power level up.
There's nothing like a Brutorz to make characters that much tougher.
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3 years ago ::
Nov 13, 2010 - 5:54PM
#12
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Date Joined:
Aug 22, 2007
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In 30+ years of DnD I have never had a character above 11 level. I just don't see 10+ character levels as essential for me or the way I tend to play rpgs.
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3 years ago ::
Nov 13, 2010 - 6:05PM
#13
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There's nothing like a Brutorz to make characters that much tougher.
I've always been fond of riding podogs myself... Though pinetos are great to get reactions from the sensitive ("Wouldn't sitting on that hurt?")
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3 years ago ::
Nov 14, 2010 - 12:59AM
#14
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Date Joined:
Jun 21, 2008
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Really, any kind of mount would be cool - even a motorcycle or some weird area 52 hover-board. Man, mounts are more exiting than feats now.
Off to experiment!
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3 years ago ::
Nov 14, 2010 - 6:41PM
#15
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Date Joined:
Mar 11, 2010
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i just wanted to say that in order to need paragon paths, you would first need 11th through 20 levels.
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3 years ago ::
Nov 14, 2010 - 9:29PM
#16
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Date Joined:
Jun 21, 2008
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I'd be happy with 5 levels of 'UBER' at 11th - but that's just me.
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3 years ago ::
Nov 15, 2010 - 9:31AM
#17
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Date Joined:
Jun 15, 2004
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I can understand there not being an epic tier
Rifts? Gammarauders?
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3 years ago ::
Nov 15, 2010 - 12:05PM
#18
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Date Joined:
Sep 26, 2001
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In 30+ years of DnD I have never had a character above 11 level. I just don't see 10+ character levels as essential for me or the way I tend to play rpgs.
I can certainly understand that, expecially given how D&D played from 0e through 3.5, but in 4e, levels 11-20 actually work. Epic I'm not so sure about....
11-20 Gamma World wouldn't be entirely out of line. If you wanted to evoke the classic feel, though, it'd make sense to make the latter levels about something other than you mutant origin. Like a 'class.' Or mastering Omega tech.
Thematically, I could see the Tiers breaking down like this:
Heroic: Surviving and exploring Gamma Terra, collecting Omega Tech, Alpha fluxing all the time.
Paragon: Stabilized mutations, mastering Omega Tech, getting involved in the machinations of Cryptic Alliances, founding/saving/re-building settlements and cities.
Epic: Traveling and 'stabilizing' or separating world-lines, possibly leading to un-doing some of the damage of the Big Mistake.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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3 years ago ::
Nov 15, 2010 - 8:32PM
#19
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Date Joined:
Aug 22, 2007
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In 30+ years of DnD I have never had a character above 11 level. I just don't see 10+ character levels as essential for me or the way I tend to play rpgs.
I can certainly understand that, expecially given how D&D played from 0e through 3.5, but in 4e, levels 11-20 actually work. Epic I'm not so sure about....
4e is the first edition I actually thought about a campaign beyond 10th level, even want to try epic.
11-20 Gamma World wouldn't be entirely out of line. If you wanted to evoke the classic feel, though, it'd make sense to make the latter levels about something other than you mutant origin. Like a 'class.' Or mastering Omega tech. ...
That is how I saw paragon Gamma World working, something like a paragon path, focusing the Pcs role in the world, i.e. archeologist, gamma warrior, Ishtar Revivalist, Lightning Rod, rogue, Xi conquerer, pyromancer, etc.
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3 years ago ::
Nov 16, 2010 - 6:40AM
#20
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Date Joined:
Jun 21, 2008
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That is how I saw paragon Gamma World working, something like a paragon path, focusing the Pcs role in the world, i.e. archeologist, gamma warrior, Ishtar Revivalist, Lightning Rod, rogue, Xi conquerer, pyromancer, etc.
I would like to subscribe to your newsletter. Of course, I will be feverishly putting together my own paragon paths now. Great Idea!
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