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3 years ago ::
Nov 12, 2010 - 8:12PM
#1
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I can understand there not being an epic tier but playing a larger than life, world famous hero shouldn't be too out of place. After all, someone's got take down that cyborg dragon from Earth-122214.
Don't you think they should come out with a paragon book for Gamma World?
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3 years ago ::
Nov 12, 2010 - 8:17PM
#2
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Date Joined:
Apr 17, 2008
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(a) Maybe they will
(b) I hope not though
(c) Because GW isn't really that kind of game
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3 years ago ::
Nov 12, 2010 - 9:34PM
#3
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Date Joined:
Aug 18, 2007
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There are some homebrew solutions, but I'm not happy with what I've seen so far -- they mostly involve gaining a "third origin," which I don't think should be the only solution. I've been playing with some prestige class/paragon path-style solutions, but right now I've only got class names and some general ideas of what they should be able to do.
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3 years ago ::
Nov 12, 2010 - 9:35PM
#4
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Date Joined:
Jun 16, 2008
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I would have to say, based on the two expansions listed, they might release paragon with famine in far-go and epic in legion of gold...Just a hunch since it would make some sense to do it that way. But then again, the designers of this version don't really care about what makes sense, it's all hilarity to them.
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3 years ago ::
Nov 12, 2010 - 9:38PM
#5
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@ExcalibursZone
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3 years ago ::
Nov 12, 2010 - 9:44PM
#6
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Date Joined:
Apr 17, 2008
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I would have to say, based on the two expansions listed, they might release paragon with famine in far-go and epic in legion of gold...Just a hunch since it would make some sense to do it that way. But then again, the designers of this version don't really care about what makes sense, it's all hilarity to them.
I don't think you've read the solicits carefully:
"Famine in Far-Go" is a D&D Gamma World adventure for five 3rd-level characters. By the adventure's end, the characters should be 6th level.
They wouldn't introduce levels 11 to 20 and then give you a 3rd to 6th level adventure.
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3 years ago ::
Nov 12, 2010 - 11:15PM
#7
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Don't you think they should come out with a paragon book for Gamma World?
Once the currently known products are out, sure. I still remember fondly the days of that crazy module series where you were constructing a spaceship, not to mention such epic monsters as the ?Boodan? (not sure if I recall the spelling) which was a dragon sized flying squirrel that shot lightning from its eyes and breathed out giant acidic phlem-balls. I'm serious, this thing was statted out in an old school module. One of my favorite things ever.
Until then you can probably just make up continued level progression easy enough. Just throwing an outline out for giggles I'd see something like:
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11,500xp : 11th : Select 1 (50% chance to ignore alpha flux / Alpha flux on natural 1-2) 13,500xp : 12th : +2 to one attribute 15,500xp : 13th : Reroll one miss per day (till extended rest) 17,500xp : 14th : Fourth Alpha Mutation 19,500xp : 15th : +2 to one attribute 22,000xp : 16th : Reroll one failed saving throw per encounter 24,500xp : 17th : Double the overcharge chance bonus from primary origin 27,000xp : 18th : +2 to one attribute 29,500xp : 19th : Declare a normal hit critical once per day (till extended rest) 32,500xp : 20th : Second Uber feature
All normal impact of levels (modifiers, 5 hp each advance, etc) would apply.
House rules that estabish card rarity ratios in the player's alpha deck should probably also be relaxed a little for a character this high, so rather then the 4:2:1 Common:Uncommon:Rare ratio most seem to use, it could be 3:2:2.
- - - - -
Of course you'll need much nastier monsters...
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3 years ago ::
Nov 13, 2010 - 7:02AM
#8
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Of course you'll need much nastier monsters...
Which D&D MMs & MVs have in spades. Good idea. But IMO we gonna need more powers. So I think some kind of 3d paragon origin (theme) would be great.
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3 years ago ::
Nov 13, 2010 - 7:08AM
#9
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Nice chart, Serpine!
As far as high level characters go, perhaps I'm biased by my OD&D roots but I prefer low-to-mid level characters anyway. I guess for me it comes down in part to party size. If we have a one-to-one GM to player ratio (or maybe 2:1) then high level characters become interesting, but I run a campaign for a game group of six players and very quickly the group becomes too powerful if each character has too many levels.
Also, while D&D is a game of heroes GW is a game of survival. High level characters tend to be such that survival is not much of an issue anymore. Low level characters continually fear for their lives. As such, GW seems to fit the low-level model better than the high-level model.
Just my opinion.
That being said, if WotC put out a high-level book I'd probably buy one just to see what the did with the rules. But I probably wouldn't use it much.
Marv (Finarvyn)Master of Mutants (MA and GW) Playtesting D&D Next and liking it! OD&D player since 1975
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3 years ago ::
Nov 13, 2010 - 12:18PM
#10
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So I think some kind of 3d paragon origin (theme) would be great.
I sort of based parts of my chart to be "paragon origin" powers of a generic "Wasteland Survivor/Mad Max" sort of character (the stuff around 11th, 13th, 16th, 19th specifically). So swapping out those levels based on other themes (Mad Scientist, Mutated Horror, New Cryptic Alliance Founder, etc) would be a thought...
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