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Switch to Forum Live View Char-Op challenge: Damage types
3 years ago  ::  Nov 12, 2010 - 11:34AM #21
mellored
Date Joined: Jul 8, 2008
Posts: 19,724

Nov 12, 2010 -- 11:30AM, Nelphine wrote:

What would I take as an Artificer to add Force (on an at-will basis)?

Note: I need to be able to use Hybrid Warlock's Curse, so I can't use Aggravating Force.


Why hybrid?

Why not just warlock MC divine?

Edit: Ninja answered...

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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 years ago  ::  Nov 12, 2010 - 11:39AM #22
Nelphine
Date Joined: May 30, 2005
Posts: 864
Final:

Half-Elf Warlock(MC Bard)/Traveler's Harlequin(MC Divine/Primal)/Reincarnate Champion (Dragonborn/x)

Swordburst (Force)
Versatile Master (at-will)
Arcane Admixture (Cold)
Rod of Dragonborn (same as Dragonbreath)
Dragonbreath Base (Poison)
Adaptable + Admixture Breath (Lightning)
Thundering Breath (Thunder)
Radiant Breath (Radiant)
Plagued Breath (Necrotic)
Gloves of Eldritch Admixture (Acid)
Mind-Bite Scorn (psychic) 

Currently Need: Fire

Tiefling as second Reincarnate Champion Species + Student of the Plague + Plaguing Bloodhunt (Fire vs Bloodied Enemies only.)
OR
Razorclaw Shifter as second Reincarnate Champion Species + Student of the Plague + Flamespeed Shifting (Fire damage after shifting only.)
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3 years ago  ::  Nov 12, 2010 - 11:47AM #23
roark13
Date Joined: Mar 25, 2008
Posts: 765

Nov 12, 2010 -- 11:39AM, Nelphine wrote:

Final:

Half-Elf Warlock(MC Bard)/Traveler's Harlequin(MC Divine/Primal)/Reincarnate Champion (Dragonborn/x)

Swordburst (Force)
Versatile Master (at-will)
Arcane Admixture (Fire)
Rod of Dragonborn (same as Dragonbreath)
Dragonbreath Base (Poison)
Adaptable + Admixture Breath (Lightning)
Thundering Breath (Thunder)
Radiant Breath (Radiant)
Plagued Breath (Necrotic)
Gloves of Eldritch Admixture (Acid)
Mind-Bite Scorn (psychic) 

Edited: Wait I lost cold somehow.  Cold!??!!




why did you give up genasi reincarnate champion, firesoul? Ah, swordburst not melee 1.  you lost cold to arcan admixture.

Do not unbase breath cold.  poison is not possible (I have tried)

EDIT 2: found it. I was wondering why you chose your paragon path, so I looked at it and it is for the multiclass feats.  Just use multiclass mastery instead.  You don't have to pick your ED until level 22, so get that feat at 21, become Reincarnate Champ at level 22, and the rest is golden.  You shouldn't run out of feats (8 restructures+5feats 13 choices after becoming a reincarnate champion; should get you right; yup, retrain 5 times, pick up 3 feats and you should be ready by level 28 or so.

EDIT3: in summary, keep the same stuff, but for paragon path pick Janissary, and then pick up multiclass mastery feat at level 21 for the multiclass feats.

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3 years ago  ::  Nov 12, 2010 - 11:57AM #24
Nelphine
Date Joined: May 30, 2005
Posts: 864
Hum; I could take Hell's Chosen (paragon Warlock feat) to make my warlock curse damage fire damage.  But I'm not sure how this would interact with Gloves of Eldritch Admixture (since they make the damage acid damage).  However, neither of them say the word 'all', so I'll keep it as a back-up idea.

@Roark: Paragon Path choice: Can't choose something else.  A non bard doesn't qualify to take multiple class types with multiclass mastery, as they don't have the bard ability that allows them to multiclass into multiple classes.  Traveler's Harlequin specifically gives that ability.  Even if I could do that, I'm not a swordmage so I can't take Malec-Keth Jannisary.

Edit: I have found Plaguing Bloodhunt, so I can now do all elemental types vs a bloodied enemy.  Still need fire vs non-bloodied enemies.

Edit2:  I have found Flamespeed Shifting, so I can alternatively do fire damage after shifting.  Still don't have fire truly at-will. 
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3 years ago  ::  Nov 12, 2010 - 12:31PM #25
Abbii
Date Joined: Apr 27, 2010
Posts: 20
Dragonborn Swordmage|Warlock (dark), Malec-Keth Jannisary, Radiant One

Twofold Pact to gain Hand of Blight (psychic, necrotic)
Spirit poison (Poison)
Arcane Admixture (Acid)
Malec-Keth Jannisary (cold)
Starborn (fire and radiant)
Rod of the Dragonborn (thunder)
Gloves of Eldritch Admxiture (lightning)

And you can use Spellbinders gift one encounter per day to deal force damage.
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3 years ago  ::  Nov 12, 2010 - 3:00PM #26
roark13
Date Joined: Mar 25, 2008
Posts: 765

Nov 12, 2010 -- 11:57AM, Nelphine wrote:

Hum; I could take Hell's Chosen (paragon Warlock feat) to make my warlock curse damage fire damage.  But I'm not sure how this would interact with Gloves of Eldritch Admixture (since they make the damage acid damage).  However, neither of them say the word 'all', so I'll keep it as a back-up idea.

@Roark: Paragon Path choice: Can't choose something else.  A non bard doesn't qualify to take multiple class types with multiclass mastery, as they don't have the bard ability that allows them to multiclass into multiple classes.  Traveler's Harlequin specifically gives that ability.  Even if I could do that, I'm not a swordmage so I can't take Malec-Keth Jannisary.

Edit: I have found Plaguing Bloodhunt, so I can now do all elemental types vs a bloodied enemy.  Still need fire vs non-bloodied enemies.

Edit2:  I have found Flamespeed Shifting, so I can alternatively do fire damage after shifting.  Still don't have fire truly at-will. 




Finally, we win!

Start bloodied. Razorclaw shifting with Flamespeed Shifting.  White Lotus Evasion+White Lotus Master Evasion lets you shift after hitting with an arcane at-will. BAM

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3 years ago  ::  Nov 12, 2010 - 8:03PM #27
Kergma
Date Joined: Sep 12, 2009
Posts: 153
Doesn't rod of the Dragonborn have the same problem as, e.g. githyanki or frost weapons? That is, it seems to replace the original damage type of the power.
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