|
3 years ago ::
Nov 14, 2010 - 3:28PM
#11
|
|
|
Thanks for the advice so far, and more is of course welcome. The game was postponed do to work scheduling (to many 12 hour days in a row) but will probably happen a later week, so its giving me a lot of time to reread the material with all this in mind.
|
|
|
|
3 years ago ::
Nov 14, 2010 - 5:03PM
#12
|
Date Joined:
Aug 22, 2007
|
I did flavored the village as well. It was the middle of summer and the town of Deerpoint was holding a Star Wars under the Stars; Midsummer movie festival. A digital copy of the movie, being on of the few artifacts from the ancients left, brought hope to the town folks and farmers of the surrounding area. The town lied near the Mississippi and had a refinery producing biodeisel, important to the re-emerging mercantile trade on the mighty river.
Anyway, I had the errant missile from the defective robot hit fly over the crowd watching the Star Wars movie and slam into the granary a few hundred yards beyond the movie screen just as the Death Star explodes. Byt the time the Chewbaca roars and the credits roll, the towns granary is on fire.
The other night, Elvis found the note in the badder's barrcks from the Iron King. He made a conspiracy theory check, on the spot, I told him about how the Iron King, was a hoop who terrorized human towns with an army of mutant humanoid animals. They were defeated a few years ago, but no one recovered the body of the Iron King.
|
|
|
|
3 years ago ::
Nov 15, 2010 - 8:55AM
#13
|
Date Joined:
Dec 10, 2008
|
Have the players be prepared to roll up a new character if they die. GW can be deadly if you play it strictly according to the stats as presented. And do them a favor and allow them to bring a new character in at the same level as the rest of the group. And optionally, let them level up in mid adventure if you think it's necessary.
I found that the Iron King encounter at the end was fairly nasty. Keep an eye on the difficulty level on that one.
OD&D, 1E and 2E challenged the player. 3E challenged the character, not the player. Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. That's why I love 4E.
"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
|
|
|
|
3 years ago ::
Nov 20, 2010 - 3:48AM
#14
|
|
|
I'm quite enjoying Steading of the Iron King - been running one or two encounters per game night for the last three weeks for my players. As written it is pretty dry, but it's the DMs job to expand on the bare bones.
I've hit a snag with S7: Restricted Area though, and I'm not sure if it's because I'm misreading the trap or not. If I'm right, when the laser mesh attacks it creates a close burst 5 centered on the triggering character. This burst would cover virtually every square in the room, potentially hitting everyone including the hoops & guardbots for 2d8+4 damage. This room massacred both my players and the defenders, who were within the attack range of the trap in their default positions. Am I misreading something here?
|
|
|
|
3 years ago ::
Nov 20, 2010 - 6:57AM
#15
|
Date Joined:
Apr 17, 2008
|
It's a burst that targets the triggering creature (and only the triggering creature).
so it looks like this:
[ * ]
But only hits the *
|
|
|
|
3 years ago ::
Nov 20, 2010 - 6:56PM
#16
|
Date Joined:
Aug 31, 2010
|
when the laser mesh attacks it creates a close burst 5 centered on the triggering character.
There's your problem... twice over. A: Close bursts are always centered on the ATTACKER - in this case, the trap B: Nothing in the description says it attacks "all ____ in burst". Every burst specifies what in the area is affected... all creatures, all enemies, one ally, etc etc. It says "triggering creature in burst". That's the target - "triggering creature" (singular)
The close burst is the area it covers. This also establishes range if the target has a reaction power to move away... if they move but end within 5 squares, they're still in range and get hit. It's also a close burst because Rat Swarms are vulnerable to that, and anything that triggers on a Ranged or Melee attack is not valid.
There are lots of bursts in D&D that only affect one target in the burst - healing word is the most common.
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
|
|
|
|
2 years ago ::
Nov 22, 2010 - 4:33PM
#17
|
Date Joined:
Nov 12, 2010
|
Something that's been on my mind about the S7 map - does the trap re-fire after the creature slides down towards the center due to the slippery floor (creature fails check)? Or is it a "once per turn" action, like an opportunity action?
Now that I spell it out I think I will go with once-per-turn so as not to make smoking shadows of my PCs, but....
|
|
|