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3 years ago  ::  Nov 08, 2010 - 11:31AM #61
kenjoon
Date Joined: Sep 13, 2007
Posts: 1,337

Nov 8, 2010 -- 11:15AM, WolfStar76 wrote:

Nov 8, 2010 -- 11:03AM, kenjoon wrote:

Already suggested by me community.wizards.com/go/thread/view/758...




Many of the suggestions I listed didn't come from this thread, but were ideas I'd seen elsewhere - often multiple times.

Because of this, I didn't list any sources for a given idea (since so many were expressed so many times by so many people - it would only upset whomever didn't get original credit).  All the same, if you came up with an idea you see listed here, be proud - you contributed to this list whether you're credited or not.  




Funny thing is that I looked at the time of my post and yours only to find out yours was up first.... that said I'm not clear if editing your post changes your post "time" so you may have added it later :P

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3 years ago  ::  Nov 08, 2010 - 11:52AM #62
WolfStar76
  • Senior Volunteer Community Lead
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Date Joined: Aug 31, 2005
Posts: 5,322

Nov 8, 2010 -- 11:31AM, kenjoon wrote:


Funny thing is that I looked at the time of my post and yours only to find out yours was up first.... that said I'm not clear if editing your post changes your post "time" so you may have added it later :P




As I've made edits to the OP just a few hours ago, no, no it doesn't.  

WolfStar76
Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN
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3 years ago  ::  Nov 08, 2010 - 1:48PM #63
mellored
Date Joined: Jul 8, 2008
Posts: 19,723
From the other thread, but certainly worth adding.

Nov 8, 2010 -- 6:42AM, ClaytonM wrote:

Oh man! Ya, I would love to see  the card give me a max damage number (even if just in brackets at the  end).  

1d8 + 5 dmg. (Crit: 13 + 1D6)

Something like that.


guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 years ago  ::  Nov 08, 2010 - 2:43PM #64
Hurin88
Date Joined: Jun 24, 2009
Posts: 572
I would very much appreciate the ability to keep the old color scheme for the power cards. Previously, utility powers took the color of a daily, encounter or at-will (black, red or green) depending on how often the character could use the power. Sometime after CB was released, however, the developers decided to make utilities blue. This is very confusing to my players, some of whom are newbies, and so I would very much like the option to keep the old color format: i.e. the ability to make daily utilities black, encounter utilities red, and at-will utilities green.

Thanks very much.
"What is the sort of thing that I do care about is a failure to seriously evaluate what does and doesn't work in favor of a sort of cargo cult posturing. And yes, it's painful to read design notes columns that are all just "So D&D 3.5 sort of had these problems. We know people have some issues with them. What a puzzler! But we think we have a solution in the form of X", where X is sort of a half-baked version of an idea that 4e executed perfectly well and which worked fine." - Lesp
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - Thecasualoblivion
"When I DM Next I feel that I might as well be running a game based off of notes scribbled on a paper napkin." -Reinhart
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3 years ago  ::  Nov 08, 2010 - 3:18PM #65
Alphastream1
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Date Joined: Jan 31, 2006
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I have created a snapshot with links of the issues and requests for power cards thus far in this other thread.

Note: I don't plan on maintaining it, but others can quote what I have done and add to it over on that thread (and perhaps Wolfstar can watch for those and just link to the latest).
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3 years ago  ::  Nov 08, 2010 - 6:36PM #66
WolfStar76
  • Senior Volunteer Community Lead
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Nov 8, 2010 -- 3:18PM, Alphastream1 wrote:

I have created a snapshot with links of the issues and requests for power cards thus far in this other thread.

Note: I don't plan on maintaining it, but others can quote what I have done and add to it over on that thread (and perhaps Wolfstar can watch for those and just link to the latest).




Lovely work, Alpha.  

WolfStar76
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3 years ago  ::  Nov 08, 2010 - 9:09PM #67
thaX
Date Joined: Mar 27, 2004
Posts: 3,708
Ohhhhh oh oh!!!! Where to begin...

First and foremost, allow the ability to save characters on our own hard drive (on the host computer instead of this cloud nine thing). Not sure why this wasn't a no brainer. This could be a file needing the CB to use, a self contained sheet that shows the stats without access to the online database, or a PDF file that can be printed at anytime.

If saved characters can be on the host computer, a viewer for these characters. This can simply be a way to look at the infomation and give the ability to print the character and the various power cards, Ritual and Spellbooks, and the mounts/Familiars that one has.

I need the ability to print all the dailies/Untilities power cards instead of just what is "Prepared." My wizards are houseruled to hot cast choices instead of pick and choose when they rest.

The ability to exclude Dragon Material while Keeping the Annual Content. One check mark for this purpose, instead of the individual issues. In the same vein, have a way to just include what is checked, or have a check all box so that what to include can be unchecked.

The ability to use the various setting's exclusives (Themes, Dragon Marks, Spell Scars) for all characters, instead of having to make characters specifically for those settings. (I heard about this and wondered why this step backwards would even be considered)

Support for Hybrid Characters.

The ability to change purchase points for the characters when buy magical items and gear, and the ability to add genaric entries for eq for odd and ends (Block of wood for carving, for example)

For those that don't want it, make the Rarity system Optional.

Dice Roller. Please.



Terms you should know...

Spoiler: Show

Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)

Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.

Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.

Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.


ha ha Show

Mar 31, 2011 -- 10:46AM, wrecan wrote:

They will Essentialize the Essentials classes, otherwise known as Essentials2.

The new sub-sub-classes will be:

    * Magician.  A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
    * Crook.  A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
    * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
    * Hitter.  A subsubclass of Slayer, the Hitter hits things.
    * Gatherer.  A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.

Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).

These will all be detailed in the box set called Heroes of the Futile Marketing.


(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)


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3 years ago  ::  Nov 08, 2010 - 10:10PM #68
Ahrimon
Date Joined: Aug 16, 2007
Posts: 406
I'd love to have the ability to print my powers in the encounter format.  Title line, checkbox and relivant text below.  I've built my own, but having one in the character builder would be awesome.
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3 years ago  ::  Nov 08, 2010 - 10:18PM #69
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065

Nov 8, 2010 -- 10:10PM, Ahrimon wrote:

I'd love to have the ability to print my powers in the encounter format.  Title line, checkbox and relivant text below.  I've built my own, but having one in the character builder would be awesome.




I don't know if it's in the Encounters format or not, but there is a thread showing the character sheet from the new CB (a sheet of power cards are included in that sample).

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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3 years ago  ::  Nov 08, 2010 - 10:30PM #70
Kerrus
  • Dragon Slayer
Date Joined: Jan 29, 2008
Posts: 1,428
Feature request: Offline client (not offline functionality).

A client side copy of the CB that still gets everything from the cloud, but allows for local storage of CB files, and doesn't require one navigate through the wizards.com/dnd/'s frankly labrinthine interface to find the tool. Just being able to double click an icon on my desktop, EVEN if it requires the internet to actually do anything, would be a massive improvement over having to access the one on the web.

There's also some matters with having slower internet- browser based stuff tends to... dislike... slower internet. The example I've found is internet relay chat. IRC works fine on dialup if you have a client. The web based java irc clients... do not work so well if you're on dialup. I would expect it to be similar for Silverlight based applications.
Oh Content, where art thou?
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