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Switch to Forum Live View WotC Staff Responses in Web Tools thread
3 years ago  ::  Nov 02, 2010 - 7:23PM #1
mudbunny
Date Joined: Sep 28, 2006
Posts: 8,805
The web tools thread is long. Really, really long. 800+ posts long. And there are some posts from Paolo in there that answer some questions people ask.

This thread will consist of me posting these questions and answers. If I have missed a answer, post in this thread and let me know, providing a link to the post in question.

This is not a thread for discussion.

And now I go off to do battle. I hope these goggles do some good.
Mudbunny
SVCL for DDI

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3 years ago  ::  Nov 02, 2010 - 7:27PM #2
mudbunny
Date Joined: Sep 28, 2006
Posts: 8,805
Paolo - Post 40
Spoiler: Show

Let's reply to some previously asked questions:

1. Will these tools Replace the existing Character Builder(CB) and Adventure Tools(AT), or will they be a supplement?


Some will replace, some will supplement, some will augment, some will be completely new.

2a. What tools will be included? Virtual Table Top(VTT)?


As  of today, I can only talk about the Rules Compendium (released on Oct  12th) and the Character Builder (to be released on Nov 16th).

3. Will they be built on flash, silverlight, or HTML 5?


Depending  on their purpose and intended usage, we'll use the technology that  better solves the problem. In the case of the Rules Compendium, it was  HTML/JavaScript, in the case of Character Builder it was Silverlight 4.

4a. What is the current state of development of the web based tools?


Working on it smile.gif

4b. Are  they basically working and they are just fixing minor bugs?


They are in various states of advancement. Some are even released!

4c. Is there  anything working at all?


Magic 8 ball says "Yes" smile.gif

4d. Can we see some screen shots?


Yes. We posted some today and I plan to post more as appropriate.

5. Can we get regular updates on progress and problems?


That's the plan.

6. When will they be available?


First one was on Oct 12th, 2010. We'll keep releasing tools for quite a while.

7. Will they require an active connection to the internet to use?


Most of them, yes.

8. Will there be a beta-test?


Some tools will have a beta program.

9. Will there be a demo available for non-subscribers?


Depending on the tool.

10a. Will the web-based tools be updated more often? 


Now  that the studio is not split in two anymore - trying to support legacy  and new development - we plan to have an aggressive feature update  schedule. I can't promise that updates will be more frequent than  monthly, but they won't be purely content.

10b. Will the updates come faster, with less lag between a book/magazine being published and getting updated to the software?


Not  for now. The current process we have between R&D and the studio  makes quite difficult to release digital information earlier, but we're  working on improving this publishing process as well.

11a. Are you prepared for the load this will place on your servers? 


We hope so.

11b. Can you ensure they can handle the load?


Nothing  can be certain, but we did load tests for the past month with several  times the number of current DDi subscribers. Everything should be fine.

11c. What if your servers go down?


Wibbles wooble but... no wait. We have redundant server farms, fully load balanced in all components.

12. When someone's account expires, what access will they retain? Any files they've created? Characters/Monsters they've built?


User created content is kept on WotC servers for at least 12 months after a subscription expires.

13.  If it does replace the CB, will it be able to track resources, such as  Hit Points, Healing Surges, etc, similar to iPlay4e.com?


The  new Character Builder replaces the old one (or, as we call it here,  Character Builder Classic) in functionality. The old one didn't track  anything at play time, so the new one doesn't either.

14. Will  the web tools be included in the standard subscription price, or will  there be an additional fee? Will there be an increase in the  subscription price?


There is no plan to increase the subscription fee.

15. Will the tools be released as a bundle, or one at a time?


One (or more) at a time.

16. How much access will WotC have to the user data collected by the tools? How will you address privacy concerns?


User  generated content will link to the originating user only via a GUID.  This GUID is the one provided by the WotC login and membership process  that is already compliant with all privacy and security regulations. In  other words, if I run queries on the database, I can only figure out  WHAT paople are creating, but not WHO is doing that. Speaking of this,  we plan to mine the databases constantly, in order to better understand  usage patters and the kind of content pleople are most likely to use.  For example, if suddenly 90% of new characters are Muls, then R&D  may take a look into writing some special Mul content smile.gif

17. How will data persistence be handled? Will the tools require any data installed on my system? savedata, logintools?


Nothing on the client machine, except for your login token cookie. State and data are all stored in the cloud.

18. Will any of the tools allow for shared use? Such as a VTT allowing the entire party to participate with a single account?


This would go against the Terms of Use.

19.  Will it be possible to use the tools with more than one IP at a time?  Such as a VTT on the PC and the compendium on the laptop?


In  general, I don't see why not. There may be issues working with the  Character Builder on the same character at the same time from multiple  locations, so please don't do that.

20. Are there any plans to offer an API?


Plans in that area are being discussed.

21.  What Operating Systems and Browsers will be supported? Will the tools  be accessible via smartphone browsers? What about tablets/iPads?


See the FAQ for the supported platforms.

22. What export options will there be for characters, monsters, and other items created with these tools?  XML files? PDF Files?


At  launch, we won't support any kind of export. Of course, you can always  use free tools (like PDF Creator), to print your character sheet to PDF.

23. Who is working on this project? Is it the same dev team that created the CB, or are new people being brought in?


The  D&D Digital Studio is working on this project. Involved are some  members that worked on the legacy tools and some new faces (like me).

24. If the CB is replaced by the web-tools, will a refund be offered for people who wish to cancel their subsciption?


You should discuss this directly with Customer Service.

25. Will Dark Sun support be available with the web-tools?


Yes.

26. If the CB is replaced, will the last updated version still be available for subscribers?


No.

27.  How will we be notified about updates to the Web-Based tools? Will the  new email system be used, or is there some other process?


The  web tools will be automatically updated, so there won't be any need for  user initiated actions. Notifications will be handled as usual.

28. Is this the cool thing that the VCLs hinted at before?


Part of it smile.gif

29. What benefits are you hoping we will enjoy most from the Web Tools?


Cross  platfom compatibility, centralized storage, better visuals and user  experience, a very solid platform for future development.

30. Will characters created with the Offline Character Builder be usable by the web tools?


Yes. You can import them from the Load screen.

31. If the CB is going web based, will it still have the same filtering abilities as the Desktop version?


If  by filtering you mean campaign settings, it will have the capability  but not, at launch, the user interface component for changing them.

32. Will we be able to alter magical items? 


Not at launch.

33. Will we be able to add House Rule feats and  powers, or other elements?


Not at launch.

34. Will we be able to save data(characters, monsters, etc) to your servers, so we can access them from anywhere?


Yes. That's the whole point smile.gif
Mudbunny
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3 years ago  ::  Nov 02, 2010 - 7:33PM #3
mudbunny
Date Joined: Sep 28, 2006
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Paolo - Post 93

Question - Will the web-based Character Builder support Out of Browser mode?

Answer - While Silverlight supports OOB mode (Out Of Browser), you'd need an  active internet connection to get to the actual data and the rules  engine.
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3 years ago  ::  Nov 02, 2010 - 7:34PM #4
mudbunny
Date Joined: Sep 28, 2006
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Paolo - Post #100

Question - Is there any plan to address sharing between accounts?

Answer - Absolutely. We're planning to address the sharing scenarios with one of the next updates.
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3 years ago  ::  Nov 02, 2010 - 7:35PM #5
mudbunny
Date Joined: Sep 28, 2006
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Paolo - Post #106

Question - Any chance of iPad support in the future?

Answer - I can't promise anything smile.gif
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3 years ago  ::  Nov 02, 2010 - 7:40PM #6
mudbunny
Date Joined: Sep 28, 2006
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Paolo - Post #138

Question - The screenshots don't show non-Essentials stuff!?!?!

Answer - You saw four screenshots from a very complex application. I'm preparing a  longish post to describe how the system works, but for now let's just  say that you're not losing any "browsability" smile.gif


Question - What about the loss of being able to see your character when you are someplace without internet??

Answer - You can save them locally as PDFs.
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3 years ago  ::  Nov 02, 2010 - 8:25PM #7
mudbunny
Date Joined: Sep 28, 2006
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Paolo - Post #547

Question - Will access to our characters and the tool online now be  limited when updates actually do occur?  Will that process take hours to  complete still?

Answer - There  won't be an update process anymore. The rules engine will get new  content as soon as we push it and the only time when you'll experience  some delay is when we roll out new features and you have to reload the  Silverlight client (around 13Mb).

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3 years ago  ::  Nov 02, 2010 - 8:26PM #8
mudbunny
Date Joined: Sep 28, 2006
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Paolo - Post #555

Question - You said it will support Dark Sun... Will it support themes?

Answer - Yes.



Question - Will it support themes outside of Dark Sun?


Answer - No.

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3 years ago  ::  Nov 02, 2010 - 8:32PM #9
mudbunny
Date Joined: Sep 28, 2006
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Paolo - Post # 629

Not so much a question as a brief explanation of how Silverlight works.

The new Character Builder is a web based application in the sense that  it's lunched from a web page. From there, a Silverlight package is  downloaded to your machine and executed locally.

And let's see another screenshot from the Dark Sun class selection page for my lovely barbarian smile.gif

See post for screenshot - mudbunny
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3 years ago  ::  Nov 02, 2010 - 8:40PM #10
mudbunny
Date Joined: Sep 28, 2006
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Paolo - Post #707

Question - Do we retain all rights to the creative aspects of the  characters on your servers? (I.E. We don't own all Warlords or their  powers, but the character concept of "Natasha the scarred warlord from  the Underdark" remains the property of the creator and needs permission  to be used in a book or upcoming dragon article.)

Answer - I am not going to comment on legal stuff, but I'll try to find out smile.gif


 


Question - Do you have plans allowing players to keep copies of their characters  offline in the near future, beyond unmodifiable and static PDFs?


Answer - Yes, but not at launch.


 


Question - Why was the call made to release this version of the tool when not  everything is up and running compared to the currently working character  builder?


Answer - Good question. Essentials  content was a very hard fit into the Character Builder Classic and we  really wanted to get it out as soon as we could. With the plan for more  frequent feature updates, we felt that we could ship something working  well - but lacking a few features - now, as opposed to something working  completely later.
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