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2 years ago  ::  Dec 23, 2010 - 10:57AM #21
Siberys
Date Joined: Dec 20, 2004
Posts: 726
Oh, I considered using the common/uncommon/rare aspect of the cards. It just ended up being more work than it's worth, and I sort of WANT to see the rarer stuff more often.

Additionally, the Common:Uncommon:Rare ratio is probably 4:3:1 or 5:2:1, considering that there are eight cards to a pack.
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Will Thibault is a winged, feathered serpent rarely found anywhere except in warm, jungle-like regions or flying through the ether. Due to his intelligence and powers he is regarded with awe by the inhabitants of his homelands and is considered to be divine.
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2 years ago  ::  Dec 23, 2010 - 11:52AM #22
Serpine
Date Joined: Jul 7, 2008
Posts: 280

Rare ratio is probably 4:3:1 or 5:2:1, considering that there are eight cards to a pack.



Yep, 5:2:1 in the boosters.

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2 years ago  ::  Dec 26, 2010 - 10:04AM #23
Serow_Darkstar
Date Joined: May 18, 2002
Posts: 119

Dec 23, 2010 -- 10:11AM, DubmasterC wrote:

It seems people are forgetting the common,uncommon,and rare types of the cards. I have 3 of each common, 2 of each uncommon, and 1 of each rare. I shuffle them at the start of each session and let my players draw their decks, so it balances out the way its supposed to in theory... the charts dont reflect this in a percentile chart.




The rarity factor isn't meant to go in like that. It's meant to be a lure to buy more cards. Players are supposed to build their decks from their collections, rather than having a deck made of random cards. By having your players draw random decks, you might as well just put all the cards into the GM's deck and then not bother using player decks.

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2 years ago  ::  Dec 26, 2010 - 11:16PM #24
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
That's not entirely true.  It gives each player a unique, mostly exclusive subset of cards.  It's not my favorite method, but it's not exactly the same as simply using a GM deck.
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2 years ago  ::  Dec 27, 2010 - 9:38PM #25
DubmasterC
Date Joined: Dec 23, 2010
Posts: 106
Im not sure about being lured to buy more cards because some are "rare"... I only play Gamma World with a few people, and no one I know of "stacks" their own decks and we also dont use Player/DM decks... we shuffle a deck of each Alpha/Omega and draw from those, so its as random as the game suggests it should be.
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2 years ago  ::  Dec 28, 2010 - 12:22PM #26
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
"Lure" is just a disparaging term used by people who don't understand why someone would enjoy collectible media when describing people who enjoy collectible media.  It implies that the only way one could enjoy the act of collecting objects of intentionally orchestrated "rarity" is if the participants were in some way tricked or trapped by the company's marketing department.

But then again, some people juggle geese
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2 years ago  ::  Dec 28, 2010 - 10:40PM #27
Serow_Darkstar
Date Joined: May 18, 2002
Posts: 119

Dec 28, 2010 -- 12:22PM, FlashbackJon wrote:

"Lure" is just a disparaging term used by people who don't understand why someone would enjoy collectible media when describing people who enjoy collectible media.  It implies that the only way one could enjoy the act of collecting objects of intentionally orchestrated "rarity" is if the participants were in some way tricked or trapped by the company's marketing department.

But then again, some people juggle geese




Or it could just be a term for a general marketing strategy. Would you have prefered if I said "draw" or "temptation", instead? It's not meant to be disparaging, it's just the way marketing works. By making the cards random, and then making some more rare than others, they're trying to get people to buy more of the product than they might otherwise - It's the same strategy they use for Magic, and that they used for D&D minis, and the Star Wars Minis... It's an effective strategy, but that doesn't make it an insult.

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2 years ago  ::  Dec 29, 2010 - 8:59AM #28
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
Unless one assumes that to enjoy it, one must have been tricked by the strategy.  Just so we're clear, this is not what you said, but simply a common assumption in this forum.
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