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Switch to Forum Live View Random AM/OT Charts; Character Sheet
3 years ago  ::  Oct 31, 2010 - 10:10AM #1
Siberys
Date Joined: Dec 20, 2004
Posts: 726
I decided for my game that I'd rather use charts than decks; I'd rather stick to GM decks, I'm not made of money, and I thought it might help to cut down on table clutter.

To that effect, I made the following charts and a fuller character sheet for my players.

CHARTS
Note: My personal version has the Atom AM/OT text, formatted as powers, but I figured that removing that would be a good idea for the 'release' version.

CHARACTER SHEET
Note: The Gamma World sheet starts on page 9; before that is a standard 4e sheet.
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Will Thibault is a winged, feathered serpent rarely found anywhere except in warm, jungle-like regions or flying through the ether. Due to his intelligence and powers he is regarded with awe by the inhabitants of his homelands and is considered to be divine.
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3 years ago  ::  Oct 31, 2010 - 11:26AM #2
stonewynd
Date Joined: Mar 11, 2010
Posts: 115
i hate to say this but, since you posted charts, and some one else posted what all the powers do. some one could actually not buy any of the boosters and just print this stuff out or save it to their computer.

this was the problem with a playstation game called Eye of Judgement. people printed out the cards online and they stopped making money due to theft, basically, and the game tanked. i don't want that to happen here. i love this game.
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3 years ago  ::  Oct 31, 2010 - 11:48AM #3
Siberys
Date Joined: Dec 20, 2004
Posts: 726
You'll note that there are, ignoring the promos, exactly 100 cards each of AM and OT. The chart isn't even necessary to do what you describe - only the spoiler and the ability to count are required to do that. The only difference with my tables is that they break them up into multiple charts, primarily because my players like to roll percentile dice.

I'd expect Wizards to take issue with the spoiler before my chart, and they seem fine with the spoiler as long as prettified versions of it aren't posted, which you'll note I made a point of avoiding.
astralArchivist.com - 4e D&D house rules, homebrew, and story hours - now featuring ENWorld's Zeitgeist adventure path!

Will Thibault is a winged, feathered serpent rarely found anywhere except in warm, jungle-like regions or flying through the ether. Due to his intelligence and powers he is regarded with awe by the inhabitants of his homelands and is considered to be divine.
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3 years ago  ::  Oct 31, 2010 - 11:53AM #4
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Oct 31, 2010 -- 10:10AM, Siberys wrote:

I decided for my game that I'd rather use charts than decks; I'd rather stick to GM decks, I'm not made of money, and I thought it might help to cut down on table clutter.

To that effect, I made the following charts and a fuller character sheet for my players.

CHARTS
Note: My personal version has the Atom AM/OT text, formatted as powers, but I figured that removing that would be a good idea for the 'release' version.

CHARACTER SHEET
Note: The Gamma World sheet starts on page 9; before that is a standard 4e sheet. 



Nice table! Reminds me of the older versions of Gamma World and of Marvel Super-Heroes

The character sheet is nice as well, looks like it can fold up into a trifold pamphlet really nicely.

Thanks for posting these!

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3 years ago  ::  Oct 31, 2010 - 12:25PM #5
stonewynd
Date Joined: Mar 11, 2010
Posts: 115

Oct 31, 2010 -- 11:48AM, Siberys wrote:

You'll note that there are, ignoring the promos, exactly 100 cards each of AM and OT. The chart isn't even necessary to do what you describe - only the spoiler and the ability to count are required to do that. The only difference with my tables is that they break them up into multiple charts, primarily because my players like to roll percentile dice.  I'd expect Wizards to take issue with the spoiler before my chart, and they seem fine with the spoiler as long as prettified versions of it aren't posted, which you'll note I made a point of avoiding.




true.

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3 years ago  ::  Nov 15, 2010 - 11:27PM #6
rethgryn
Date Joined: Nov 5, 2007
Posts: 223
Seriously, the cards are by far the worst feature, even more so than leaving out lots of important rules that adventurers should regularly encounter, like finding food and water, or putting trucks in but not having rules for vehicles.
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3 years ago  ::  Nov 16, 2010 - 9:59AM #7
PeelSeelTwo
Date Joined: Oct 22, 2007
Posts: 56

Nov 15, 2010 -- 11:27PM, rethgryn wrote:

Seriously, the cards are by far the worst feature, even more so than leaving out lots of important rules that adventurers should regularly encounter, like finding food and water, or putting trucks in but not having rules for vehicles.




Not trying to be snarky, but why would you need rules for vehicles?  Make them like a monster, or something like that.

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3 years ago  ::  Nov 16, 2010 - 10:32AM #8
altersaddle
Date Joined: Nov 12, 2010
Posts: 14
Hear, hear!  IMHO there's too much complaining about the lack of rules / settings / prefabbed content.

I play Gamma World because so much is left to the roll of the die.  Or it's abstract.  Ammo: you has it.  NOW IT'S GONE.  Move on.

Sure, you want to play a noble, muscular hero.  But you can't.  You're a plant who is also on fire.  Deal with it.

I do like the dice roll chart as a card replacement, but it does remove the ability to stack a deck (which some folks like) and also the "shuffle" aspect of cards.  Sure, the distribution is similar, but with a deck of cards you KNOW that the clown feet are in there, and sooner or later they will float up to the top.  If they're on a chart there's a chance that nobody will ever get them.  And that's just a shame. 
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3 years ago  ::  Nov 16, 2010 - 10:51AM #9
Flintlocke
Date Joined: Jun 4, 2010
Posts: 98
To each their own; make your GW game your own and all that...

I'm welcoming rule suppliments arriving in future xpacs, but I'm fine with it as it is for the most part; we've had no difficulty judicating abstrations like vehicles, travel, etc.

Pretty much we make it up and have a good time.
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3 years ago  ::  Nov 16, 2010 - 1:52PM #10
Finarvyn
Date Joined: Feb 1, 2003
Posts: 382
I'm not sure that tables really take the place of having cards in hand. If you like the cards better, you'll buy the cards. I like tables so I made a similar table for myself, but I still like to have cards to let my players use during play.
Marv (Finarvyn)
Master of Mutants (MA and GW)
Playtesting D&D Next and liking it!
OD&D player since 1975
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