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3 years ago  ::  Nov 03, 2010 - 1:28PM #21
GregDan
Date Joined: Oct 26, 2010
Posts: 5
File under: Yet Another GW Character Sheet

www.mediafire.com/?k0mu0th8a6sym66

I combined elements from several character sheets that are floating about the forums. I wanted something a little more involved than Weem's 1-pager, but a bit less detailed than the excellent sheets made by Oraibi. Anyway, they are what I was looking for, so maybe they're what you're looking for?
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3 years ago  ::  Nov 03, 2010 - 1:37PM #22
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
The official charactersheet was designed by someone who hadn't really played any D&D before. No level, no passive perception or insight, only 8 slots for gear/salvaged junk...I mean it's nifty that it's got the same look and feel as the cover, but it would have been more intelligent to do a full-sized sheet or folio and provide more space for stuff.

My current project of creating an online character generator using the official sheet hit the gear issue. It looks like I'm going to have to present some custom stuff in order to get the gear, level, and other skills (passive or active) on the sheet.

My Encounters-based ones have more info on them than the official one...yeesh.
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3 years ago  ::  Nov 03, 2010 - 1:44PM #23
Oraibi
Date Joined: Apr 17, 2008
Posts: 438

Nov 3, 2010 -- 1:28PM, GregDan wrote:

File under: Yet Another GW Character Sheet

www.mediafire.com/?k0mu0th8a6sym66

I combined elements from several character sheets that are floating about the forums. I wanted something a little more involved than Weem's 1-pager, but a bit less detailed than the excellent sheets made by Oraibi. Anyway, they are what I was looking for, so maybe they're what you're looking for?



This is a really nice one-pager!

Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
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3 years ago  ::  Nov 03, 2010 - 1:53PM #24
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
For those interested: www.lyonesse.info/gammaworld/GammaWorldC... these are the Encounters-based charactersheets using the 10 origin images from the Gamma World rulebook.

Here is a sample: There is a mistake with the initiative calculation, but the rest is OK.
Spoiler: Show

GammaWorldEncountersDemo

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3 years ago  ::  Nov 03, 2010 - 9:19PM #25
Chandrak
  • Stampeding Hybrid
Date Joined: Aug 14, 2005
Posts: 862
Now theres a character sheet I can use Has room for anything you might need to write down. Thanks for posting that, Excalibur.
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3 years ago  ::  Nov 03, 2010 - 10:53PM #26
Lawnikky
Date Joined: Aug 31, 2009
Posts: 153

Nov 3, 2010 -- 1:53PM, ExcalibursZone wrote:

For those interested: www.lyonesse.info/gammaworld/GammaWorldC... these are the Encounters-based charactersheets using the 10 origin images from the Gamma World rulebook.

Here is a sample: There is a mistake with the initiative calculation, but the rest is OK.




I think you're being alittle 'harsh' on the "... but the rest is ok ..." comment. OK? These are great and will get 'some' use in my next game.

GMT +10 (Aussie, Aussie, Aussie ....)
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3 years ago  ::  Nov 03, 2010 - 10:58PM #27
Lawnikky
Date Joined: Aug 31, 2009
Posts: 153

Nov 3, 2010 -- 1:44PM, Oraibi wrote:

Nov 3, 2010 -- 1:28PM, GregDan wrote:

File under: Yet Another GW Character Sheet

www.mediafire.com/?k0mu0th8a6sym66

I combined elements from several character sheets that are floating about the forums. I wanted something a little more involved than Weem's 1-pager, but a bit less detailed than the excellent sheets made by Oraibi. Anyway, they are what I was looking for, so maybe they're what you're looking for?



This is a really nice one-pager!




I agree ... neatly done ... gratz!

GMT +10 (Aussie, Aussie, Aussie ....)
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3 years ago  ::  Nov 03, 2010 - 11:18PM #28
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Nov 3, 2010 -- 10:53PM, Lawnikky wrote:

Nov 3, 2010 -- 1:53PM, ExcalibursZone wrote:

For those interested: www.lyonesse.info/gammaworld/GammaWorldC... these are the Encounters-based charactersheets using the 10 origin images from the Gamma World rulebook.

Here is a sample: There is a mistake with the initiative calculation, but the rest is OK.




I think you're being alittle 'harsh' on the "... but the rest is ok ..." comment. OK? These are great and will get 'some' use in my next game.



As in the formulae are OK I like the sheets and I've created over 80 other custom portraits for my players to choose from. Everything from cybernetically wired kids to catgirls to mecha.

I'm digging Oraibi's sheet, quite complete. GregDan's reminds me a bit of Star Frontiers

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3 years ago  ::  Nov 04, 2010 - 7:21AM #29
GregDan
Date Joined: Oct 26, 2010
Posts: 5

Nov 3, 2010 -- 11:18PM, ExcalibursZone wrote:


I'm digging Oraibi's sheet, quite complete. GregDan's reminds me a bit of Star Frontiers




Yep, if and when we turn GW into a campaign, we'll switch to Oraibi's sheet(s). 'Star Frontiers' seems to be the default setting in Excel for graphic elements, along with your choice of shades of light blue. Here's the sheet again, with a more GW friendly orange and green color scheme:

www.mediafire.com/?ncc1o61sn55exyg

~ GregDan

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3 years ago  ::  Nov 04, 2010 - 3:08PM #30
chaosfang
Date Joined: May 1, 2009
Posts: 5,042

Update on my little project: while I haven't gotten around making actual power cards, I went around to include origin powers, complete with automatically calculating the static bonus to hit & damage. EXP / level is now set by drop-down box -- originally I planned it to be a text box, for when saving the thing -- and overall format was adjusted, so that everything would fit on one page only.


Of course, this doesn't fully function as a proper character sheet, but it *does* make character generation a lot easier, at least for me ^_^


EDIT: In case you're wondering, I decided to scrap the Gamma World book's confusing power color coding scheme (green for novice, regardless if it's encounter or at-will) in favor of the more "classic" color coding scheme (green for at-will, red for encounter).  It's a lot easier on my part, at least in terms of figuring out how often I can use my powers.


Tell me what you think of the new generator


EDIT (again): I don't really know what's causing this, but sometimes the secondary origin powers refuse to convert the stat name into the equivalent integer value even if I'm using the exact same function *and* value equivalents for the primary origins.  Maybe it's the server (but no matter; it's very easy to manually input the values anyway, and it's for two, maybe three powers at worst, since the problem only appears in the secondary origin powers).

Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
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