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Dungeons & Dra.. Gamma World Sticky for Unofficial Rule Clarifications?
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3 years ago  ::  Oct 28, 2010 - 9:51PM #11
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,903

A: Gamma World is a D&D game world (as evidenced by the D&D proudly displayed next to the Gamma World logo---This is an assumption, but a fair one in my book) and therefore you should be able to adapt rules from D&D 4th Edition to Gamma World.




A very fair assumption.  For lack of any "officially official" rulings, that's what I've been doing.  And since all my players are already DnD4e players, it works well.

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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3 years ago  ::  Oct 28, 2010 - 10:04PM #12
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Oct 28, 2010 -- 9:10PM, patweb wrote:

<>

You could also just drop your doppleganger right next to a foe and melee attack, never exposing yourself.  The doppleganger can shoot at anything he sees, so in effect he would extend your ranged attack LOS (just not your powers).


This has been suggested above for use in quick flanking bonuses. Also, keep in mind that while your doppleganger cannot use your doppleganger powers, alpha mutations, or omega tech, he can use the powers of your other origin...And yes, using your doppleganger could be considered as giving you the ability to attack foes you cannot see for yourself, but the benefits end with the doppleganger's attacks, he doesn't provide the main character with any benefits other than the ability to describe something that can't be seen.

The real question is this: Does your doppleganger duplicate any conditions that you are currently affected by? For instance, if you are slowed, is your doppleganger slowed? If you are blind, is your doppleganger also blind? I did not find this in the rules but one could infer that all conditions are also duplicated based on the rule that your doppleganger can take all the actions you can take.

I would rule that conditions are not duplicated since the premise behind the Doppleganger Novice Power is that you are using a you from a different worldline that is unaffected by the conditions affecting your current you.

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3 years ago  ::  Oct 29, 2010 - 7:14PM #13
Khopesh122
Date Joined: Oct 14, 2003
Posts: 108

Oct 28, 2010 -- 10:04PM, ExcalibursZone wrote:


I would rule that conditions are not duplicated since the premise behind the Doppleganger Novice Power is that you are using a you from a different worldline that is unaffected by the conditions affecting your current you.




That sort of logic can begin a slippery slope into the deep pits of 'Uh Oh'.  If I can bring in another me who was not blinded by an enemy's attack, why could I not:
- Bring in an other self who then uses an encounter power (non alpha, omega, or doppleganger) that I have already spent, because I can call on a timeline where I did not spend it.
- Bring in an other self, who then fires an ammunition weapon, every single round, without ever expending my own ammo, since I can keep finding timelines where I had not taken a shot with the gun in question.
- Use a bunch of grenades, sticks of dynamite, or similar to make a suicide vest, then keep calling on timelines where my other selves are mentally unstable and looking for a reason to blow themselves up, creating an endless stream of suicide bombers to use on enemies.

Of course, ruling that the power makes an exact copy of you (conditions and all), doesn't really prevent any of these.  You could make copies of yourself before you spend encounters and let your copies expend theirs, or let them spend the ammo, or even blow themselves up.  The only way to prevent these abuses is to rule that the copy cannot use anything expendible, be it ammo or encounter powers or suicide vests...



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3 years ago  ::  Oct 29, 2010 - 10:42PM #14
stonewynd
Date Joined: Mar 11, 2010
Posts: 115

Oct 27, 2010 -- 12:17PM, ExcalibursZone wrote:

ORIGINS:
Q: Do Engineered Humans add their overcharge bonus to the overall overcharge bonus?

A: Yes, if Engineered Human is the characters primary origin. According to the rules and default option for determining your origins, the Engineered Human origin will always be a secondary origin. The rules state that only the primary origin provides an overcharge bonus. Since E.H. is a secondary origin (by default) its origin overcharge bonuses are not applied.




so what is the point of the human having +2 to everything if it is not applied?

plus the 4th line on page 34 say you gain the traits of both origins. the +2 to all overcharge is a trait.

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3 years ago  ::  Oct 29, 2010 - 10:50PM #15
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Oct 29, 2010 -- 10:42PM, stonewynd wrote:

Oct 27, 2010 -- 12:17PM, ExcalibursZone wrote:

ORIGINS:
Q: Do Engineered Humans add their overcharge bonus to the overall overcharge bonus?

A: Yes, if Engineered Human is the characters primary origin. According to the rules and default option for determining your origins, the Engineered Human origin will always be a secondary origin. The rules state that only the primary origin provides an overcharge bonus. Since E.H. is a secondary origin (by default) its origin overcharge bonuses are not applied.




so what is the point of the human having +2 to everything if it is not applied?

plus the 4th line on page 34 say you gain the traits of both origins. the +2 to all overcharge is a trait.



Read and understand the rules. As written, you only get the traits gain the overcharge bonus of your primary. That is the first origin you have. It is s.p.e.c.i.f.i.c while the gain traits of both origins is g.e.n.e.r.a.l and therefore the general rule is overruled by the specific rule.

The reason there is a +2 to all overcharges is in case the E.H. origin is primary and therefore gains the overcharge bonuses of E.H. which you can only do if you choose your origins. Read the sidebar about choosing origins.

This is one of the most confusing for people who don't really read anything in the book. Don't read the thing half-way and skip the rest. It states in 2 (that's TWO) places that you only gain the overcharge bonus from your primary origin. Go ahead and read the book, you'll see that's what it says.

That's it, end of story, no more questions about this, period (though there'll be more questions and confusion about this because people don't read and comprehend what they've read).

If you want to house rule that both overcharge bonuses stack, go right ahead, but don't argue that the rules are confusing on this point because it is stated twice in the book.

(edited to fix "get the traits" to "gain the overcharge bonus").

Moderated by ORC_Piper on Oct 29, 2010 - 11:42PM
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3 years ago  ::  Oct 29, 2010 - 11:05PM #16
WiltChamberlain
Date Joined: Feb 18, 2002
Posts: 59

For futher clarifications refer to page XX.  That makes it clear as pie!

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3 years ago  ::  Oct 29, 2010 - 11:40PM #17
stonewynd
Date Joined: Mar 11, 2010
Posts: 115

Oct 29, 2010 -- 10:50PM, ExcalibursZone wrote:

Oct 29, 2010 -- 10:42PM, stonewynd wrote:

Oct 27, 2010 -- 12:17PM, ExcalibursZone wrote:

ORIGINS:
Q: Do Engineered Humans add their overcharge bonus to the overall overcharge bonus?

A: Yes, if Engineered Human is the characters primary origin. According to the rules and default option for determining your origins, the Engineered Human origin will always be a secondary origin. The rules state that only the primary origin provides an overcharge bonus. Since E.H. is a secondary origin (by default) its origin overcharge bonuses are not applied.




so what is the point of the human having +2 to everything if it is not applied?

plus the 4th line on page 34 say you gain the traits of both origins. the +2 to all overcharge is a trait.



Read and understand the rules. As written, you only get the traits gain the overcharge bonus of your primary. That is the first origin you have. It is s.p.e.c.i.f.i.c while the gain traits of both origins is g.e.n.e.r.a.l and therefore the general rule is overruled by the specific rule.

The reason there is a +2 to all overcharges is in case the E.H. origin is primary and therefore gains the overcharge bonuses of E.H. which you can only do if you choose your origins. Read the sidebar about choosing origins.

This is one of the most confusing for people who don't really read anything in the book. Don't read the thing half-way and skip the rest. It states in 2 (that's TWO) places that you only gain the overcharge bonus from your primary origin. Go ahead and read the book, you'll see that's what it says.

That's it, end of story, no more questions about this, period (though there'll be more questions and confusion about this because people don't read and comprehend what they've read).

If you want to house rule that both overcharge bonuses stack, go right ahead, but don't argue that the rules are confusing on this point because it is stated twice in the book.

(edited to fix "get the traits" to "gain the overcharge bonus").




i just wanted a rules clarification. you did not have to be rude about it. i have read the rules. my gaming group all mistook this. 21 people

Moderated by ORC_Piper on Oct 29, 2010 - 11:45PM
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3 years ago  ::  Oct 29, 2010 - 11:43PM #18
ORC_Piper
Date Joined: Oct 14, 2008
Posts: 76
I have edited content in this thread due to baiting and trolling.
Please keep your posts on topic, respectful and polite.
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3 years ago  ::  Oct 29, 2010 - 11:58PM #19
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Oct 29, 2010 -- 11:40PM, stonewynd wrote:

Oct 29, 2010 -- 10:50PM, ExcalibursZone wrote:

Oct 29, 2010 -- 10:42PM, stonewynd wrote:

Oct 27, 2010 -- 12:17PM, ExcalibursZone wrote:

ORIGINS:
Q: Do Engineered Humans add their overcharge bonus to the overall overcharge bonus?

A: Yes, if Engineered Human is the characters primary origin. According to the rules and default option for determining your origins, the Engineered Human origin will always be a secondary origin. The rules state that only the primary origin provides an overcharge bonus. Since E.H. is a secondary origin (by default) its origin overcharge bonuses are not applied.




so what is the point of the human having +2 to everything if it is not applied?

plus the 4th line on page 34 say you gain the traits of both origins. the +2 to all overcharge is a trait.



Read and UNDERSTAND the rules. As written, you only get the traits gain the overcharge bonus of your PRIMARY. THAT IS THE FIRST ORIGIN YOU HAVE. IT IS S.P.E.C.I.F.I.C. while the gain traits of both origins is G.E.N.E.R.A.L. and therefore the general rule is overruled by the specific rule.

The reason there is a +2 to all overcharges is in case the E.H. origin is primary and therefore gains the overcharge bonuses of E.H. which you can only do if you choose your origins. Read the sidebar about choosing origins.

This is one of the most confusing for people who don't really read anything in the book. Don't read the thing half-way and skip the rest. It states in 2 (that's TWO) places that you only gain the overcharge bonus from your primary origin. Go ahead and read the book, you'll see that's what it says.

That's it, end of story, no more stupid questions about this, period (though there'll be more questions and confusion about this because people don't read and comprehend what they've read).

If you want to house rule that both overcharge bonuses stack, go right ahead, but don't argue that the rules are confusing on this point because it is stated twice in the book.

(edited to fix "get the traits" to "gain the overcharge bonus").




i just wanted a rules clarification. you did not have to be rude about it. i have read the rules. my gaming group all mistook this. 21 people


My apologies for the rudeness, I think that sometimes it helps people pay attention. And since I've had to deal with people asking this question over and over and over again and people arguing and rationalizing why the overcharge rules don't apply to Engineered Humans, I get a little miffy. Especially when some people tend to argue just to tick others off.

When I first created characters, I thought they stacked as well. But, the RAW (Rules As Written) are 100% perfectly clear in 2 spots about this. I caught this on a fourth reread of the rules.

*Page 30: Roll your origins. If your second roll matches your first roll, your second origin is Engineered Human.

*Page 34: If your second roll is the same as the first, then your second origin is Engineered Human.

*Page 34: You gain a +2 bonus to overcharge rolls on Alpha powers that have the same power source as your primary origin.

*Page 35: Rolling or Choosing Origins? They give the option of rolling for both (default), rolling one and picking a complemantery origin, picking the first and rolling the second, or "being a big chicken" by choosing both (if your Game Master permits it).

*Page 57: What is Human? Does not override the primary origin overcharge bonus rule. It's a sidebar that gives you ideas as to why a Cockroach/Engineered Human has the powers of a Cockroach.

*Page 67: Sidebar: Overcharing Alpha Mutations. Your primary origin might give you a bonus to overcharging certain Alpha powers.

The fact that Engineered Humans do not have an overcharge type (Bio, Dark, or Psi) does not override the primary overcharge bonus rule. It simply implies that since the E.H. gains a +2 for all overcharges, then there is no specific type they are acclimated to.

I would rule that if other overcharge types appear (say Arcane or Mechanical for instance) that the Engineered Human would gain +2 for those new types as well. BUT, if E.H. is not your primary origin, according to the RAW, then you wouldn't benefit from that additional +2.

Again, you may house rule that all traits stack. It's your game. But if you intend to run the game with the RAW, then overcharge bonuses from secondary origins do not apply, do not stack, and are simply ignored.

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3 years ago  ::  Oct 30, 2010 - 12:18AM #20
Palmerkun
Date Joined: Aug 31, 2010
Posts: 705

Oct 28, 2010 -- 10:04PM, ExcalibursZone wrote:

I would rule that conditions are not duplicated since the premise behind the Doppleganger Novice Power is that you are using a you from a different worldline that is unaffected by the conditions affecting your current you.



I don't see this premise described anywhere.
"You harness the shattered timelines to duplicate yourself in combat."
It does not say you're summoning alternates from different worldlines. It says you harness shattered timelines to DUPLICATE yourself.

Furthermore, the flavour on Double Trouble?
You create a duplicate of yourself for a short time.

CREATE. Not summon, not "using alternates". Create, fabricate, cause to come into being.
Duplicate, copy, replication, identical.

If you use Double Trouble, the duplicate will have the same conditions, because it's a duplicate of you, and your conditions are part of you.

AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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