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Switch to Forum Live View Gamma world with no GM
3 years ago  ::  Oct 27, 2010 - 7:38AM #1
drfeck1
Date Joined: Jan 4, 2009
Posts: 8
If there a way to do this? Gamma world did seem to be a quick pick up game-is there some way to run it without a GM?
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3 years ago  ::  Oct 27, 2010 - 7:59AM #2
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
I'm sure there's a way to do it but it's easier to have someone directing traffic, so to speak. The game is written and meant for 1 DM and 5 player running player characters.

There's a wonderful tool on the web, it's called GOOGLE. www.google.com/search?source=ig&hl=en&rl...

I took a stab in the dark and searched for D&D without a dm since, well, Gamma World is written based off the D&D 4e rules.

Basically, you have a deck of random encounter cards, random monsters, etc. But then, why don't you go play a boardgame? (paraphrased from the very first post).

It'd be fine to play it this way, in my opinion it would just be Talisman with gamma world characters.
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3 years ago  ::  Oct 27, 2010 - 5:45PM #3
dulsi
  • Heroic Dungeon Master
Date Joined: Aug 27, 2006
Posts: 1,506

Oct 27, 2010 -- 7:59AM, ExcalibursZone wrote:

Basically, you have a deck of random encounter cards, random monsters, etc. But then, why don't you go play a boardgame? (paraphrased from the very first post).



Not really. WotC did a solo adventure for D&D 4E in a Dragon mag. There is no reason something similar couldn't be done for Gamma World. Granted you would need someone else to design it so that you don't know the story ahead of time. Tunnels and Trolls excelled in that market when it came out. They are kinda like a choose-your-own-adventure book.

It'd be fine to play it this way, in my opinion it would just be Talisman with gamma world characters.



Who wouldn't want a Talisman with gamma world characters?

D&D Published World foums at The Piazza (Dark Sun, Mystara, Spelljammer, Planescape, and more)
Core Coliseum Characters: (Not Converted to Wiki yet) [3E] Morro Earthshaker - ECL 5, Orgauth - ECL 4; [4E] Epsilon-6 (Unfinished) L1
D&D Material including my Master/Expert DM Competition entries
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3 years ago  ::  Oct 27, 2010 - 6:05PM #4
raleel
Date Joined: Aug 19, 2007
Posts: 845
I gotta second that. gamma world talisman would rock.
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3 years ago  ::  Oct 27, 2010 - 8:16PM #5
FrozenWastes
Date Joined: Feb 23, 2009
Posts: 870
Another thing to remember is that in gamma world, the monsters range from levels 1-6 with one level 10 solo supermonster.

Theoretically, level+5 is within the permissible encounter design range for monsters being appropriate.  So a level 1 group could theoretically face a level 6 monster.

So you figure out what the XP budget is and you draw a monster.  Still have XP left?  Draw another monster.

Run from the Eradicator MK3 if it ever gets pulled. 
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