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2 years ago ::
Apr 26, 2011 - 1:24AM
#31
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Date Joined:
Apr 26, 2011
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Fuel: A Bard|Ardent
"gimme fuel, gimme fire, gimme that which I desire"
The Build in Action Fuel gives his party energy. His primary attack is Energizing Strike (Ardent 1) which gives a nearby ally temporary hitpoints (THP) equal to Level/2+Cha mod. In addition, Fuel has on-demand powers that grant saves and real healing, in addition to two normal minor-action heals. In addition, whether Fuel pops the Action Point, or his ally does, all allies gain several benefits. Top that off with Bard powers to use when you can't get into melee range and a variety of zones to empower your allies.
Leader Duties Healing Spoiler:
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- Two baseline Minor heals (1 Bard, 1 Ardent)
- Rewarding Strike (Ardent 7) -- Heals all allies that hit the target (Augment 2)
- Vitality Transfer (Ardent 19) -- Heals all allies when a target drops to bloodied or 0
- Corona of Battle (Ardent 25) -- Sustainable zone of Regeneration
- Reactive Surge (Endurance 10) -- Spend a surge when bloodied
- Song of Sublime Snowfall (Bard 16) -- Sustainable zone of healing
Temporary Hit Points (THP) Spoiler:
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- Our primary attack grants one ally Level/2+CHA THP
- Virtue of Valor -- Grants one ally/round 1+Con THP (6+CON at 11, 8+CON at 21) if they bloody/kill something, also gets shared with you thanks to a PP feature
Saving Throws Spoiler:
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- Focusing Strike (Ardent 1) -- Grants 1 person a save (Aug2 to grant all allies within 5 a save)
- Ode to Sacrifice (Bard 6) -- Transfer a save ends effect to another person
- Song of Liberation (Bard 23) -- Ends movement-impairing effects on nearby allies
Nova Empowerment/Enabling Spoiler:
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- Four Warlord MC feats -- Shift 1, Bonus damage, bonus defenses, to all allies when they AP, THP if they miss
- War Chanter PP -- When you AP (and you can spend 2/enc if you want), all allies gain bonus to attack/damage for one round
- Several daily powers that grant bonuses to hit/damage, many are zones or sustainable
- Our Mantle of Elation grants neaby allies CON bonus to damage on Opp Attacks
Setting-Neutral This build works in any game world, and can gain from the addition of various world-specific options. In Eberron you could take Mark of Healing (although this should technically be limited to halflings). In Darksun you can add a theme, I favor Noble Adept or Templar. In the Forgotten Realms you can pick up a background that opens up a particular skill you want, or other benefit, like +1 initiative.
Mostly Item Neutral I'm posting this build with a full complement of magic items, to show you how it should be ideally equipped. None of the items are crucial to the build's function, but there are a few of higher priority, I'll address these. What follows are what I consider the "integral" items, any item in the CB summary but not on this list is still of great use, but not required to make the build function at top level
- Shared Valor Chainmail (3/8) -- Gain half the THP you grant an ally
- Shield of Fellowship (15) -- When you gain THP, grant an adjacent ally that amount of THP plus 3 more (combo this with the armor to bounce THP all over)
- ANY Songblade Longsword -- You need one to utilize the Bard Implement powers, but any will work. I favor Piercing, Lilting and Echoing
Thanks As always, Auspex7 for being my sounding board, 133 for pointing out the shield, and various members of the ##4eCO chat who helped with item selection and offered fine-tuning opinions. Also, a shout-out to LDB for assistance in naming the build.
Sorry, trying to wrap my head around this. First of all, for the life of me, I can't see where the 8th skill comes from.
Level 1: 4 + Human Bonus = 5 Level 8: Insightful Leader (Intimidate Bonus Skill) = 6 Level 10: Resourceful Leader (*Athletics Bonus Skill) = 7
Where is number 8?
Level 10 Feat brings me to my second question. In the Level 30 breakdown, you have athletics listed as an untrained skill. Does this mean that at level 10 you meant for the build to pick up Acrobatics rather than athletics?
Thanks! More questions to come, I'm sure.
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2 years ago ::
Apr 26, 2011 - 11:14AM
#32
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Skills: 4 base + human + Skirmishing + Resourceful + Insightful + Bravura = 9 skills trained (I took 4 different Warlord MC feats, the other 2 are at 21, Multiclass Mastery
I trained all the Con/Cha skills, then picked up Acrobatics (reducing falling damage is nice), then Arcana (since it has a trained-only use), then they don't really matter after that...especially if you pick up Bard of All Trades in one of the free spots. I'll update the level 10, that should indeed be Acro.
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2 years ago ::
Apr 26, 2011 - 1:52PM
#33
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Date Joined:
Apr 26, 2011
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Got it, thank you!
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2 years ago ::
May 18, 2011 - 8:11AM
#34
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Date Joined:
May 11, 2009
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Bump/Thread Necromancy: As someone else mentioned a page back, you sould not have a level 3 bard encounter power as your character took the Hybrid Encounter Power option. The way the hybrid rules work you either choose to get an encounter power at 1st level and then swap your augmentable at-will for a 3rd-level augmentable at-will and gain 2 power points, or you get the 2 power points at 1st level and get a 3rd level encounter power. The offline character builder had a bug where it gave you BOTH at 3rd level. Which is actually kind of funny when people report the correct behavior in the online builder as a bug because it doesn't match the incorrect behavior of the offline one!  Still, I don't think it changes the effectiveness of the build at all. It's just a rules nitpick. (Off-topic: The offline builder relies on "not" logic to decide what option you should get at 3rd level. But for some reason the code fails to recognize the presence of either hybrid option so both get triggered because it thinks you don't have either. Classic example of code that should work but inexplicably doesn't. I can only imagine the curse words that flowed freely in WotC's offices from their programmers over that.)
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2 years ago ::
Jul 01, 2011 - 9:50AM
#35
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Date Joined:
Apr 25, 2002
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Still, I don't think it changes the effectiveness of the build at all.
It does significantly - he has in essence 1 extra encounter power from 3rd level+ as a result of it. At 27th, as an example, the difference is between having 2 Epic tier Bard encounter powers and 1 Epic tier Bard encounter power as a result of it.
NETH4-1 Containing Shadow (co-author) Handbooks
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Builds
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2 years ago ::
Jul 01, 2011 - 11:12AM
#36
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It seems I missed the bump a month ago, but thanks to the kind words of MWaO, I see that there might be a minor problem with the build, I shall look into it over the next few days. Wasn't aware the CB was in error on this, cause I find the hybrid PP rules very confusing, and as has been shown on many occasions, I'm not the brightest bulb going.  The build in play won't change much, thankfully, as the build is all about the THP which primarilly comes from our Virtue and our At-Will.
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2 years ago ::
Jul 01, 2011 - 3:01PM
#37
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Date Joined:
Feb 26, 2011
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We still love you Dielzen, despite have LSM and only having a couple handbooks
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2 years ago ::
Oct 05, 2011 - 7:41PM
#38
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Date Joined:
Jan 29, 2011
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Sorry for the thread Necromancy. Are there any tweaks that should be made to this build consiering the rule error? Would it work well in a party of non-optimizers who really have a problem with burning healing surges to fast? Party will be Paladin, Hexblade, Melee Ranger, and Wizard.
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