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Switch to Forum Live View Fuel: A Bard|Ardent
3 years ago  ::  Oct 27, 2010 - 12:47PM #11
ManiiNames
Date Joined: May 13, 2008
Posts: 34
One of the things I enjoy most about this build it is not dependent on items to function.  So many builds posted here are nonstarters for our ongoing campaign because loot comes from the GM, not from a store.  This one would run quite well with whatever the GM decided to dispense, perhaps with a few judicious requests added in =)

 
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3 years ago  ::  Nov 05, 2010 - 5:58PM #12
Tektonik
Date Joined: Dec 3, 2005
Posts: 396
This build deserves to be on the front page more than half the crap that is up there.

Solid TempHP generation, a top-tier leader build for any party.
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3 years ago  ::  Nov 05, 2010 - 6:17PM #13
Dielzen
Date Joined: Jun 4, 2004
Posts: 1,505

Oct 27, 2010 -- 11:35AM, -Lumi- wrote:


I'd personally go Mantle of Impulsiveness for +Con power bonus to all ally damage at-will and pick Evade Attack at 6 to keep allies benefitting from the bonus until the second hit. The extra mobility helps tons to get flank, as well.


I would also make very sure that you somehow get Violent Upsurge at 17, that power is godlike.




Violent Upsurge doesn't really fit the character.  I acknowledge that it's a strong power, but I can't think of a situation offhand where I'd use it over our other At-Will options (in this build).

The Mantle is a decent option...since I'm giving allies a bunch of THP, they can afford to provoke some attacks, but I'm not a big fan of the "take damage to deal damage"..but, as I said, it's a decent alternative, I just wouldn't use it.  The teleport Utility won't have too much of an effect, however, as the mantle only applies to 5 range (as does my primary attack) and most of my THP stuff is going to go to people fighting the same target as me.  The only real use would be for someone way away intentionally provoking as they run away from something.
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3 years ago  ::  Nov 05, 2010 - 6:20PM #14
Dielzen
Date Joined: Jun 4, 2004
Posts: 1,505

Oct 27, 2010 -- 12:47PM, ManiiNames wrote:

One of the things I enjoy most about this build it is not dependent on items to function.  So many builds posted here are nonstarters for our ongoing campaign because loot comes from the GM, not from a store.  This one would run quite well with whatever the GM decided to dispense, perhaps with a few judicious requests added in =)

 




In all fairness, very few builds are item dependant, I just strip it down into a group of B+ picks and other picks.  The one exception would prolly be nova-focused strikers, who have a lot of triggered abilities.

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3 years ago  ::  Nov 05, 2010 - 7:27PM #15
concretebuddha
Date Joined: Apr 9, 2010
Posts: 814
This is a superleader, and my only comment is going to sound like a nitpick, but could you have found anything better than weapon focus?  I mean, it doesn't even apply to implement attacks any more, and you aren't really putting out a lot of multiattacks.
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3 years ago  ::  Nov 05, 2010 - 7:30PM #16
Dielzen
Date Joined: Jun 4, 2004
Posts: 1,505
The build has very little in the way of Implement attacks, you can argue that DPR isn't a leader's job, but beyond that it helps the build put out reasonable damage.  Especially in Epic when you're sucking it up with a 1W attack and can't use IAoP.
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3 years ago  ::  Nov 05, 2010 - 9:03PM #17
concretebuddha
Date Joined: Apr 9, 2010
Posts: 814
I'm not the type to say that leaders shouldn't DPR, because I think that's silly.

I guess what I'm saying is that when you get it at L6, if you are spamming one melee attack/round, then it's an increase of .5 DPR.  If you instead took toughness, you'd gain 5 hps, which might be more useful if you are sitting on the front lines wearing chain mail and using a light shield.  (Or skill power, or heck, a human racial feat.)

At epic, that's 1.5 DPR, and you have an entire slew of epic/paragon feats to choose from.  So the question is whether that minimal amount of DPR is worth losing a feat slot over.

You could even take AIP and use any sword you find.  Who knows, you could get really lucky and a radiant long sword might drop, and you get your item bonus to damage.

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3 years ago  ::  Nov 05, 2010 - 10:03PM #18
Dielzen
Date Joined: Jun 4, 2004
Posts: 1,505
Yea, AIP is a reasonable alternative, I shied away from it in a build that's trying to remain light on Uncommons, and Radiant would be the best choice (ugh for +4 items) if you want to add DPR.

As you can see, the build has plenty of free feat slots, too.

I hope to start playing this one soon, so I'll think about the AIP/Focus option as I level it up.
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3 years ago  ::  Nov 18, 2010 - 5:06PM #19
MC-DrowBane
Date Joined: Aug 10, 2010
Posts: 1,260

This build has been added to the Hall of Heroes.

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2 years ago  ::  Jan 18, 2011 - 6:53AM #20
Ender142
Date Joined: Jan 27, 2009
Posts: 72
Quick question about this build... I tried it up to level 3 on the online builder and when you get to the power selection for level 3, you have to choose to replace one of your Argent at wills, which I did, then I selected the same power again to keep it (like the build says).  However, you are not also able to choose a level 3 Bard encounter power, as shown in the build.

I am guessing that this build was originally done on the downloadable character builder.  Should you still be able to choose a level 3 encounter power for the Bard Hybrid, or not?
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