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Switch to Forum Live View Kill 'Em All: A Slayer's Guide
6 months ago  ::  Nov 29, 2012 - 5:34AM #671
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,659
Yeah, I was mistaking Storm of Blades for Hurricane.  My bad.

But definitely, Rain of Blows over Trip Up.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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6 months ago  ::  Nov 29, 2012 - 6:25AM #672
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Nov 29, 2012 -- 5:15AM, the_move wrote:

Nov 29, 2012 -- 5:09AM, Matyr wrote:


True, but this all assumes you aren't using your Boots to replace the MBA with a multi attack to double, tripple, or quadruple dip on the charge package. Warforged Juggernaut.  Charge -> Boots -> Hurricane of Blades -> AP (Get back Hurricane of Blades) -> Hurricane of Blades.  And you may have a move left and maybe a minor. 



What is the name of those boots? If you mean Boots of the Mighty Charge, I do not like them. Daily usage is too restricting. I prefer Clearing Cleats (for their property), Boots of Teleportation, or maybe Battlestrider Greaves/Boots of the Infinite Stride/Sandals of Avandra.




Yes I am talking about Boots of the Mighty Charge.  I realize they are a daily, but at the same time you charge and kill something.  Its as strong as using a daily attack power.  Then change your boots.  They are so cheap, really you should keep a smelly old pair strapped to your adventurer's Backpack at all times.

In other news, I realize my above sequence was incorrect.  My AP turn says you can recharge Hurricane of Blades on AP, but I know that isn't true.  So same thing with RoB in the mix instead of HoB. 

Currently working on making a Dex based defender.  Check it out here
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Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
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6 months ago  ::  Nov 29, 2012 - 9:19AM #673
TardisMaximus
Date Joined: May 12, 2011
Posts: 95
Sorry to be a noob, but what feat/item/PP/ED/etc are you guys using to recharge enounter powers on an AP?
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6 months ago  ::  Nov 29, 2012 - 11:01AM #674
rjsilverthorn
Date Joined: Feb 19, 2006
Posts: 1,447

Nov 29, 2012 -- 9:19AM, TardisMaximus wrote:

Sorry to be a noob, but what feat/item/PP/ED/etc are you guys using to recharge enounter powers on an AP?




Martial Mastery, epic tier feat that lets you regain the use of a martial encounter power when spending an AP for another action.

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6 months ago  ::  Nov 30, 2012 - 11:37AM #675
TardisMaximus
Date Joined: May 12, 2011
Posts: 95
Thanks!
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6 months ago  ::  Dec 07, 2012 - 1:24PM #676
DuskA1
Date Joined: Sep 1, 2011
Posts: 27
Nice guide for slayers you have here. I personally play during my encounter beta tests a party that includes a gnoll slayer named grizzle. He's a freakin beast capable at level 12 (or was it 16? cant remember) of pumping out well over 200 points of damage (by my calculations) if he gets lucky. Useally however he quite reliabley puts out 48-80 points of damage per round and is actually quite durable. He once took on two elites of his level almost by himself. Slayer is an awsome class if built right.
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6 months ago  ::  Dec 09, 2012 - 8:59AM #677
svendj
Date Joined: Apr 14, 2010
Posts: 2,051
I have a Lair Assault coming up, and I'm looking to bring a charging slayer. This Lair Assault (Temple of the Sky Gods) has one interesting detail, in that all PCs will be mounted. So Lances, Pack Outcast and Lancing Gloves will be awesome. 

Here's the build, did I miss some tricks to get the damage higher? Rules: level 7 character, one free lvl 8,7,6 item, and 1800 gp. Maximum of 2 consumables of level 7 or lower. 

Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Lair Assault striker, level 7
Human, Fighter (Slayer)
Slayer Weapon Specialization Option: Brutal Axe
Human Power Selection Option: Bonus At-Will Power
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Pack Outcast

FINAL ABILITY SCORES
STR 20, CON 10, DEX 17, INT 10, WIS 11, CHA 8

STARTING ABILITY SCORES
STR 17, CON 10, DEX 16, INT 10, WIS 11, CHA 8


AC: 21 Fort: 21 Ref: 17 Will: 14
HP: 71 Surges: 9 Surge Value: 17

TRAINED SKILLS
Athletics +13, Endurance +9, Heal +8, Intimidate +7

UNTRAINED SKILLS
Acrobatics +6, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +3, History +3, Insight +3, Nature +3, Perception +3, Religion +3, Stealth +6, Streetwise +2, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Pack Outcast Utility: Body of the Wolf
Multiple Class Attack: Power Strike
Fighter Utility: Berserker's Charge
Fighter Utility: Battle Wrath
Fighter Utility: Poised Assault
Fighter Attack 1: Knockdown Assault
Endurance Utility 2: Inspiring Fortitude
Endurance Utility 6: Third Wind

FEATS
Level 1: Power Attack
Level 1: Powerful Charge
Level 2: Spear Expertise
Level 4: Silvery Glow
Level 6: Surprising Charge

ITEMS
Vanguard Lance +2 x1
Horned Helm (heroic tier) x1
Lancing Gloves x1
Dwarven Scale Armor +1 x1
Bracers of Mighty Striking (heroic tier)
Impenetrable Barding (heroic tier)
Frozen Whetstone (heroic tier)
Stone of Shielding
====== End ======



 

Attack bonus on a charge: +19 vs AC. 
Damage on a charge: 3d10+1d8+1d6+24

A couple of points of interest:

- Frozen Whetstone enables Silvery Glow. 
- Impenetrable Warding is pretty much necessary since the mount CAN'T die.
- I took Knockdown Assault as a bonus at-will since I expect most enemies to be flying as well. 
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6 months ago  ::  Dec 09, 2012 - 2:16PM #678
masa
Date Joined: Oct 13, 2003
Posts: 130
attack for damage like Power Attack is normally a bad trade.
You probably want more then one Frozen Whetstone.
how do you get +19?
I get
3 ( 1/2 level) + 5 ( ability ) + 2 ( proficiency ) + 2 ( enhancement ) + 1 ( weapon talent ) + 1 ( charge ) + 2 ( power bonus ) + 2 ( ca ) = 18
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6 months ago  ::  Dec 09, 2012 - 2:27PM #679
svendj
Date Joined: Apr 14, 2010
Posts: 2,051
You missed Spear Expertise.
Lair Assault is just one encounter, so one whetstone should be enough.
What would you suggest instead of Power Attack? Preferably something that increases either accuracy or damage.
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6 months ago  ::  Dec 09, 2012 - 3:08PM #680
masa
Date Joined: Oct 13, 2003
Posts: 130
ah of course. I'd get Martial Cross-Training for Trip Up.
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