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Switch to Forum Live View Kill 'Em All: A Slayer's Guide
8 months ago  ::  Oct 07, 2012 - 11:57PM #661
Kees
Date Joined: Nov 18, 2011
Posts: 101
You might make the Pixie "Blue" instead of "Black". The "Streak of Light" feat in combination with the "Surprising charge" feat makes it double weapon damage on every charge. Imho it makes up for not having strenght bonus. 
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7 months ago  ::  Nov 02, 2012 - 6:00PM #662
syrazemyla
Date Joined: Oct 16, 2007
Posts: 92
The Lasher sample build should probably trade Light Blade Expertise for Flail Expertise at around the time it gets Lashing Flail, and could probably add Dragging Flail somewhere in there as well.  That gives it proning as well as sliding, which makes it harder for the enemy to do... well, pretty much anything.
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6 months ago  ::  Nov 28, 2012 - 10:00PM #663
the_move
Date Joined: Mar 17, 2010
Posts: 355
Imho rating Power Strike as simple black is a bit harsh. Ok, the power as it stand may not be that special, but by making certain choices it's value can at least get quite up.

For example a Slayer using a Gouge and having the Eternal Defender ED. That means that by lvl 27 Power Strike gives an additional 6D8 damage, which can be rerolled each on a 1, since those are weapon dices and the gouge has got the brutal 1 property. Because Power Strike can be used once each turn, that makes your OAs as well as any free action MBAs possibly granted by the Battle Cleric, Bard, Runepriest, Warlord, etc. in your group quite formidable (10D8+XX damage, each dice got brutal 1).

Further since the gouge counts as an Axe you get the ability to knock down enemies. If some more guys in your group use the Headman's Chop feat they might rejoice.

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6 months ago  ::  Nov 29, 2012 - 1:06AM #664
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
Power Strike (since I assume that's what you meant, given that Power Attack is terrible) is only black, because it's a source of extra damage, not extra attacks.  Extra attacks are where a Slayer can make their mark, due to their high static damage modifiers.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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6 months ago  ::  Nov 29, 2012 - 1:21AM #665
the_move
Date Joined: Mar 17, 2010
Posts: 355
Yeah, I meant Power Strike. Extra attacks are always better, absolutely. However I doubt that there are many possibilities to get any extra attacks on an OA or a free out-of-turn attack. I think that's where Power Strike comes into play pretty nicely. You can boost your out-of-turns.

I've built a human Slayer, who has 2 Power Strikes available along with Trip Up and barbarian's Hurricane of Blades power and behing a Sohei. So first round going in with a charge attack+Power Strike+Trip Up, then using action point for Hurrricane of Blades. If I recall right, Ring of Free Time can be used after a charge as well, so I am able to pull off the Sohei Flurry, too.

Now if the Rune Priest in my group uses Word of Healing Assault within the first round, I can do a MBA+Power Strike+ Trip up and get his CON mod for both MBA and Trip Up. Think that ain't too bad.
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6 months ago  ::  Nov 29, 2012 - 2:35AM #666
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
I suspect, depending on your accuracy, that you'd be better off with Rain of Blows rather than Hurricane of Blades.  The extra feat to get HoB is quite a big cost.

Power Strike is good, but it's almost exclusively just a boost to damage, which is never going to be rathed highly compared to extra taps.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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6 months ago  ::  Nov 29, 2012 - 4:10AM #667
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Nov 29, 2012 -- 2:35AM, thespaceinvader wrote:

I suspect, depending on your accuracy, that you'd be better off with Rain of Blows rather than Hurricane of Blades.  The extra feat to get HoB is quite a big cost.




This seems a bit off to me.  Yes Rain of Blows is excellent, but it in no way compares to Hurricane of Blades.

Now if your arguement was "maybe you should take RoB over Trip Up" I could get on board with that option but it is definately worth the feat to get Hurricane of Blades. 

Currently working on making a Dex based defender.  Check it out here
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Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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6 months ago  ::  Nov 29, 2012 - 4:58AM #668
the_move
Date Joined: Mar 17, 2010
Posts: 355

Nov 29, 2012 -- 2:35AM, thespaceinvader wrote:

I suspect, depending on your accuracy, that you'd be better off with Rain of Blows rather than Hurricane of Blades.  The extra feat to get HoB is quite a big cost.



I think you've mistaken Hurricane of Blades with Storm of Blades. Hurricane of Blades is not Storm of Blades. You get four attacks, no matter if you miss or hit. And each attack got 2[W]+XX. In case of Storm of Blades you are right, but I would not take this at 27/28 anyway when I can have Hurricane of Blades.

Hurricane of Blades and Rain of Blows also seems like a really good combo, though you need 2 rounds then to set all off and you can't begin with a charge, because you then make martial mastery worthless. The combo would then be move regularly and then use Rain of Blows+Action Point (Regain Rain of Blows)+Hurricane of Blades. Using either a stance or Sohei Flurry is then a matter of the situation maybe.

Imho Charge (including items like Badge of the Berserker and Horned Helm)+Power Strike+Trip up or even MBA+Power Strike+Trip Up > Rain of Blows. The Power Strike and 2x +10 Strength modifier do compensate the lack of a third attack imho.

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6 months ago  ::  Nov 29, 2012 - 5:09AM #669
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Nov 29, 2012 -- 4:58AM, the_move wrote:

Nov 29, 2012 -- 2:35AM, thespaceinvader wrote:

I suspect, depending on your accuracy, that you'd be better off with Rain of Blows rather than Hurricane of Blades.  The extra feat to get HoB is quite a big cost.



I think you've mistaken Hurricane of Blades with Storm of Blades. Hurricane of Blades is not Storm of Blades. You get four attacks, no matter if you miss or hit. And each attack got 2[W]+XX. In case of Storm of Blades you are right, but I would not take this at 27/28 when I can have Hurricane of Blades.

Hurricane of Blades and Rain of Blows also seems like a really good combo, though you need 2 rounds then to set all of and you can't begin with a charge, because you then make martial mastery worthless.

The combo would then be move regularly and then use Rain of Blows+Action Point (Regain Rain of Blows)+Hurricane of Blades. Using either a stance or Sohei Flurry is then a matter of the situation maybe.

Imho Charge (including items like Badge of the Berserker and Horned Helm) +Power Strike+Trip Up > Rain of Blows




True, but this all assumes you aren't using your Boots to replace the MBA with a multi attack to double, tripple, or quadruple dip on the charge package.

Warforged Juggernaut.  Charge -> Boots -> Hurricane of Blades -> AP (Get back Hurricane of Blades) -> Hurricane of Blades.  And you may have a move left and maybe a minor. 

Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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6 months ago  ::  Nov 29, 2012 - 5:15AM #670
the_move
Date Joined: Mar 17, 2010
Posts: 355

Nov 29, 2012 -- 5:09AM, Matyr wrote:


True, but this all assumes you aren't using your Boots to replace the MBA with a multi attack to double, tripple, or quadruple dip on the charge package. Warforged Juggernaut.  Charge -> Boots -> Hurricane of Blades -> AP (Get back Hurricane of Blades) -> Hurricane of Blades.  And you may have a move left and maybe a minor. 



What is the name of those boots? If you mean Boots of the Mighty Charge, I do not like them. Daily usage is too restricting. I prefer Clearing Cleats (for their property), Boots of Teleportation, or maybe Battlestrider Greaves/Boots of the Infinite Stride/Sandals of Avandra.

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