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3 years ago ::
Oct 29, 2010 - 2:19PM
#11
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Date Joined:
Oct 26, 2008
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here is the link to the map of the Peninsula: docs.google.com/leaf?id=0B9xLfWjEpGn4NTd...[edit] I fixed the link above. It should work now!
_________________________________________________________ Craedus - Gatherer of new GW locales for the GW Community Atlas
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3 years ago ::
Oct 29, 2010 - 2:57PM
#12
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Date Joined:
Aug 31, 2009
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the link puts me through to the sign in page ... do u have to be registered to use it?
GMT +10 (Aussie, Aussie, Aussie ....)
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3 years ago ::
Oct 31, 2010 - 7:15PM
#13
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Caedus,
In my Wayun campaign there is a trickle of lake-borne trade between NE Indiana and the U.P. of Michigan. You could introduce this at a late date in your campaign via plot hooks:
1a) The PCs have to camp out near the lakeshore during a storm. When the storm passes / sun rises, a large boat, damaged, is off shore. The sailors need to fix the boat and get a move on.
1b) A while back, there already was a boat. Now somebody is repairing a lighthouse to show the next boat where to stop. The repair crew may/may not want secrecy.
1c) While spying out something else, the PCs overhear that there are two groups far over the water that trade basic metals for made goods. A far-sighted man (or a crazy lunatic, depending on who you ask) could find a way to create a triangle trade route. (Cherries sound like a possible trade good.)
Best complements I have yet received: Spoiler:
Show
Making it up as I go along: {BRJN} If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream. In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to. {Lord_Karsus} You know, I like that better than the explanations for the Spellplague.
My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)
Prepped ahead of time: I started the thread "1001 Failed Interrogation Results" {ADHadh} These are all good and make sense! I just can't come up with something that's not covered here and is not completely ridiculous.
My characters: Spoiler:
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Active Characters: LFR Half-elf StarLock6 Gondolin Nightstar AoA Dwarf Guardian Druid6 Narvik from House Wavir
Character A-building: Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!) "Truenamer" - speaks Words of Creation
Concepts I'm kicking around: "Buggy" Wizard - insect flavor on everything Halfling Tempest Fighter - just because nobody else is doing it Shifter Beast-o-phile Druid - for PoL campaign
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3 years ago ::
Nov 09, 2010 - 6:58PM
#14
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Date Joined:
Oct 26, 2008
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Thanks for the plot hooks. They will come in handy when I get more of the Atlas for Wisconsin done!
_________________________________________________________ Craedus - Gatherer of new GW locales for the GW Community Atlas
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3 years ago ::
Nov 10, 2010 - 1:19PM
#15
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Date Joined:
Sep 15, 2005
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Wow - that is a lot of material. Did you ever read The Door Islands material for Gamma World 4th edition in Polyhedron?
Kerry
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2 years ago ::
Nov 21, 2010 - 4:48PM
#16
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Date Joined:
Oct 26, 2008
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No. Never knew there was other stuff out there. I'll have to track down a copy of Polyhedron and check it out!
_________________________________________________________ Craedus - Gatherer of new GW locales for the GW Community Atlas
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2 years ago ::
Nov 25, 2010 - 5:29AM
#17
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Date Joined:
Oct 24, 2001
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Excellent work!
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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