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Switch to Forum Live View GW Locale - The Peninsula
3 years ago  ::  Oct 29, 2010 - 2:19PM #11
Craedus
Date Joined: Oct 26, 2008
Posts: 55
here is the link to the map of the Peninsula:

docs.google.com/leaf?id=0B9xLfWjEpGn4NTd...



[edit] I fixed the link above.  It should work now!
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Craedus - Gatherer of new GW locales for the GW Community Atlas
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3 years ago  ::  Oct 29, 2010 - 2:57PM #12
Lawnikky
Date Joined: Aug 31, 2009
Posts: 153
the link puts me through to the sign in page ... do u have to be registered to use it?
GMT +10 (Aussie, Aussie, Aussie ....)
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3 years ago  ::  Oct 31, 2010 - 7:15PM #13
BRJN
Date Joined: Jun 7, 2001
Posts: 1,168
Caedus,

In my Wayun campaign there is a trickle of lake-borne trade between NE Indiana and the U.P. of Michigan.  You could introduce this at a late date in your campaign via plot hooks:

1a) The PCs have to camp out near the lakeshore during a storm.  When the storm passes / sun rises, a large boat, damaged, is off shore.  The sailors need to fix the boat and get a move on.

1b) A while back, there already was a boat.  Now somebody is repairing a lighthouse to show the next boat where to stop.  The repair crew may/may not want secrecy.

1c) While spying out something else, the PCs overhear that there are two groups far over the water that trade basic metals for made goods.  A far-sighted man (or a crazy lunatic, depending on who you ask) could find a way to create a triangle trade route.  (Cherries sound like a possible trade good.)
Best complements I have yet received:
Spoiler: Show

Making it up as I go along:
{BRJN}
     If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream.
     In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to.
{Lord_Karsus}
You know, I like that better than the explanations for the Spellplague.

My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)

Prepped ahead of time:
I started the thread "1001 Failed Interrogation Results"
{ADHadh}
These are all good and make sense!  I just can't come up with something that's not covered here and is not completely ridiculous.

My characters:
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Active Characters:
LFR Half-elf StarLock6     Gondolin Nightstar
AoA Dwarf Guardian Druid6     Narvik from House Wavir

Character A-building:
Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!)
"Truenamer" - speaks Words of Creation

Concepts I'm kicking around:
"Buggy" Wizard - insect flavor on everything
Halfling Tempest Fighter - just because nobody else is doing it
Shifter Beast-o-phile Druid - for PoL campaign
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3 years ago  ::  Nov 09, 2010 - 6:58PM #14
Craedus
Date Joined: Oct 26, 2008
Posts: 55
Thanks for the plot hooks.  They will come in handy when I get more of the Atlas for Wisconsin done!
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3 years ago  ::  Nov 10, 2010 - 1:19PM #15
KJordan
Date Joined: Sep 15, 2005
Posts: 173
Wow - that is a lot of material. Did you ever read The Door Islands material for Gamma World 4th edition in Polyhedron?

Kerry
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2 years ago  ::  Nov 21, 2010 - 4:48PM #16
Craedus
Date Joined: Oct 26, 2008
Posts: 55
No.  Never knew there was other stuff out there.  I'll have to track down a copy of Polyhedron and check it out!
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2 years ago  ::  Nov 25, 2010 - 5:29AM #17
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
Excellent work!
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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