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3 years ago  ::  Oct 20, 2010 - 1:06PM #1
socksieboy01
Date Joined: Mar 17, 2008
Posts: 190
I was wondering what everyone's thoughts were on the GW box set?

I like it, the rule book is nicely done; the game mechanics are simple and easy to understand (especially if you're familiar with 4EDnD); I like the fact that they gave you a booster pack - though maybe two would have been nicer; however,the character sheets should have been single sided and maybe a pad of them - you know like the old school pads that have that gummy rubber up top to make it easy to peel off, the second side could have been for notes or something; not for two characters on one sheet. Over all I think they could have spent a bit less on the packaging and a bit more on the contents.

What do you guys think?
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3 years ago  ::  Oct 20, 2010 - 1:40PM #2
LordDrake
Date Joined: Mar 18, 2001
Posts: 16
Ya, I don't like them messing around with the size of the product. They don't give you enough of the the character sheets, so your going to have to make copies. You have all that extra space on the copies and then a 8 1/2 x 11 sheet won't fit in the box. I wish they made the back of the two card types different colors so they would be easier to separate into each deck. I wish they made the Monster tokens like the PC's, so you can just flip them or to show when thier bloodied. There's not enough of the monsters, some of the gameday adventure asks for 5 of one type of monster and there's only 4.

Overall, I'm looking forward to giving it a try. Hopefully, they'll put the character sheet up as a PDF, or better yet redesign it so it doesn't waste so much space.
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3 years ago  ::  Oct 20, 2010 - 1:57PM #3
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
Character sheet is indeed up as a PDF, check the forum here (I don't have link atm).

I agree with the Alpha and Omega backs (heee) would make it easier and since they make two distinct decks, why give them the same back?

The box is crap, but overall the rest is cool.

The character sheet limit of 4 was stupid, especially since there are 2 per sheet (front and back). So you could have 8 characters, but only 4 players.
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3 years ago  ::  Oct 20, 2010 - 2:04PM #4
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,732

Oct 20, 2010 -- 1:06PM, socksieboy01 wrote:

I like it, the rule book is nicely done; the game mechanics are simple and easy to understand (especially if you're familiar with 4EDnD); I like the fact that they gave you a booster pack - though maybe two would have been nicer; however,the character sheets should have been single sided and maybe a pad of them - you know like the old school pads that have that gummy rubber up top to make it easy to peel off, the second side could have been for notes or something; not for two characters on one sheet. Over all I think they could have spent a bit less on the packaging and a bit more on the contents.

What do you guys think?


I definitely agree on the character sheets.  Maybe, these days, you're expected to print out character sheets?

The original Gamma World was a boxed set, of course.  wink.gif   This time around the box is a little inconvenient on two points.  1) it's wasteful packaging, being far, far larger than it needs to be (it's about 10.5x10.5x3") to hold one rather small book and a deck of cards.  2) at the same time, if it were just a /little/ longer along one dimension, you'd be able to put standard size sheets of paper - like, oh, the Game Day materials - in it, making use of some of that wasted space. 

I'm not liking the CCG aspect, myself, though I suppose it only becomes problematic if you have some players who want to delve into it heavily and others who don't want anything to do with it, at all.  Then, you have to try to reach some kind of consensus - or just make a decision as GM, how you want to run the game, and accept that you might dissapoint someone.

On the positive side, whether you use boosters or just the DM deck, the card mechanic lends itself to easy modification that you could use to customize the game to your DMing preferences.  For instance, if you want reduce the whackiness, you could inject some consistency by using Alpha player decks with just a few cards, and not having Alpha Flux (or at least, not having often), giving PCs a much more stable set of mutations, much like the older versions of the game.  Or, you could do away with random draws from the Omega decks, entirely, with the DM simply picking out cards and giving them as treasure.  You could also do things to make the game even more random - like collecting a bunch of boosters together into communal Alpha and Omega 'player decks,' or having 'sealed booster sessions' where everyone just buys a pack or two, and those become his player decks.

So, I quite like the idea of cards, just not the idea of selling them in blind/random boosters.  (Though, with the contents of all 120 cards already posted on-line, I guess I can't complain too loudly - I have the content, I didn't have to sort through boosters to get it.).

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3 years ago  ::  Oct 21, 2010 - 8:18AM #5
Wednesday_Boy
Date Joined: Oct 15, 2007
Posts: 38

While I like the game rules, I was very disappointed with the boxed set.  Price isn't something I harp about with RPGs but this time I thought GW was way overpriced for what you get.

My biggest qualm was the rulebook.  I hate paperback rulebooks for their poorer quality.  And compared to other WotC products you get a lot less content for a lot more cost.  It's about the same page size but half of the page count of Heroes of the Fallen Lands--which is $20 less.  (I understand that the GW boxed set includes the other stuff but putting them aside, it's a vast gap between the rulebooks themselves.)
 
The poster battlemaps, character sheets, and creature markers would have been great if they were free but don't seem to greatly enhance gameplay for whatever extra cost they pose.
 
And I like how the cards can be used in the game but I dislike that the boosters are randomized.  I would much rather have paid for full expansion card decks.

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3 years ago  ::  Oct 21, 2010 - 8:32AM #6
socksieboy01
Date Joined: Mar 17, 2008
Posts: 190

While I like the game rules, I was very disappointed with the boxed set.  Price isn't something I harp about with RPGs but this time I thought GW was way overpriced for what you get.




I agree to this. I usually don't harp on the price too much except lately for the minis...buts that's another topic at another time. GW was a bit overpriced; it seems they spent too much attention on presentation (i.e. the box) instead of it's contents, why was the box so thick? They could have packaged it in a box the size of the original 4e starter kit and make the box a bit mor sturdy.

My biggest qualm was the rulebook.  I hate paperback rulebooks for their poorer quality.  And compared to other WotC products you get a lot less content for a lot more cost.  It's about the same page size but halfof the page count of Heroes of the Fallen Lands--which is $20 less.  (I understand that the GW boxed set includes the other stuff but putting them aside, it's a vast gap between the rulebooks themselves.)




I actually thought for GW at least that the rule box was nicely done and the contents on how to play the game were superb and even funny in places; it didn't have that regimented feel to it like standard RPGs. I don't care for the digest size books either for DnD, but I do understand what they are doing for marketing as well as cutting costs for themselves. 
 

The poster battle maps, character sheets, and creature markers would have been great if they were free but don't seem to greatly enhance game play for whatever extra cost they pose.




I also don't believe that they cost reflects the contents either, if they were going to charge as much as they did, again I say they should have given us a pad of character sheets instead four (4) double sided ones....maybe they will surprise us all and add a GW option in the character builder and that's why they are taking so long to update the info for the Essentials line and Dark Sun stuff......naaaah.
 

And I like how the cards can be used in the game but I dislike that the boosters are randomized.  I would much rather have paid for full expansion card decks.




100% AGREE!

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3 years ago  ::  Oct 21, 2010 - 8:36AM #7
greyseer
Date Joined: Mar 26, 2010
Posts: 83

Oct 21, 2010 -- 8:18AM, Wednesday_Boy wrote:


While I like the game rules, I was very disappointed with the boxed set.  Price isn't something I harp about with RPGs but this time I thought GW was way overpriced for what you get.

My biggest qualm was the rulebook.  I hate paperback rulebooks for their poorer quality.  And compared to other WotC products you get a lot less content for a lot more cost.  It's about the same page size but half of the page count of Heroes of the Fallen Lands--which is $20 less.  (I understand that the GW boxed set includes the other stuff but putting them aside, it's a vast gap between the rulebooks themselves.)
 
The poster battlemaps, character sheets, and creature markers would have been great if they were free but don't seem to greatly enhance gameplay for whatever extra cost they pose.
 
And I like how the cards can be used in the game but I dislike that the boosters are randomized.  I would much rather have paid for full expansion card decks.




Knowing how the cards are prices at MSRP (.50/ea) the box itself is actually a good price.  You get 160 page book (savage worlds is $10 for the same page count), so I am guessing $10 there.  You get 80 cards so thats $40 at price.  Plus tokens and a Map $5 and a Free booster $4.  So you get almost $60 for $40.    But if we look at it from the cheaper angle.  Boosters can be found on the internet for $2.80/ea  which makes each card .33/ea.  So $10 book, $26 in GM deck, Map and token $5 and $2.80 for the free booster is just over $40, so I see it as a fair price even in the internet markdown stage.

Notice I didn't put the character sheets in the price as I see them as a waste of paper - horrible in design.

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3 years ago  ::  Oct 21, 2010 - 8:40AM #8
socksieboy01
Date Joined: Mar 17, 2008
Posts: 190


Knowing how the cards are prices at MSRP (.50/ea) the box itself is actually a good price.  You get 160 page book (savage worlds is $10 for the same page count), so I am guessing $10 there.  You get 80 cards so thats $40 at price.  Plus tokens and a Map $5 and a Free booster $4.  So you get almost $60 for $40.    But if we look at it from the cheaper angle.  Boosters can be found on the internet for $2.80/ea  which makes each card .33/ea.  So $10 book, $26 in GM deck, Map and token $5 and $2.80 for the free booster is just over $40, so I see it as a fair price even in the internet markdown stage.




I guess if you break it down that way, I suppose it makes sense...hey wait, to you work for WotC??? LOL

Notice I didn't put the character sheets in the price as I see them as a waste of paper - horrible in design.




Yup, yup!

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3 years ago  ::  Oct 21, 2010 - 8:43AM #9
greyseer
Date Joined: Mar 26, 2010
Posts: 83

Oct 21, 2010 -- 8:40AM, socksieboy01 wrote:


I guess if you break it down that way, I suppose it makes sense...hey wait, to you work for WotC??? LOL



Ahh, fortunately, no.

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3 years ago  ::  Oct 21, 2010 - 8:45AM #10
socksieboy01
Date Joined: Mar 17, 2008
Posts: 190
Too bad. I  (along with 1,000's of others) would love to work for them! If anythign to get paid to play DnD and receive those cool holiday employee mini's that sell for hundreds on ebay LOL.
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