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3 years ago ::
Oct 20, 2010 - 1:00PM
#1
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Date Joined:
Mar 17, 2008
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For the GW Game Day, there are two promo cards:
1/3 Power Mimic
and
3/3 Dehydrated Man
Does anybody have a clue or idea what 2/3 is or how it will be distributed?
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3 years ago ::
Oct 20, 2010 - 1:06PM
#2
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Date Joined:
Feb 18, 2002
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I read somewhere on this forum that it was an Alpha Mutation called Two-Headed (which is awesome)... not sure what it does (aside from the obvious).
Word was that it was an exclusive at some Con, and that it would be available at D&DXP. So... e-bay I guess.
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3 years ago ::
Oct 20, 2010 - 1:07PM
#3
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Date Joined:
Mar 17, 2008
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Cool, thanks for the "heads-up" lmao!
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3 years ago ::
Oct 20, 2010 - 2:08PM
#4
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Date Joined:
Aug 14, 2005
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Two Headed was confirmed to be the 2/3. According to the WotC post in the card list thread, it was given out at New York Comic Con.
Havent found any text for it yet.
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3 years ago ::
Oct 24, 2010 - 2:21PM
#5
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Two Headed was confirmed to be the 2/3. According to the WotC post in the card list thread, it was given out at New York Comic Con.
Havent found any text for it yet.
Would be nice if we could just get the text.
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2 years ago ::
Dec 18, 2010 - 4:26PM
#6
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Date Joined:
Aug 10, 2006
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Alpha - Bio - Two-Headed
You grow a second head that watches your back and keeps you from feeling lonely during those long nights.
BENEFIT: You gain a +4 power bonus to Will and don't grant combat advantage.
Overcharge: When you start your turn you can roll a d20. 10+ While this card is readied, you can take an extra standard action during each of your turns. 9 or less: you are dominated by your second head (save ends). While under this effect, your second head resents your allies and tries to attack them or humiliate them.
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2 years ago ::
Jan 11, 2011 - 1:42PM
#7
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Date Joined:
Aug 26, 2006
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Would there be anyone able to post Power Mimic and Dehydrated Man? I am gonna make my own powercards for the promo card cause i didnt start gamma world til xmas but not i love it.
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2 years ago ::
Jan 11, 2011 - 2:39PM
#8
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Date Joined:
Apr 17, 2008
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They're all in the card text compilation thread. It's linked in the sticky post.
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2 years ago ::
Jan 11, 2011 - 4:24PM
#9
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Date Joined:
Jun 15, 2004
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Would there be anyone able to post Power Mimic and Dehydrated Man?
From here:
1. Power Mimic (A; P; Dark) You copy someone else's mutation. Choose wisely! Minor Action; Close Burst 5; Target: One ally in burst with a readied Alpha Mutation.; Effect: Choose one Alpha Mutation the target has readied. You gain the Alpha Mutation's benefit until the end of your next turn, or you can use its power once before the end of your next turn. The target's Alpha Mutation is unaffected.; Overcharge: When you use this power, you can roll at d20.; 10+ You gain the Alpha Mutation's benefit until the end of the encounter instead, or you can use its power once before the end of the encounter.; 9 or less: A random enemy of the GM's choice gains the same benefit or power use as you from the chosen Alpha Mutation.
2. "Two-Headed". (A; P; Bio) You grow a second head that watches your back and keeps you from feeling lonely during those long nights. Benefit: You gain a +4 power bonus to Will and don't grant combat advantage. Overcharge: When you start your turn, you can roll a d20.; 10+: While this card is readied, you can take an extra standard action during each of your turns.; 9 or less: You are dominated by your second head (save ends). While under this effect, your second head resents your allies and tries to attack them or humiliate them.
3. Dehydrated Man (O; P; Ishtar) This jar of white powder is labeled "Powdered Scientist—just add water!" Special; Minor Action; Effect: You deploy the dehydrated man in an unoccupied square adjacent to you. It occupies 1 square. Enemies can't move through its space, but allies can. Whenever you take a move action, you can move the man 6 squares as a free action. The dehydrated man's defenses are all 20. If a single attack deals 20 or more damage to the man, it's destroyed. While the man is deployed, you gain a +5 power bonus on Conspiracy, Mechanics, and Science checks. At the end of the encounter, roll a d6. On a 1–3, the dehydrated man collapses into lifeless powder. On a 4–6, the man leaves to pursue its own goals
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2 years ago ::
Jan 13, 2011 - 9:36PM
#10
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Date Joined:
Jul 27, 2001
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Dammit. I was given nearmint copies of the Power Mimic and Dehydrated Man cards this week. Now my collector-instinct is kicking in and driving me to find a near mint copy of that Two-Headed card. There is currently ONE copy available on eBay. It is going for $62.00!
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