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3 years ago  ::  Oct 20, 2010 - 1:00PM #1
socksieboy01
Date Joined: Mar 17, 2008
Posts: 190

For the GW Game Day, there are two promo cards:

1/3 Power Mimic

and

3/3 Dehydrated Man

Does anybody have a clue or idea what 2/3 is or how it will be distributed?

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3 years ago  ::  Oct 20, 2010 - 1:06PM #2
WiltChamberlain
Date Joined: Feb 18, 2002
Posts: 59
I read somewhere on this forum that it was an Alpha Mutation called Two-Headed (which is awesome)... not sure what it does (aside from the obvious).

Word was that it was an exclusive at some Con, and that it would be available at D&DXP.  So... e-bay I guess.
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3 years ago  ::  Oct 20, 2010 - 1:07PM #3
socksieboy01
Date Joined: Mar 17, 2008
Posts: 190
Cool, thanks for the "heads-up" lmao!
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3 years ago  ::  Oct 20, 2010 - 2:08PM #4
Chandrak
  • Stampeding Hybrid
Date Joined: Aug 14, 2005
Posts: 862
Two Headed was confirmed to be the 2/3. According to the WotC post in the card list thread, it was given out at New York Comic Con.

Havent found any text for it yet.
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3 years ago  ::  Oct 24, 2010 - 2:21PM #5
mysticbelmont
Date Joined: Jun 8, 2008
Posts: 781

Oct 20, 2010 -- 2:08PM, Chandrak wrote:

Two Headed was confirmed to be the 2/3. According to the WotC post in the card list thread, it was given out at New York Comic Con.

Havent found any text for it yet.




Would be nice if we could just get the text.

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2 years ago  ::  Dec 18, 2010 - 4:26PM #6
quindia
Date Joined: Aug 10, 2006
Posts: 168

Alpha - Bio - Two-Headed

You grow a second head that watches your back and keeps you from feeling lonely during those long nights.

BENEFIT: You gain a +4 power bonus to Will and don't grant combat advantage.

Overcharge: When you start your turn you can roll a d20.
10+ While this card is readied, you can take an extra standard action during each of your turns.
9  or less: you are dominated by your second head (save ends). While under  this effect, your second head resents your allies and tries to attack  them or humiliate them.
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2 years ago  ::  Jan 11, 2011 - 1:42PM #7
BleuDarkHeart
Date Joined: Aug 26, 2006
Posts: 14
Would there be anyone able to post Power Mimic and Dehydrated Man?  I am gonna make my own powercards for the promo card cause i didnt start gamma world til xmas but not i love it.
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2 years ago  ::  Jan 11, 2011 - 2:39PM #8
Oraibi
Date Joined: Apr 17, 2008
Posts: 438
They're all in the card text compilation thread. It's linked in the sticky post.
Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
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2 years ago  ::  Jan 11, 2011 - 4:24PM #9
mvincent
Date Joined: Jun 15, 2004
Posts: 8,291

Jan 11, 2011 -- 1:42PM, BleuDarkHeart wrote:

Would there be anyone able to post Power Mimic and Dehydrated Man? 


From here:

1. Power Mimic (A; P; Dark) You copy someone else's mutation. Choose wisely! Minor  Action; Close Burst 5; Target: One ally in burst with a readied Alpha  Mutation.; Effect: Choose one Alpha Mutation the target has readied. You  gain the Alpha Mutation's benefit until the end of your next turn, or  you can use its power once before the end of your next turn. The  target's Alpha Mutation is unaffected.; Overcharge: When you use this  power, you can roll at d20.; 10+ You gain the Alpha Mutation's benefit  until the end of the encounter instead, or you can use its power once  before the end of the encounter.; 9 or less: A random enemy of the GM's  choice gains the same benefit or power use as you from the chosen Alpha  Mutation.

2. "Two-Headed". (A; P; Bio) You grow a second head that watches your back and keeps you from feeling lonely during those long nights.  Benefit:  You gain a +4 power bonus to Will and don't grant combat advantage.   Overcharge: When you start your turn, you can roll a d20.; 10+: While  this card is readied, you can take an extra standard action during each  of your turns.; 9 or less: You are dominated by your second head (save  ends). While under this effect, your second head resents your allies and  tries to attack them or humiliate them.

3. Dehydrated Man (O; P; Ishtar) This jar of white powder is labeled "Powdered Scientist—just add water!" Special;  Minor Action; Effect: You deploy the dehydrated man in an unoccupied  square adjacent to you. It occupies 1 square. Enemies can't move through  its space, but allies can. Whenever you take a move action, you can  move the man 6 squares as a free action. The dehydrated man's defenses  are all 20. If a single attack deals 20 or more damage to the man, it's  destroyed. While the man is deployed, you gain a +5 power bonus on  Conspiracy, Mechanics, and Science checks. At the end of the encounter,  roll a d6. On a 1–3, the dehydrated man collapses into lifeless powder.  On a 4–6, the man leaves to pursue its own goals

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2 years ago  ::  Jan 13, 2011 - 9:36PM #10
ChaoticGood
Date Joined: Jul 27, 2001
Posts: 332
Dammit. I was given nearmint copies of the Power Mimic and Dehydrated Man cards this week. Now my collector-instinct is kicking in and driving me to find a near mint copy of that Two-Headed card.

There is currently ONE copy available on eBay. It is going for $62.00! Cry
Encounters DM, Season 4 & Season 5 - Amorous Armadillo Game Shoppe - Oviedo, FL
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