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3 years ago  ::  Nov 01, 2010 - 10:53AM #81
Alberand
Date Joined: Sep 21, 2007
Posts: 8
Picked up my GW box set over the weekend and am hoping to have my first chance to run it tonight, but I was immediately dissatisfied with the provided character sheets. They are far too small, do not have nearly enough space for skills and gear, and the colors, well, eww! Foot in mouth  I really have to wonder if anyone at WotC actually tried playing a game with those things before they were approved and printed?

That being said, thank all of you for your efforts to provide a better solution!

AH_Anarchy's cards look freaking sweet, but it sounds like they don't do very well on inkjets, and I won't have time to get to a professional printer before game time. That being the case, I decided to try a combination of Oraibi's simple and elegant character sheets with Battles' origin half-sheets. It seems like those should cover everything the players need to know and track very well.

You guys are awesome, and I am looking foward to my first GW game much more now that I have some decent tools to make character management easier. Cool
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3 years ago  ::  Nov 02, 2010 - 12:49AM #82
PacificDnD
Date Joined: Jan 30, 2010
Posts: 14
Anarchy: Great work!  Those cards will speed up the process so much when creating characters instead of passing around the singular book to have people write things down... plus they look amazing and are in a farmiliar format.

Battles: The link you posted has been down all day.  Donno if its a permanent thing with Mediafire, but just wanted to give you a heads up.

Thanksto all the work that you guys have put in to make the game that much better for the rest of us!
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3 years ago  ::  Nov 02, 2010 - 7:48AM #83
hoofrog
Date Joined: Jun 7, 2010
Posts: 18
These sheets are absolutely invaluable.  Thanks a lot Anarchy and Battles I get the same issue as PacificDnD, not able to download as of yet.

I finally got around to rolling character with the kids and my nephew.  We have a Android Pyrokinetic, Empath Felinoid and an Empath Seismic.  I ended up Hypercognitive Human.
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3 years ago  ::  Nov 09, 2010 - 5:01PM #84
JohnLynch
Date Joined: Mar 26, 2008
Posts: 2,962

Oct 21, 2010 -- 3:33PM, battles14 wrote:

My Gamma World Origins Half-Sheets are finished and can be downloaded via the following link:

www.mediafire.com/?79zm3f307mq1ljv

Enjoy, and let me know what you think.


Is this the extent of the fluff for each origin? I was looking to create handouts for players (assuming my playtest of this on Saturday goes well) to give my players that has all the fluff they need (I was considering using Anarchy's cards so repeating the novice, utility and expert info wouldn't be necessary. Although if that's all the fluff available on each origin I may just hand those out to my players and e-mail them Anarchy's awesome cards).

Ideally my players will spend $0 on Gamma World (I'll be running DM decks only as a house-rule. Given some of the players I'll be playing with, building their own deck would only cause them to spend a lot of time pouring over all the options and trying to build the optimal and perfect deck. From what I've seen that would defeat the whole purpose of Gamma World. Character creation should take 10-15 mins MAX and if people are spending hours trying to build perfect decks, then that's a lot longer then the 10-15 mins). So if I can get all the rules into the players hands easily then that will make me very happy. I've been going through the excerpts and previews to jot down as many of the rules as I can find. My "Player's Guide to Gamma World" is currently 5 pages long. 1 cover page, 2 pages for setting fluff (with one of those pages being a "Map of the Known World") and then 2 pages of mechanics I've discovered so far.

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3 years ago  ::  Nov 09, 2010 - 6:59PM #85
battles14
  • Part of the SOLUTION
Date Joined: Feb 11, 2006
Posts: 539

Nov 9, 2010 -- 5:01PM, JohnLynch wrote:

Is this the extent of the fluff for each origin?


No. Most origins also have an "Appearance" entry that gives some hints as to what your character would look like. In the end, I had to leave them off to save space.

Gamma World Origins Half-Sheets:
Horizontal (FiFG)
Vertical (GW) FiFG coming soon
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3 years ago  ::  Nov 09, 2010 - 8:37PM #86
Serpine
Date Joined: Jul 7, 2008
Posts: 280

Nov 9, 2010 -- 6:59PM, battles14 wrote:

Most origins also have an "Appearance" entry that gives some hints as to what your character would look like. In the end, I had to leave them off to save space.


Good call: In a system where a Seismic/Yeti could very well end up being declared as "Bobo the Dancing Bear" any sort of set appearance entry is really kind of silly.

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3 years ago  ::  Nov 09, 2010 - 8:47PM #87
Oraibi
Date Joined: Apr 17, 2008
Posts: 438
... I played a Yeti / Gravity Controller named Bobo the Circus Bear. He juggled (ranged weapons), rolled around on a ball, wore a fez, and carried the door of his cage to hit people with.

He was an homage to Shelly Mazzanoble's Oso de la Fez.


Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
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3 years ago  ::  Nov 09, 2010 - 10:49PM #88
Chandrak
  • Stampeding Hybrid
Date Joined: Aug 14, 2005
Posts: 862

Nov 9, 2010 -- 5:01PM, JohnLynch wrote:

Is this the extent of the fluff for each origin? I was looking to create handouts for players (assuming my playtest of this on Saturday goes well) to give my players that has all the fluff they need (I was considering using Anarchy's cards so repeating the novice, utility and expert info wouldn't be necessary. Although if that's all the fluff available on each origin I may just hand those out to my players and e-mail them Anarchy's awesome cards).




If what you are asking is information on what each origin is about, looks like, or functions, then the answer is more or less "Yes, that is all." There IS an appearance entry, but all that really is is a general suggestion on what you probably look like. Gamma World is extremely fluff-light, and actively encourages players to make up things in terms of how their characters look and function.

As an example, to paraphrase a number of sidebars, origins like Rat Swarm could be interpreted in the following ways:

1. A swarm of tiny humanoid mutated rats, each armed with thier own armor/weapons.
2. A writhing mass of rodents crammed into a humanoid shape.
3. As #1, but could be say, cats, or birds, or anything else related to your other origin.
4. As #2, but again related to your other origin.

Thus, an Android Rat Swarm could be:
1. A swarm of robotic rats armed with micro lasers.
2. A mass of robot rats that transform Voltron-style into a single humanoid.
3. Replicators from Stargate, or something similar as a nanite.
4. A single giant robot rat that can fragment into smaller pieces.

Really, theres no need to include fluff for your players - let them make it up!

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3 years ago  ::  Nov 10, 2010 - 1:32AM #89
JohnLynch
Date Joined: Mar 26, 2008
Posts: 2,962

Nov 9, 2010 -- 10:49PM, Chandrak wrote:

If what you are asking is information on what each origin is about, looks like, or functions, then the answer is more or less "Yes, that is all." There IS an appearance entry, but all that really is is a general suggestion on what you probably look like. Gamma World is extremely fluff-light, and actively encourages players to make up things in terms of how their characters look and function.

As an example, to paraphrase a number of sidebars, origins like Rat Swarm could be interpreted in the following ways:

1. A swarm of tiny humanoid mutated rats, each armed with thier own armor/weapons.
2. A writhing mass of rodents crammed into a humanoid shape.
3. As #1, but could be say, cats, or birds, or anything else related to your other origin.
4. As #2, but again related to your other origin.

Thus, an Android Rat Swarm could be:
1. A swarm of robotic rats armed with micro lasers.
2. A mass of robot rats that transform Voltron-style into a single humanoid.
3. Replicators from Stargate, or something similar as a nanite.
4. A single giant robot rat that can fragment into smaller pieces.

Really, theres no need to include fluff for your players - let them make it up!


Thanks I've been talking to one of my players about the possibility of some Gamma World adventures (I want to play it myself first to see whether or not I like it, but based on what I've read I think its just the ticket for me). One of the things he mentioned was he didn't even know what some of the origins looked like. So I came looking for some more fluff for him, but I wanted to see if there was anything more then what the PDF had.

Thanks a lot to everyone for their hardwork here. Its certainly made my job easier

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3 years ago  ::  Nov 11, 2010 - 12:52AM #90
WiltChamberlain
Date Joined: Feb 18, 2002
Posts: 59

Oct 24, 2010 -- 1:23PM, CrazyKobold wrote:

Has anybody thought to do critical hit cards?




I think this is a good idea.  It would be great if someone made them.  I lack the skills or I'd do it myself.

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