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Switch to Forum Live View Custom Origins Compilation
2 years ago  ::  Jun 20, 2011 - 9:41PM #291
GlimmTheGnome
Date Joined: Oct 19, 2007
Posts: 138
Thanks, the utility block being structured as an attack was an accident on my part, but it should still be enough to serve as a basis for the formatting.

To get a radiation symbol rather than the "+", you'd just need to find a font with the symbol in it then use that in place of the "+".
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2 years ago  ::  Jun 22, 2011 - 7:39AM #292
battlemaster95
Date Joined: Sep 30, 2009
Posts: 85

Jun 20, 2011 -- 9:41PM, GlimmTheGnome wrote:

Thanks, the utility block being structured as an attack was an accident on my part, but it should still be enough to serve as a basis for the formatting.

To get a radiation symbol rather than the "+", you'd just need to find a font with the symbol in it then use that in place of the "+".


the radiation symbol is included in MS word. you have to open the insert symbol menu. it should be there somewhere.

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2 years ago  ::  Jun 22, 2011 - 8:43AM #293
battlemaster95
Date Joined: Sep 30, 2009
Posts: 85

a single origin, made for fun. +5 xp if you know where its from.

Spoiler
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Deadman



You see, there's no escaping reality... or Deadman Wonderland


The Nameless Worm has permeated your body, giving you to power to control a Branch of Sin. This power will help you survive, but won’t protect you from the madness.


Appearance:  you look normal. This belies your true abilities, which make themselves apparent when you activate your branch of sin, weapons formed from your own blood.


Deadman Traits


Mutant Type:  Constitution; Bio; +2 to Bio overcharge.


Skill Bonus (Level 1):  Gain a +4 bonus to Conspiracy checks.


Carnival Corpse Training (Level 1):  Gain a +2 bonus to all defenses.


Sacrifice of Sin (Level 1):  Each time you use a Deadman power, you lose 1 hit point.


Deadman Critical (Level 2 or 6):  When you score a critical hit, the attack deals 1d10 extra damage and you gain 10 temporary hit points.


Deadman Powers


Ganta gun


Deadman Novice


It’s a stupid name,   but it sure packs a hell of a punch.


At-Will >   Bio


Standard Action


Range 10


Target:  one creature


Attack:  Constitution + your level + weapon accuracy   vs. Reflex


Hit:  1d12 + constitution + twice your level physical   damage.


 


Armor of Blood


Deadman Utility


You manipulate your   Branch of Sin into an armor of sorts, protecting yourself from all but the   strongest attacks.


Encounter >   Bio


Minor Action


Personal


Effect:  You gain a +4 bonus to AC until the end of   your next turn.


                        Sustain Minor: The   bonus persists.


 


Invisible Black


Deadman   Expert


This branch of sin   manifests into a blade faster than the speed of sound,


Encounter >   Bio


Standard Action


Melee 2


Target:  One creature stupid enough to pick a fight   with you


Attack:  Constitution + twice your level + 4 vs. AC


Hit:  3d12 + constitution + your level. This attack   ignores any resistances possessed by the target.


Effect: until   the end of the encounter you can use Invisible   Black as a Heavy one handed melee weapon; str/con; +4 accuracy; 1d12   damage.





[battlemaster95] – [June 22, 2011]


Gamma WorldTM is property of Wizards of the Coast


Deadman Wonderland is property of Kadokawa Shoten


Put Your Script,HTML code and text here


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2 years ago  ::  Jun 23, 2011 - 8:08AM #294
battlemaster95
Date Joined: Sep 30, 2009
Posts: 85
a link for the PDF virsion of the Deadman origin: LINK
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2 years ago  ::  Aug 18, 2011 - 4:36PM #295
battlemaster95
Date Joined: Sep 30, 2009
Posts: 85
here are a set of twenty origins. i think i went a bit on the damage heavy side so please P.E.A.C.H. if you want to.

www.4shared.com/document/y4f1F33S/gamma_...
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2 years ago  ::  Dec 17, 2011 - 9:01PM #296
tbok1992
Date Joined: May 4, 2011
Posts: 208
Hey, does anybody think that a Fist of the North Star/Riki-Oh/Dragonball inspired Martial Artist Origin (using psychic powers to enhance said Martial arts) would be a good idea? Because I think I might wanna make one.
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2 years ago  ::  Dec 17, 2011 - 9:03PM #297
The_Ubbergeek
Date Joined: Jan 28, 2004
Posts: 5,536

Dec 17, 2011 -- 9:01PM, tbok1992 wrote:

Hey, does anybody think that a Fist of the North Star/Riki-Oh/Dragonball inspired Martial Artist Origin (using psychic powers to enhance said Martial arts) would be a good idea? Because I think I might wanna make one.


Being such an ubernerd, *I* would surely pull that one day... 

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1 year ago  ::  Jan 20, 2012 - 8:50AM #298
Atombomb
Date Joined: Mar 25, 2010
Posts: 26
I am so excited I came across this forum!
I am getting readyt o start my own Gamma World Campaign and find this information extremely valuable! Laughing
 
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1 year ago  ::  Jan 24, 2012 - 2:31PM #299
Chandrak
  • Stampeding Hybrid
Date Joined: Aug 14, 2005
Posts: 862
Glad you like it The pdf is a bit outdated, as I havent worked on it for some time due to not having a current D&D group (sadly , it went the way of all groups. .. peoples jobs got in the way awhile). But theres been quite a few posts of content here since I last updated the overall pdf, so feel free to look around
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1 year ago  ::  Feb 14, 2012 - 2:23AM #300
DanteFaustus
Date Joined: Feb 14, 2012
Posts: 1
Hey Chandrak, some folks have posted some good Ideas for origins that seem like they should make it into the next Pdf (vol 4). Battlemaster has some good ideas as well as the guy (i cant remember his name right now who did spiked, armored, centaur, quadriped, ect. Everyone should take some time to look at them and then try to give back any possitive feedback. I am more than willing to help out with some of the grind work and have already put together some ordered files of origins collected from folks around. Also I am willing to help out with geting the professions origins up and running. Let me know. Also anyone looking for game in the Seattle area (or online) with a srtong focus on homebrew ideas and mechanics? (wrong thread I know....)
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