|
2 years ago ::
Jun 20, 2011 - 9:41PM
#291
|
Date Joined:
Oct 19, 2007
|
Thanks, the utility block being structured as an attack was an accident on my part, but it should still be enough to serve as a basis for the formatting.
To get a radiation symbol rather than the "+", you'd just need to find a font with the symbol in it then use that in place of the "+".
|
|
|
|
2 years ago ::
Jun 22, 2011 - 7:39AM
#292
|
Date Joined:
Sep 30, 2009
|
Thanks, the utility block being structured as an attack was an accident on my part, but it should still be enough to serve as a basis for the formatting.
To get a radiation symbol rather than the "+", you'd just need to find a font with the symbol in it then use that in place of the "+".
the radiation symbol is included in MS word. you have to open the insert symbol menu. it should be there somewhere.
|
|
|
|
2 years ago ::
Jun 22, 2011 - 8:43AM
#293
|
Date Joined:
Sep 30, 2009
|
a single origin, made for fun. +5 xp if you know where its from.
Spoiler: ..."if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Close'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Open'; }" type="button" />
Deadman
You see, there's no escaping reality... or Deadman Wonderland The Nameless Worm has permeated your body, giving you to power to control a Branch of Sin. This power will help you survive, but won’t protect you from the madness. Appearance: you look normal. This belies your true abilities, which make themselves apparent when you activate your branch of sin, weapons formed from your own blood. Deadman TraitsMutant Type: Constitution; Bio; +2 to Bio overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Conspiracy checks. Carnival Corpse Training (Level 1): Gain a +2 bonus to all defenses. Sacrifice of Sin (Level 1): Each time you use a Deadman power, you lose 1 hit point. Deadman Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage and you gain 10 temporary hit points. Deadman Powers
Ganta gun
|
Deadman Novice
|
It’s a stupid name, but it sure packs a hell of a punch.
|
At-Will > Bio
|
Standard Action
|
Range 10
|
Target: one creature
|
Attack: Constitution + your level + weapon accuracy vs. Reflex
|
Hit: 1d12 + constitution + twice your level physical damage.
|
|
|
|
|
Armor of Blood
|
Deadman Utility
|
You manipulate your Branch of Sin into an armor of sorts, protecting yourself from all but the strongest attacks.
|
Encounter > Bio
|
Minor Action
|
Personal
|
Effect: You gain a +4 bonus to AC until the end of your next turn.
|
Sustain Minor: The bonus persists.
|
|
|
|
|
Invisible Black
|
Deadman Expert
|
This branch of sin manifests into a blade faster than the speed of sound,
|
Encounter > Bio
|
Standard Action
|
Melee 2
|
Target: One creature stupid enough to pick a fight with you
|
Attack: Constitution + twice your level + 4 vs. AC
|
Hit: 3d12 + constitution + your level. This attack ignores any resistances possessed by the target.
|
Effect: until the end of the encounter you can use Invisible Black as a Heavy one handed melee weapon; str/con; +4 accuracy; 1d12 damage.
|
|
|
|
|
[battlemaster95] – [June 22, 2011] Gamma WorldTM is property of Wizards of the Coast Deadman Wonderland is property of Kadokawa Shoten Put Your Script,HTML code and text here
|
|
|
|
2 years ago ::
Jun 23, 2011 - 8:08AM
#294
|
Date Joined:
Sep 30, 2009
|
a link for the PDF virsion of the Deadman origin: LINK
|
|
|
|
2 years ago ::
Aug 18, 2011 - 4:36PM
#295
|
Date Joined:
Sep 30, 2009
|
here are a set of twenty origins. i think i went a bit on the damage heavy side so please P.E.A.C.H. if you want to. www.4shared.com/document/y4f1F33S/gamma_...
|
|
|
|
1 year ago ::
Dec 17, 2011 - 9:01PM
#296
|
|
|
Hey, does anybody think that a Fist of the North Star/Riki-Oh/Dragonball inspired Martial Artist Origin (using psychic powers to enhance said Martial arts) would be a good idea? Because I think I might wanna make one.
|
|
|
|
1 year ago ::
Dec 17, 2011 - 9:03PM
#297
|
Date Joined:
Jan 28, 2004
|
Hey, does anybody think that a Fist of the North Star/Riki-Oh/Dragonball inspired Martial Artist Origin (using psychic powers to enhance said Martial arts) would be a good idea? Because I think I might wanna make one.
Being such an ubernerd, *I* would surely pull that one day...
|
|
|
|
1 year ago ::
Jan 20, 2012 - 8:50AM
#298
|
Date Joined:
Mar 25, 2010
|
I am so excited I came across this forum! I am getting readyt o start my own Gamma World Campaign and find this information extremely valuable!
|
|
|
|
1 year ago ::
Jan 24, 2012 - 2:31PM
#299
|
Date Joined:
Aug 14, 2005
|
Glad you like it  The pdf is a bit outdated, as I havent worked on it for some time due to not having a current D&D group (sadly , it went the way of all groups. .. peoples jobs got in the way awhile). But theres been quite a few posts of content here since I last updated the overall pdf, so feel free to look around
|
|
|
|
1 year ago ::
Feb 14, 2012 - 2:23AM
#300
|
Date Joined:
Feb 14, 2012
|
Hey Chandrak, some folks have posted some good Ideas for origins that seem like they should make it into the next Pdf (vol 4). Battlemaster has some good ideas as well as the guy (i cant remember his name right now who did spiked, armored, centaur, quadriped, ect. Everyone should take some time to look at them and then try to give back any possitive feedback. I am more than willing to help out with some of the grind work and have already put together some ordered files of origins collected from folks around. Also I am willing to help out with geting the professions origins up and running. Let me know. Also anyone looking for game in the Seattle area (or online) with a srtong focus on homebrew ideas and mechanics? (wrong thread I know....)
|
|
|