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3 years ago  ::  Nov 11, 2010 - 10:33AM #41
TrojanRat
Date Joined: Aug 10, 2010
Posts: 13

Oct 22, 2010 -- 7:04AM, airtask wrote:

Oct 18, 2010 -- 2:03PM, Puckish wrote:

I've created a web-based Gamma World Character Generator.  It handles everything except for telling you your starting abilities or giving the option of trading in the Explorer's Kit for an additional gear roll.

You can use it at html5.holycow.com/gammaworld/ -- just click "Generate Character"!  If you don't like your character you can press it again.  




Thanks for providing this. I think there is a bug though. I just got this character. I'd expect Will to be a lot higher with a 20 charisma.

Mind Breaker / Empath


STR:8
CON:7
INT:13
DEX:5
WIS:7
CHA:20

Hit Points: 19
+2 to Psi overcharge.

Note: Engineered Humans get +2 to all overcharge but they are Secondary origins while the rules say only your Primary affects your overcharge bonus. Checking out what to do so for now I've left it off.


Fortitude: 10     Reflex: 12     Will:13
 




There's a few other bugs in there too I think.

I recently used the program to pregen several characters for a one off I'll be running soon.  On a couple of characters that got 8s and 9s for Intelligence, the math didn't work out right for their Intelligence based skills. 

For Example:

Speedster / Empath
STR: 15
CON: 15
INT: 9
DEX: 18
WIS: 4
CHA: 16


Hit Points: 27
+2 to Psi overcharge.


Fortitude: 13     Reflex: 17     Will:14
Skills


Acrobatics: 9
Athletics: 3
Conspiracy: 1
Insight: 2
Interaction: 4
Mechanics: 1
Nature: 2
Perception: -2
Science: 1
Stealth: 5

Int 9 should give a -1 mod.  So this character's Conspiracy, Mechanics, and Science skills should all be 0 since it didn't get any skill training in those (-1+0+1=0).

Still, love the program. 

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3 years ago  ::  Nov 15, 2010 - 12:22PM #42
chaosfang
Date Joined: May 1, 2009
Posts: 4,877

gw4echargenerator.zzl.org/char_edit.php


I didn't know Puckish made a character generator at the time, but anyway I already mentioned in "To those who've run it..." that this is own little pet project for Gamma World.


The typical formula for positive numbers would be (X - 10)/2 rounded down.  At negative numbers though, this sometimes would turn -1/2 = -0.5 = 0, which would make Conspiracy, Mechanics and Science 0 (stat) + 0 (training) + 1 (level) = 1.  The solution I found out was to make an IF statement, to round up instead of round down when the numbers are negative.


[It's a bug with regards to how fractions and rounding down interact, especially when compared against the Gamma World / D&D mechanics on negative numbers.]

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3 years ago  ::  Nov 15, 2010 - 12:55PM #43
gribble
Date Joined: Dec 7, 2003
Posts: 200

Nov 15, 2010 -- 12:22PM, chaosfang wrote:

The typical formula for positive numbers would be (X - 10)/2 rounded down.  At negative numbers though, this sometimes would turn -1/2 = -0.5 = 0, which would make Conspiracy, Mechanics and Science 0 (stat) + 0 (training) + 1 (level) = 1.  The solution I found out was to make an IF statement, to round up instead of round down when the numbers are negative.



An easier solution is [score] / 2 - 5, using integer division. (i.e.: drop fractions without rounding). That way you don't need the if statement.

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2 years ago  ::  Nov 29, 2010 - 2:23PM #44
Puckish
Date Joined: Oct 18, 2009
Posts: 4
I fixed a few bugs in the Character Generator ( http://html5.holycow.com/gammaworld/ ).  I do know there was a problem with Will Defense generation when Charisma was higher than Wisdom and that should be fixed now.
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