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3 years ago ::
Oct 18, 2010 - 2:26PM
#11
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I've created a web-based Gamma World Character Generator. It handles everything except for telling you your starting abilities or giving the option of trading in the Explorer's Kit for an additional gear roll.
You can use it at html5.holycow.com/gammaworld/ -- just click "Generate Character"! If you don't like your character you can press it again. 
I like it! This is what I want for a Gamma World character generator; Press a button and a character pops out.
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3 years ago ::
Oct 18, 2010 - 3:03PM
#12
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Date Joined:
Oct 17, 2010
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I've created a web-based Gamma World Character Generator. It handles everything except for telling you your starting abilities or giving the option of trading in the Explorer's Kit for an additional gear roll.
You can use it at html5.holycow.com/gammaworld/ -- just click "Generate Character"! If you don't like your character you can press it again. 
One thing I like is that you can easily copy and paste the character to notepad or something, but you can't bookmark it, to save your character but that way you don't have to wait for the page to reload every time you press generate character.
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3 years ago ::
Oct 18, 2010 - 3:48PM
#13
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Date Joined:
Oct 18, 2009
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I've created a web-based Gamma World Character Generator. It handles everything except for telling you your starting abilities or giving the option of trading in the Explorer's Kit for an additional gear roll.
You can use it at html5.holycow.com/gammaworld/ -- just click "Generate Character"! If you don't like your character you can press it again. 
One thing I like is that you can easily copy and paste the character to notepad or something, but you can't bookmark it, to save your character but that way you don't have to wait for the page to reload every time you press generate character.
That's a feature I'd like to add, though it's pretty advanced. I'm far from a Javascript expert. In fact I created this using Javascript as a way to work on my flagging skills.
I'll add it to the "To Do" list though. I think once I create a proper "character sheet" for the data to fit into I can add code in to remember what that data is. Right now it just generates and spits it out all at once.
I'll be sure to have a "text only" output option even with a character sheet layout.
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3 years ago ::
Oct 18, 2010 - 4:09PM
#14
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Date Joined:
Jun 14, 2008
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Interesting... I like the web page version.
I spent a good 2 hours with kids trying to make characters, so I want a faster technique.
I've started making a character generator (spreadsheet) that you enter the dice rolls and it will present you with a completed character, right down to, basic attacks, leveling, and powers. Almost as fast as just plain rolling the dice, and complete to level 10.
You have to admit that Gamma World is easy...
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3 years ago ::
Oct 18, 2010 - 4:40PM
#15
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Date Joined:
Aug 28, 2009
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Puckish, your web generator is great. Sure, it would be even more awesome if it included things like powers and weapon stats. But it's still pretty good.
You win the Internet for a day.
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
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3 years ago ::
Oct 18, 2010 - 8:28PM
#16
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Date Joined:
Jun 16, 2008
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It would be awesome if you could export the results to some type of delimited file such as CSV, tab, or pipe...Then I could just load the junk into Inkscape and fill out a character sheet. I was thinking about putting together a bunch of pregen characters for game day, just in case, this does it well.
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3 years ago ::
Oct 18, 2010 - 8:31PM
#17
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Good job on the character builder.
Really, I mean it.
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3 years ago ::
Oct 18, 2010 - 9:49PM
#18
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Date Joined:
Aug 31, 2010
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One thing I like is that you can easily copy and paste the character to notepad or something, but you can't bookmark it, to save your character but that way you don't have to wait for the page to reload every time you press generate character.
That's a feature I'd like to add, though it's pretty advanced. I'm far from a Javascript expert. In fact I created this using Javascript as a way to work on my flagging skills.
OK, I don't know if you can do this in JS, but I could do it in PHP.
Initialize your random function with a seed. Most of the time this defaults to system time or somesuch.
IF there is a "seed" variable in the url, like holycowcom/gammaworld/?seed=123456 Then initialize the random with that seed. ELSE Use a random seed, and save that seed to a variable.
At the bottom of the page, output "Save this link to recover your character!" with the link, and the ?seed=123456 appended.
Now if someone pastes in that URL, the JS will seed the random with the same randseed, and thus should produce the exact same results!
This has the advantage that it can "save" infinite characters, but requires no actual storage on your end, since what it's doing is actually "rerolling" them from scratch, just with the same rolls.
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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3 years ago ::
Oct 18, 2010 - 11:54PM
#19
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Date Joined:
Jun 23, 2008
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I've started making a character generator (spreadsheet) that you enter the dice rolls and it will present you with a completed character, right down to, basic attacks, leveling, and powers. Almost as fast as just plain rolling the dice, and complete to level 10.
While I"m sure you'll beat me to it, I'm working on a spreadsheet to do this as well. Since all my players have laptops, it would definitely speed up new character generation.
Look forward to seeing what you come up with though as my sheets are very much function over form. Artistic design is defintely not my strong point. 
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3 years ago ::
Oct 19, 2010 - 2:43AM
#20
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Date Joined:
Oct 14, 2006
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I'd love to have one also. I did character generation with some friends and 2 of the old school gamers were so put off by it they got up and left the game in the middle of playing, ruining it for everyone else. They were convinced the 4e rules were uber complicated and overly laden with minutiae. I tried everything to explain how simple it really is but to no avail. My other players that had played 4e before loved it.
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