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Dungeons & Dra.. Gamma World Can someone explain why the Plant origin is not...
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Switch to Forum Live View Can someone explain why the Plant origin is not the worst
3 years ago  ::  Oct 16, 2010 - 4:08PM #11
rampant
Date Joined: Oct 26, 2004
Posts: 7,995
Leaf me alone.
Time to Leaf.
Putting Down Roots.
My Bark is worse than your bite.

There is one major down side to being a plant beyond fire vulnerability however.

 The vast majority of species consider you edible.
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3 years ago  ::  Oct 16, 2010 - 4:15PM #12
Palmerkun
Date Joined: Aug 31, 2010
Posts: 705
What if your plant is also Android or Seismic?
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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3 years ago  ::  Oct 16, 2010 - 4:22PM #13
TrojanRat
Date Joined: Aug 10, 2010
Posts: 13

Oct 16, 2010 -- 4:15PM, Palmerkun wrote:

What if your plant is also Android or Seismic?




Exactly.

Plant, by itself, may not be so hot.  That's why there's a second origin, which may make a part Plant character workable or maybe even really awesome.

Personally, I'd feel sorry for for any character that has both of its' origins come from the following list:  Empath, Hawkoid , Hypercognitive.

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3 years ago  ::  Oct 16, 2010 - 4:33PM #14
rampant
Date Joined: Oct 26, 2004
Posts: 7,995
Those would be the wis-cha origins with no at-wills? Correct?

Yeah I can see those being problematic. 
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3 years ago  ::  Oct 16, 2010 - 4:47PM #15
TrojanRat
Date Joined: Aug 10, 2010
Posts: 13
Indeed.

Without getting lucky on at least one of your other ability scores during character generation, combat at first level will look something like this.

Round 1:  Novice power 1
Round 2:  Novice power 2
Round 3:  Alpha Mutation
Round 4:  Omega Tech
Round 5+:  ... Frak.
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3 years ago  ::  Oct 16, 2010 - 4:50PM #16
rpgadamd
Date Joined: Apr 17, 2008
Posts: 13

Oct 16, 2010 -- 4:33PM, rampant wrote:

Those would be the wis-cha origins with no at-wills? Correct?

Yeah I can see those being problematic. 


Personally I am rooting for Pyrokinetic Plant.

Vulnerable 5 but with resist 10 fire. I'd be the burning bush in a constant quest for my Moses!

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3 years ago  ::  Oct 17, 2010 - 6:58AM #17
Oraibi
Date Joined: Apr 17, 2008
Posts: 438

Oct 16, 2010 -- 4:50PM, rpgadamd wrote:

Personally I am rooting for Pyrokinetic Plant.

Vulnerable 5 but with resist 10 fire. I'd be the burning bush in a constant quest for my Moses!



Yeah, Billdownawell has already played "Dave the Burning Bush" in one of our games here.

He gets a lot of plants -- Dave the Cactus, Dave the Tree, Dave the Animatronic Daisy...

Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
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3 years ago  ::  Oct 17, 2010 - 8:34PM #18
kalfalnal
Date Joined: Sep 10, 2008
Posts: 95
I just ran the first two encounters in the rulebook for three of my friends. They were a psychic cat a giant cockroach (who used part of his keel boat for a shield and the mast as a heavy weapon) and an electrickinetic plant (with a giant boombox for a melee weapon)! 

Great times were had. 
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Oct 12, 2010 -- 4:44PM, skiman84 wrote:

I am running a campaign that involves a BBEG whose soul was trapped in a gemstone (Trap the Soul Spell). The spell itself has a duration that is either permanent or lasts until the gem is broken, thus freeing the trapped creature. Problem is, the DM guide and Players Manual (both 3.5 ed) have stats for all sorts of items, just not gemstones. Can anyone help me out with the hardness and hitpoints of gemstones? Oh and the gems can be virtually any type (the stone has to be worth at least 10,000 gp because the soul encased in the gem has 10 HD). Thanks in advance.



Oct 13, 2010 -- 10:07AM, TheApokalypseShovel wrote:

I agree with BlueBlazer. In this case the gem should have a hardness of PLOT and PLOT hp.

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