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3 years ago ::
Oct 14, 2010 - 12:51PM
#1
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Date Joined:
Apr 17, 2008
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So if you need some more creatures to fight, just pull out your Monster Manual(s) from 4e D&D and go to town. Here's some that look like they'd work well, from looking through Monster Manual (1). Remember to make appropriate conversions, e.g. untyped damage becomes physical damage and so on.
Level 1
Fire Beetle Cavern Choker Spiretop Drake Stirge
Level 2
Needlefang Drake Swarm Kruthik Hatchling (minion) Kruthik Young Zombie (reflavored as victims of a contagious disease, not true undead)
Level 3
Doppleganger Sneak Spitting Drake Iron Defender (reflavored as a guardian robot dog) Ochre Jelly (elite) Zombie Rotter (reflavored as victims of a contagious disease, not true undead)
Level 4
Kruthik Adult Warforged Soldier (reflavored as android)
Level 5
Fire Bat (could change the damage type to radiation for a Rad Bat) Tangler Beetle Rage Drake (these make nice mounts) Gelatinous Cube (elite) Vine Horror
Level 6
Harpy Iron Cobra (reflavored as a guardian robot snake) Kruthik Hive Lord (elite) Warforged Captain (reflavored as android)
Level 7
Macetail Behemoth (yay dinosaur!) Carrion Crawler Grell Grick Hell Hound (change fire to radiation and you've got a Rad Hound) Cacklefiend Hyena Otyugh Dire Stirge Vine Horror Spellfiend
Level 8
Doppleganger Assassin Foulspawn Grue Foulspawn Mangler
Level 9
Bloodspike Behemoth (yay dinosaur!) Bulette (elite; basically a bigger sep) Destrachan Displacer Beast (as seen on page 33!) Foulspawn Berserker Gargoyle Grick Alpha (elite) Shambling Mound Flame Snake Troll (reflavored as some unstoppable mutant thing)
Level 10
Berbalang (solo) Chuul Feymire Crocodile (elite) Gibbering Mouther
Level 11
Foulspawn Seer Grell Philosopher (elite)
Level 12
Foulspawn Hulk Umber Hulk (elite)
Level 13
Beholder Eye of Flame (elite)
Level 14
Mind Flayer Infiltrator
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3 years ago ::
Oct 15, 2010 - 12:17AM
#2
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Another good wiki addition!
I'll skip a book and flip through the MM3.
Level 1
Xivort Darter/Net Caster/Slasher (they even SOUND like GW critters!)
Level 2
Cave Fisher Spawn (minion) Ambush Spider Murklord Frog Sporeback Frog Wilden Destroyer/Hunter (Gren, anyone?) Xivort Shadow Caller
Level 3
Cave Fisher Angler/Spiker Craud Impaler Skulk Mesmerist (complete with mind powers) / Murderer Yeti Hunter (obviously)
Level 4
Cave Fisher Line Spiker (minion) Spiderling (minion) Craud Crusher Great Ape (simian origin!) Rot Grub Swarm Wilden Ancient (see above) Yeti Howler (ditto)
Level 5
Craud King Gnoll (Ark?) Skulker Gremlin Deceiver Silverback Ape Skulk Hunter Yeti Rampager
Level 6
Ape Temple Guardian Bone Crown Behemoth Shardmind Warseeker (Seismic?) Thri-kreen Ambusher (Cockroaches!) Gnoll (Ark?) Warfang
Level 7
Foulspawn Wretch (minion) Gremlin Skulker Ironstone Gargoyle (the preview did mention gargoyles as a seismic hawkoid...) Skinwing Behemoth Thri-kreen Scout Ustilagor (psychic brain devourers? yes, please)
Level 8
Obsidian Gargoyle (minion) Hornstone Gargoyle Object Mimic (malevolent grey goo!) Ogre Cave Hunter (Giant?) Rot Grub Zombie (one of few undead I see as appropriate) Runic Gargoyle Shardmind Dominator Thri-kreen Desert-Talker Spirehorn Behemoth
Level 9
Howler Dread Hound (minion) Meenlock Stalker Nagpa (Carrin?) Corruptor Ogre Ironclad
Level 10
Sea Kraken (solo) (Great Lakes campaigns, I'm looking in your direction...) Awakened Rot Grub Swarm Foulspawn Mockery Shardmind Executioner Su Sentinel (these could NOT BE more Gamma Terran)
Level 11
Su Ambusher (minion) Hill Giant Smasher Meenlock Corruptor
Level 12
Oblivion Moss Mindmaster (elite) (What? Psionic sentient plants? You don't say...) Mossling Creeper (minion) Mossling Grower (minion) Mossling Guardian (minion) Mossling Hurler (minion) Mossling Vinecaller (minion) Cloaker Ambusher Foulspawn Warpcaller Girallon Marauder (simians!) Hill Giant Rockthrower Su Alpha
Level 13
Howler Doom Mastiff
Level 14
Intellect Predator
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3 years ago ::
Oct 15, 2010 - 10:30PM
#3
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Date Joined:
Apr 17, 2008
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Dark Sun Creature Catalog has a bunch of good stuff. Here's some recommended critters, most of which are great for any desert:
Level 1
Baazrag Whelp (minion) Baazrag Gnawer Id Fiend (solo) Jhakar Tracker Kestrekel (minion)
Level 2
Kank Spitter Kestrekel Blood Flock
Level 3
Baazrag Swarm Crodlu Jhakar Trapjaw Silk Wyrm Hatchling (minion) Silk Wyrm Adult (solo)
Level 4
Inix Juvenile Kank Soldier Crystal Spider
Level 5
Anakore Hunter Baazrag Breeder Cilops Creeper War Crodlu
Level 6
Aarakocra Diver Aarakocra Warrior (minion) Tembo (solo) Thri-Kreen Bounder (minion)
Level 7
Anakore Render Cilops Stalker
Level 8
Aarakocra Windcaller Gaj Mindhunter (elite) Inix Adult Thri-Kreen Mauler
Level 9
Anakore Dune King Braxat Juvenile Chathrang
Level 10
Brohg Hurler Brohg Warrior (elite) Mekillot Thri-Kreen Mantis Warrior (elite)
Level 11
Zombie Cactus (elite) Zombie Cactus Thrall (minion)
Level 12
Hunter Cactus
Level 13
Gaj Pain Tyrant (elite) Kirre
Level 14
Braxat Raider (elite) Silk Wyrm Elder
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3 years ago ::
Oct 16, 2010 - 9:19PM
#4
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Next up: sorting by origin and species.
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3 years ago ::
Oct 16, 2010 - 11:05PM
#5
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Date Joined:
Aug 28, 2009
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I have found 4E monsters very helpful as I make up the ape army of Prime Nation.
I started with the Great Ape (Skirmisher 4) and Silverback (Brute 5 Leader). I tinkered with the stat blocks to turn the Great Ape into a Soldier and I gave them both guns, but most of their numbers were great.
Then I wanted to give them non-animal domesticated pets, so I used Fire Beetles, Giant Centipedes and Giant Ants (the last for Mounts).
I want to add Girallons, but those are level 11 minimum. And while level 9-10 players could take a level 11 monster, I want to introduce Girallons much earlier than that. So I think I will just start with a level 11 Girallon and then "ratchet it down" a few levels to 8 or so.
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
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3 years ago ::
Oct 20, 2010 - 1:38PM
#6
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Date Joined:
Oct 20, 2010
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Now, when you started using creatures from the Monster Manuals [aside from adding level to damage and attack roll] are there any other conversions you needed to make or are they good to go?
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3 years ago ::
Oct 20, 2010 - 3:24PM
#7
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Now, when you started using creatures from the Monster Manuals [aside from adding level to damage and attack roll] are there any other conversions you needed to make or are they good to go?
That is a good question AND should have its OWN thread. IMHO 
GAMMA WORLD Wuv D&D: Beyond the RPG - Transcript This is a complete transcript. http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390668593
The audio file is in this News Archive http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/DNDXP
2010 D&D Product Overview (47 minutes into the Audio) http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390928045
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3 years ago ::
Oct 20, 2010 - 4:27PM
#8
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Date Joined:
Aug 28, 2009
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Now, when you started using creatures from the Monster Manuals [aside from adding level to damage and attack roll] are there any other conversions you needed to make or are they good to go?
Don't add the monster's level to attack and damage rolls. Monsters in GW are made the same way monsters are made in the rest of 4E.
If you are using monsters from before MM3, you may want to raise their damage output and possibly adjust their attack numbers, defenses, and hit points based on the latest 4E errata, but this has nothing to do with GW.
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
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3 years ago ::
Oct 21, 2010 - 6:32AM
#9
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Date Joined:
Oct 15, 2010
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exactly. 4E monsters should already have their levels added in their stats (same as GW characters, to account for lack of feats). when you bring over monsters from MM3, Essentials or the Compendium bring them over RAW (with flavor). If you bring over monsters pre-MM3, adjust their damage output to be in line with 4E errata.
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3 years ago ::
Oct 21, 2010 - 8:46AM
#10
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Date Joined:
Mar 26, 2010
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exactly. 4E monsters should already have their levels added in their stats (same as GW characters, to account for lack of feats). when you bring over monsters from MM3, Essentials or the Compendium bring them over RAW (with flavor). If you bring over monsters pre-MM3, adjust their damage output to be in line with 4E errata.
I know you and Dr. Comics have mentioned the 4E errata fix to monster damage, but I can't find it buried in the Errata Document, can I get directions to it or the errata itself here? Thanks.
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