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Switch to Forum Live View More Monsters: D&D Imports
3 years ago  ::  Oct 14, 2010 - 12:51PM #1
Oraibi
Date Joined: Apr 17, 2008
Posts: 438
So if you need some more creatures to fight, just pull out your Monster Manual(s) from 4e D&D and go to town. Here's some that look like they'd work well, from looking through Monster Manual (1). Remember to make appropriate conversions, e.g. untyped damage becomes physical damage and so on.


Level 1

Fire Beetle
Cavern Choker
Spiretop Drake
Stirge

Level 2

Needlefang Drake Swarm
Kruthik Hatchling (minion)
Kruthik Young
Zombie (reflavored as victims of a contagious disease, not true undead)

Level 3

Doppleganger Sneak
Spitting Drake
Iron Defender (reflavored as a guardian robot dog)
Ochre Jelly (elite)
Zombie Rotter (reflavored as victims of a contagious disease, not true undead)

Level 4

Kruthik Adult
Warforged Soldier (reflavored as android)

Level 5

Fire Bat (could change the damage type to radiation for a Rad Bat)
Tangler Beetle
Rage Drake (these make nice mounts)
Gelatinous Cube (elite)
Vine Horror

Level 6

Harpy
Iron Cobra (reflavored as a guardian robot snake)
Kruthik Hive Lord (elite)
Warforged Captain (reflavored as android)

Level 7

Macetail Behemoth (yay dinosaur!)
Carrion Crawler
Grell
Grick
Hell Hound (change fire to radiation and you've got a Rad Hound)
Cacklefiend Hyena
Otyugh
Dire Stirge
Vine Horror Spellfiend

Level 8

Doppleganger Assassin
Foulspawn Grue
Foulspawn Mangler

Level 9

Bloodspike Behemoth (yay dinosaur!)
Bulette (elite; basically a bigger sep)
Destrachan
Displacer Beast (as seen on page 33!)
Foulspawn Berserker
Gargoyle
Grick Alpha (elite)
Shambling Mound
Flame Snake
Troll (reflavored as some unstoppable mutant thing)

Level 10

Berbalang (solo)
Chuul
Feymire Crocodile (elite)
Gibbering Mouther

Level 11

Foulspawn Seer
Grell Philosopher (elite)

Level 12

Foulspawn Hulk
Umber Hulk (elite)

Level 13

Beholder Eye of Flame (elite)

Level 14

Mind Flayer Infiltrator
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3 years ago  ::  Oct 15, 2010 - 12:17AM #2
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
Another good wiki addition!

I'll skip a book and flip through the MM3.

Level 1

Xivort Darter/Net Caster/Slasher (they even SOUND like GW critters!)

Level 2

Cave Fisher Spawn (minion)
Ambush Spider
Murklord Frog
Sporeback Frog
Wilden Destroyer/Hunter (Gren, anyone?)
Xivort Shadow Caller

Level 3

Cave Fisher Angler/Spiker
Craud Impaler
Skulk Mesmerist (complete with mind powers) / Murderer
Yeti Hunter (obviously)

Level 4

Cave Fisher Line Spiker (minion)
Spiderling (minion)
Craud Crusher
Great Ape (simian origin!)
Rot Grub Swarm
Wilden Ancient (see above)
Yeti Howler (ditto)

Level 5

Craud King
Gnoll (Ark?) Skulker
Gremlin Deceiver
Silverback Ape
Skulk Hunter
Yeti Rampager

Level 6

Ape Temple Guardian
Bone Crown Behemoth
Shardmind Warseeker (Seismic?)
Thri-kreen Ambusher (Cockroaches!)
Gnoll (Ark?) Warfang

Level 7

Foulspawn Wretch (minion)
Gremlin Skulker
Ironstone Gargoyle (the preview did mention gargoyles as a seismic hawkoid...)
Skinwing Behemoth
Thri-kreen Scout
Ustilagor (psychic brain devourers?  yes, please)

Level 8

Obsidian Gargoyle (minion)
Hornstone Gargoyle
Object Mimic (malevolent grey goo!)
Ogre Cave Hunter (Giant?)
Rot Grub Zombie (one of few undead I see as appropriate)
Runic Gargoyle
Shardmind Dominator
Thri-kreen Desert-Talker
Spirehorn Behemoth

Level 9

Howler Dread Hound (minion)
Meenlock Stalker 
Nagpa (Carrin?) Corruptor
Ogre Ironclad

Level 10

Sea Kraken (solo) (Great Lakes campaigns, I'm looking in your direction...)
Awakened Rot Grub Swarm
Foulspawn Mockery
Shardmind Executioner
Su Sentinel (these could NOT BE more Gamma Terran)

Level 11

Su Ambusher (minion)
Hill Giant Smasher
Meenlock Corruptor

Level 12

Oblivion Moss Mindmaster (elite) (What? Psionic sentient plants?  You don't say...)
Mossling Creeper (minion)
Mossling Grower (minion)
Mossling Guardian (minion)
Mossling Hurler (minion)
Mossling Vinecaller (minion)
Cloaker Ambusher
Foulspawn Warpcaller
Girallon Marauder (simians!)
Hill Giant Rockthrower
Su Alpha

Level 13

Howler Doom Mastiff

Level 14

Intellect Predator

 

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3 years ago  ::  Oct 15, 2010 - 10:30PM #3
Oraibi
Date Joined: Apr 17, 2008
Posts: 438
Dark Sun Creature Catalog has a bunch of good stuff. Here's some recommended critters, most of which are great for any desert:

Level 1

Baazrag Whelp (minion)
Baazrag Gnawer
Id Fiend (solo)
Jhakar Tracker
Kestrekel (minion)

Level 2

Kank Spitter
Kestrekel Blood Flock

Level 3

Baazrag Swarm
Crodlu
Jhakar Trapjaw
Silk Wyrm Hatchling (minion)
Silk Wyrm Adult (solo)

Level 4

Inix Juvenile
Kank Soldier
Crystal Spider

Level 5

Anakore Hunter
Baazrag Breeder
Cilops Creeper
War Crodlu

Level 6

Aarakocra Diver
Aarakocra Warrior (minion)
Tembo (solo)
Thri-Kreen Bounder (minion)

Level 7

Anakore Render
Cilops Stalker

Level 8

Aarakocra Windcaller
Gaj Mindhunter (elite)
Inix Adult
Thri-Kreen Mauler

Level 9

Anakore Dune King
Braxat Juvenile
Chathrang

Level 10

Brohg Hurler
Brohg Warrior (elite)
Mekillot
Thri-Kreen Mantis Warrior (elite)

Level 11

Zombie Cactus (elite)
Zombie Cactus Thrall (minion)

Level 12

Hunter Cactus

Level 13

Gaj Pain Tyrant (elite)
Kirre

Level 14

Braxat Raider (elite)
Silk Wyrm Elder
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3 years ago  ::  Oct 16, 2010 - 9:19PM #4
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145
Next up: sorting by origin and species.  
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3 years ago  ::  Oct 16, 2010 - 11:05PM #5
DoctorComics
Date Joined: Aug 28, 2009
Posts: 199
I have found 4E monsters very helpful as I make up the ape army of Prime Nation.

I started with the Great Ape (Skirmisher 4) and Silverback (Brute 5 Leader). I tinkered with the stat blocks to turn the Great Ape into a Soldier and I gave them both guns, but most of their numbers were great.

Then I wanted to give them non-animal domesticated pets, so I used Fire Beetles, Giant Centipedes and Giant Ants (the last for Mounts). 

I want to add Girallons, but those are level 11 minimum. And while level 9-10 players could take a level 11 monster, I want to introduce Girallons much earlier than that. So I think I will just start with a level 11 Girallon and then "ratchet it down" a few levels to 8 or so. 
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3 years ago  ::  Oct 20, 2010 - 1:38PM #6
RatMorningstar24
Date Joined: Oct 20, 2010
Posts: 2
Now, when you started using creatures from the Monster Manuals [aside from adding level to damage and attack roll] are there any other conversions you needed to make or are they good to go?
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3 years ago  ::  Oct 20, 2010 - 3:24PM #7
Strand0
Date Joined: Sep 1, 2007
Posts: 2,025

Oct 20, 2010 -- 1:38PM, RatMorningstar24 wrote:

Now, when you started using creatures from the Monster Manuals [aside from adding level to damage and attack roll] are there any other conversions you needed to make or are they good to go?


That is a good question AND should have its OWN thread. IMHO Cool

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3 years ago  ::  Oct 20, 2010 - 4:27PM #8
DoctorComics
Date Joined: Aug 28, 2009
Posts: 199

Oct 20, 2010 -- 1:38PM, RatMorningstar24 wrote:

Now, when you started using creatures from the Monster Manuals [aside from adding level to damage and attack roll] are there any other conversions you needed to make or are they good to go?




Don't add the monster's level to attack and damage rolls. Monsters in GW are made the same way monsters are made in the rest of 4E.

If you are using monsters from before MM3, you may want to raise their damage output and possibly adjust their attack numbers, defenses, and hit points based on the latest 4E errata, but this has nothing to do with GW. 

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3 years ago  ::  Oct 21, 2010 - 6:32AM #9
borghe
Date Joined: Oct 15, 2010
Posts: 30
exactly. 4E monsters should already have their levels added in their stats (same as GW characters, to account for lack of feats). when you bring over monsters from MM3, Essentials or the Compendium bring them over RAW (with flavor). If you bring over monsters pre-MM3, adjust their damage output to be in line with 4E errata.
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3 years ago  ::  Oct 21, 2010 - 8:46AM #10
greyseer
Date Joined: Mar 26, 2010
Posts: 83

Oct 21, 2010 -- 6:32AM, borghe wrote:

exactly. 4E monsters should already have their levels added in their stats (same as GW characters, to account for lack of feats). when you bring over monsters from MM3, Essentials or the Compendium bring them over RAW (with flavor). If you bring over monsters pre-MM3, adjust their damage output to be in line with 4E errata.





I know you and Dr. Comics have mentioned the 4E errata fix to monster damage, but I can't find it buried in the Errata Document, can I get directions to it or the errata itself here?
Thanks.

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