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Switch to Forum Live View Mora, the unkillable avenger
3 years ago  ::  Oct 27, 2010 - 6:16AM #31
mellored
Date Joined: Jul 8, 2008
Posts: 19,448

Oct 26, 2010 -- 11:19PM, Talos_Dragon wrote:

Since Mora wants to get hit and won't care after a while  I thought of trying her as a Retribution Avenger.

Stats = 10/13/10/14/18/10  (+2 damage each time she is hit & Cumulative) 
Full Blade feat - Agree start off with a big W weapon

Powers I picked =
At Will = Overwhelming Strike (duh) & Bond of Retribution ( DO a touch of damage on monster's turn) 
Encounter = Rictus Grin (Not invulnerable so a -2 to attack roll  for enemies adjacent to her is nice)
Daily = Steelsworn OAth ( 3W and can switch Oath target)

Only worked on level 1 ( I have a undying defender and  thinking about going Avenger instead of rogue)

Comments/Suggestions?


She's not sturdy enough to try and take hits untill paragon (unless you have good leader support), and you loose some AC/Ref and Init, also your ranged option (consider a ranged at-will, like Focused Fury).  Also, persuits act as a psudo-defender, so it helps your team a bit more.

That said, it will still work.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 years ago  ::  Oct 27, 2010 - 9:32PM #32
Talos_Dragon
Date Joined: Dec 12, 2008
Posts: 155
Just Noticed.  You have Disciple of Death at level 12 AND 24.  THere is no mention of retraining.
 
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3 years ago  ::  Oct 28, 2010 - 5:41AM #33
mellored
Date Joined: Jul 8, 2008
Posts: 19,448

Oct 27, 2010 -- 9:32PM, Talos_Dragon wrote:

Just Noticed.  You have Disciple of Death at level 12 AND 24.  THere is no mention of retraining.


I retrain at 16 (for Resilent Focus) and made note in the build.  Since you don't have the free surges yet, you don't want to surge every time you go down.  It's still enough to prevent failed death saves.

At level 24, we get it back, because then we want to enjoy our free surges as much as possible.

It just doesn't show in the CB, since the feat isn't in there yet.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 years ago  ::  Oct 28, 2010 - 9:07AM #34
Talos_Dragon
Date Joined: Dec 12, 2008
Posts: 155
Well.  here is to waiting for CB to update so I have reason to renew subscription.

In the mean time I have one character almost to level 11 (No more level 7-10 characters)
According to the Character Creation Rules I created a level 8 Character.  Please critique.


====== Created Using Wizards of the Coast D&D Character Builder ======
Angeliqe, level 8
Revenant, Avenger
Avenger's Censure: Censure of Pursuit
Choose your Race in Life: Shadar-kai
Background: Impiltur (Impiltur Benefit)


FINAL ABILITY SCORES
Str 10, Con 13, Dex 12, Int 16, Wis 20, Cha 8.


STARTING ABILITY SCORES
Str 10, Con 11, Dex 10, Int 14, Wis 18, Cha 8.



AC: 23 Fort: 18 Reflex: 20 Will: 22
HP: 76 Surges: 8 Surge Value: 19


TRAINED SKILLS
Religion +12, Stealth +12, Perception +14, Endurance +12


UNTRAINED SKILLS
Acrobatics +5, Arcana +7, Bluff +3, Diplomacy +3, Dungeoneering +9, Heal +9, History +7, Insight +9, Intimidate +5, Nature +9, Streetwise +3, Thievery +5, Athletics +4


FEATS
Level 1: Weapon Proficiency (Fullblade) ((Big Blade))
Level 2: Unarmored Agility  ((Can still go down))
Level 4: Melee Training (Wisdom) ((For OA and Bond of Foresight))
Level 6: Avenging Resolution  ((Fullblade becomes Brutal))
Level 8: Restless Dead  ((+2 Attack and Def when 0 or less))


POWERS
Avenger at-will 1: Overwhelming Strike  ((Primary At-Will))
Avenger at-will 1: Focused Fury  ((Isolate Oath BUT after attack))
Avenger encounter 1: Avenging Echo ((If I am hit or missed target takint radiant damage))
Avenger daily 1: Aspect of Might  ((Bonuss ))
Avenger utility 2: Avenger's Resolve (( Reset all 5 - Helps when bloodied))
Avenger encounter 3: Fury's Advance  ((Minor action attack))
Avenger daily 5: Bond of Foresight ((OA generator))
Avenger utility 6: Deliverance of Faith  (Minor action Heal - Maybe add Death's Quickeniing??))
Avenger encounter 7: No Respite  ((Isolate Oath before attack))


ITEMS
Adventurer's Kit, Holy Symbol, Bloodthread Cloth Armor (Basic Clothing) +1, Belt of Sonnlinor Righteousness (heroic tier), Battlecrazed Fullblade +2, Iron Armbands of Power (heroic tier), Elven Cloak +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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2 years ago  ::  Oct 16, 2011 - 8:57PM #35
PhilipENoe
Date Joined: Aug 17, 2011
Posts: 340
I realize that this build is old, but I must inquire:

1)  Is this build still highly effective as a damage absorber/striker.
2)  Are there any backgrounds that synergize well with it? 
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2 years ago  ::  Oct 17, 2011 - 7:39AM #36
mellored
Date Joined: Jul 8, 2008
Posts: 19,448

Oct 16, 2011 -- 8:57PM, PhilipENoe wrote:

I realize that this build is old, but I must inquire:

1)  Is this build still highly effective as a damage absorber/striker.
2)  Are there any backgrounds that synergize well with it? 



1) It needs some tweaks (drop fierce vitality, get some daze saves boosts), but essentially yes.
2) Born under a bad sign.  Keeps negitive bloodied a little further away.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Oct 17, 2011 - 11:25AM #37
Tubaman
Date Joined: Sep 21, 2009
Posts: 626
really, at this point i'd just be waiting for your DM to knock you unconscious, then park that level 1 goblin (MM2 or MM3, can't remember which) that has an aura 1 "can't regain hit points" next to you...
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2 years ago  ::  Oct 17, 2011 - 11:32AM #38
mellored
Date Joined: Jul 8, 2008
Posts: 19,448

Oct 17, 2011 -- 11:25AM, Tubaman wrote:

really, at this point i'd just be waiting for your DM to knock you unconscious, then park that level 1 goblin (MM2 or MM3, can't remember which) that has an aura 1 "can't regain hit points" next to you...


You don't fall unconcious.  And the "knock unconcious" thing only works against monsters.

And not regaining hit points hurts anyone.

It's the mindflayer's you need to worry about.  They have a "if this attack reduces an enemy to 0 or below, it dies".  It's how i lost the origional Mora.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Nov 17, 2011 - 9:31PM #39
Ferrisnightling
Date Joined: Nov 12, 2011
Posts: 6
Might I congratulate you on a build that not only captured my imagination when it came to the numbers but the endless hours of enjoyment I'm going to get out of creeping out my fellow role players !!!

My characters name is Mursucid if you pick up what I'm laying down!

I changed a few things..  I took a theme --- Spellscared harbinger --- and took twist of fate at level 1 and at 10 vanish
For my background I took gritty sgt--- story is I came to be obsessed with death after my whole command died(as well as myself) died I came back as a revenant to wreak havoc oh yes havoc--- and started paying hommage to the queen --- +1 initiative and one martial weapon prof-- longbow

I also took divine fate as a feat you or an ally can reroll any fails skills, ability or saving throw!!! and you can refresh it once instantly and then once by crit if you need to --- so with twist of fate that is four rerolls --- and if you dont need em you can use em for other things!

Anyways thanks and I'll watch out for illithids... www.caterangel.com/living-dead-girl-deta... picture of Mursucid !!
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3 months ago  ::  Mar 08, 2013 - 3:56PM #40
iDarken
Date Joined: Sep 25, 2010
Posts: 20
what to do with 27 encounter power if you dont want to choose any other than you already have?
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