Just wondering why regular weapons and key off of 2 different abilities but the Omega tech weapons only key off of ONE stat. But then when you salvage them they key off both stats.
Also I had one player tonight draw nothing but Alpha Mutations that hit and damaged keyed to the STR stat, but his STR score was a 5 so he could basically never hit with it. These were drawn from the 2 booster packs he bought to play the game. Almost half his mutations are practially useless to him.
Because you can pick and choose what you scavenge for normal equipment.
You're digging around for a weapon and find a sledgehammer. Don't like that! Toss it aside and look for something lighter!
But Omega Tech is valuable. It might not be what you want, but BOY is it worth a lot.
If you can't use it, trade it!
Also, you're playing wrong.
There is not a single piece of Omega tech that has an ATTACK roll based on a stat.
They are universally "Level + X vs Defense"
Yeah, you deal less damage for a Str based item, but thats usually a minor factor.
On the other hand, there are ALPHA mutations that have attacks based on stats. But those go away.
This is one incentive behind having your own decks.
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