3 years ago ::
Oct 14, 2010 - 4:00AM
Aug 31, 2010
Effect: The target becomes Restrained. The target may spend a Move action to make an Acrobatics check against your Reflex, or an Athletics check against your Fortitude. If they succeed, they may shift 1 and are no longer Restrained.
Special: At the beginning of your turn, if the target is still Restrained by this power, you may spend a Standard action to automatically hit the target with this power again, dealing full damage.
(Also, remove Save Ends from the effect)
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Wordy, but those are the Escape Grab rules as concisely as possible, and a fairly properly written version of sustain.
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!