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3 years ago ::
Oct 15, 2010 - 10:06PM
#31
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Date Joined:
Apr 17, 2008
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I don't get why you're trying to pick a fight here with me. Put away your own attacks buddy, and the terrible strawmen you're pulling out also.
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3 years ago ::
Oct 15, 2010 - 11:19PM
#32
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Date Joined:
Aug 31, 2010
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AFossDDI, I didn't attack anyone.
I do think that if someone is the type of player who "can easily have their fun impacted by some bad stat rolls, because they're bad rolls you're STUCK with," then Gamma World isn't a real good game for them. Gamma World is a game where nearly everything about your character is random.
The difference here is one of perception... but look at the random rolls you're "stuck" with. You have origin - and there are no bad origins You have ability scores - there certainly are bad ability scores. You have a random skill - there are no bad skills. That's it.
Every other random thing about your character GOES AWAY. Get saddled with Giant Feet and a teddy bear? Finish the encounter and you draw something new. Problem solved.
Gamma World is a game for anybody - saying otherwise smacks of elitism.
Randomness is not the point of the game. The point of the game is to have fun. If not having to roll stats (while still doing EVERY other random thing) is what it takes for someone to have fun... what's the problem?
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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3 years ago ::
Oct 15, 2010 - 11:23PM
#33
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Date Joined:
Apr 17, 2008
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Hey, if people want to give themselves all 18s so they can feel better bout themselves and have fun I'm all for it.
Because ultimately your ability scores won't make much of a difference anyway, and a bad score makes for a much more interesting character than one with a guaranteed "average array" or all "good" scores.
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3 years ago ::
Oct 15, 2010 - 11:28PM
#34
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Date Joined:
Aug 31, 2010
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Because ultimately your ability scores won't make much of a difference anyway, and a bad score makes for a much more interesting character than one with a guaranteed "average array" or all "good" scores.
No, a bade score does NOT make for a more interesting character.
Bifff the Mighteee can be just as interesting (i.e. not at all) no matter what his scores are.
What makes an interesting character is an interesting PLAYER.
If someone's fun will be ruined by a bad roll, do you really think forcing them to play that out is going to result in a virtuoso performance? That's what you're saying here, you realize.
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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3 years ago ::
Oct 15, 2010 - 11:36PM
#35
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Date Joined:
Apr 17, 2008
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Gamma World is a game for anybody - saying otherwise smacks of elitism.
Also, no, saying that not all games are going to appeal to every person isn't some kind of elitism. There are plenty of people for whom Gamma World will hold very little appeal, and there's no single game that can be guaranteed to have universal appeal.
Remember that in the rules-as-written, you're not only discouraged from having control over your character concept, you're actively mocked in the game text.
Page 29, for example:
What mutations does your character possess? Is he or she strong, agile or brilliant? [...] It's all up to you.
Well ... not exactly. Now that you have your ideal character fixed firmly in your mind, pick up some dice and start rolling to see what sort of bizarre freak you're ACTUALLY going to play.
Sorry, that's life in Gamma Terra.
Now that you understand how it is, here are the rules for building a character to explore this dangerous world.
Page 35:
If you really want to play something specific, ask your Game Master if you can pick your origins. But you're a big chicken.
I can easily see people reading those rules and deciding "you know, that's just not the game for me; I don't like that much randomness in my game." I can see other people going "well, screw it, I'm going to ignore that rule and any other rule I don't like," and while it's certainly their option to do so, it seems an odd starting point to use in a non-random game, given that the game itself insults (attacks?) you if you don't like random character generation.
If I don't like chess because it has no dice, I could go ahead and add in random rolls somewhere. Does that mean chess is a good game for me to play now? ("A pawn moves 1d4 squares forward. When attacking, each side makes an opposed 1d20 roll with +1 for pawns up to +10 for queens; highest roll wins.") Am I still playing chess?
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3 years ago ::
Oct 15, 2010 - 11:40PM
#36
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Date Joined:
Apr 17, 2008
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Because ultimately your ability scores won't make much of a difference anyway, and a bad score makes for a much more interesting character than one with a guaranteed "average array" or all "good" scores.
No, a bade score does NOT make for a more interesting character.
Bifff the Mighteee can be just as interesting (i.e. not at all) no matter what his scores are.
What makes an interesting character is an interesting PLAYER.
If someone's fun will be ruined by a bad roll, do you really think forcing them to play that out is going to result in a virtuoso performance? That's what you're saying here, you realize.
If someone's fun is going to be ruined by a bad roll, they're probably playing the wrong game. (Which is what I've been saying all along.)
Sure, you can ignore everything that might give you bad rolls or annoying random chances or whatever, but why bother? When you have to put up safety cushions for players who can't handle a bad roll, that's a sign that maybe the very random and chaotic Gamma World game might not be what they'd have the most fun playing.
d20 rolls might piss someone off too. I've had many players get frustrated because they kept missing their attacks in 4e. Should I have instituted an auto-hit rule, or should I have just told them that sometimes the dice go in their favor and sometimes they don't?
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3 years ago ::
Oct 15, 2010 - 11:56PM
#37
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When I rolled a 3 intelligence, i cried inside.
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3 years ago ::
Oct 15, 2010 - 11:56PM
#38
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Date Joined:
Jun 23, 2008
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While there technically are no "bad" skills, a very low ability score can make trying to use a skill nearly pointless or worse frustrating for a player.
The one valid complaint I can see a player coming up with about low ability scores and skills is that the skill table favors Int and Wis origins. The ratio of ability/Origin is fairly even, but not so in the skills department. Thus I can see being unlucky on ability score rolls could make them feel less able to contribute to the group's success as a whole, as powers and attacks are primarily a wash. The issue is compounded if the random skill also uses a "bad" ability score.
# of Skills by Key Ability Str: 1 Con: 0 Dex: 2 Int: 3 Wis: 3 Cha: 1
# of Origins by Key Ability Power: Str: 3 Con: 4 Dex: 3 Int: 3 Wis: 4 Cha: 3
That said, I'm still in favor of the random stat rolling. In fact, I have one player that prefers to use arrays, and may initially have an issue with this. However I am counting on the setting and other mechanics to help him get over this hurdle.
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3 years ago ::
Oct 16, 2010 - 12:10AM
#39
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If I don't like chess because it has no dice, I could go ahead and add in random rolls somewhere. Does that mean chess is a good game for me to play now? ("A pawn moves 1d4 squares forward. When attacking, each side makes an opposed 1d20 roll with +1 for pawns up to +10 for queens; highest roll wins.") Am I still playing chess?
Gamma Chess
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3 years ago ::
Oct 16, 2010 - 12:52AM
#40
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Date Joined:
Aug 31, 2010
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d20 rolls might piss someone off too. I've had many players get frustrated because they kept missing their attacks in 4e. Should I have instituted an auto-hit rule, or should I have just told them that sometimes the dice go in their favor and sometimes they don't?
You're missing my point.
A bad attack roll? GOES AWAY. You make another one next turn. A bad alpha mutation? GOES AWAY. You draw again after the encounter.
A bad ability score is TILL DEATH. It will never go away, get better or even change until you're dead, and then everything goes away. Including all the things you like.
To me, it's not a matter of randomness, it's a matter of duration.
Then again, right now I'm thinking in terms of Game Day, and the idea is for everyone to have fun while trying something new, and having someone think they suck (whether or not they do) will ruin the fun for everyone.
But enough about this, on to a more relevant topic. Your character sheet is awesome. Just printed off 50 at work (heh).
OK, here's one really on topic.
Feliniod Novice Power - Slashing Claws It's a standard action, at-will
But it does TWO attacks (vs Reflex!). And if both hits, it's 2[W] and BLIND.
That's WAY powerful. More powerful than Speedster Quick Attack, for instance, and that's an Encounter. More powerful than Twin Strike, and CharOps knows how overpowered that is.
Do you think it was supposed to be an Encounter power? (Conversely, I would make Quick Attack at-will, and Move instead of Shift)
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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