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3 years ago ::
Oct 14, 2010 - 8:33AM
#11
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One thing that hasn't come up but has me worried for is a player that rolls up a strictly Wis/Cha character. Hyper/Empath would be the best example. The poor sap has 2 encounter powers and if he rolls poor on Light or Heavy attributes his basic attacks are gonna be terrible.
In my head Id let the player use WIS for Ranged attacks and CHA for melee attacks.
Or if he rolled the same attribute for his origins maybe giving him a 16 in any attribute he wanted.
Ideas?
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3 years ago ::
Oct 14, 2010 - 9:39AM
#12
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Date Joined:
Aug 28, 2009
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Because Weakened reduces all the target's attacks to 1/2 damage, it is generally considered a pretty serious condition and no at-will inflicts it anywhere in 4E. Powers which inflict the Weakened effect are always Encounter or Daily powers.
The whole idea of Novice Encounter powers is odd to me. With the current table, you have about a 1 in 7 chance of making a character with no at-wills. I can't say I would want to play that character.
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
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3 years ago ::
Oct 14, 2010 - 9:51AM
#13
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Date Joined:
Feb 18, 2002
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Perhaps a recharge mechanic for Novice Encounter powers... something similar to monster power recharges.
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3 years ago ::
Oct 14, 2010 - 11:43AM
#14
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Date Joined:
Feb 22, 2003
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No at-wills was the reason our plant/empath became a plant/seismic.
Having no at-wills may not be a bad design decision, but it certainly aint fun!
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3 years ago ::
Oct 14, 2010 - 12:54PM
#15
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Date Joined:
Aug 31, 2010
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One thing that hasn't come up but has me worried for is a player that rolls up a strictly Wis/Cha character. Hyper/Empath would be the best example. The poor sap has 2 encounter powers and if he rolls poor on Light or Heavy attributes his basic attacks are gonna be terrible.
Then he's terrible.
Gamma World isn't about everyone being equally useful or competent in combat.
It's random. Worst case, I'd let them reroll if it was a real issue.
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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3 years ago ::
Oct 14, 2010 - 1:09PM
#16
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Date Joined:
Apr 17, 2008
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One thing that hasn't come up but has me worried for is a player that rolls up a strictly Wis/Cha character. Hyper/Empath would be the best example. The poor sap has 2 encounter powers and if he rolls poor on Light or Heavy attributes his basic attacks are gonna be terrible.
Then he's terrible.
Gamma World isn't about everyone being equally useful or competent in combat.
It's random. Worst case, I'd let them reroll if it was a real issue.
Yeah, he'll just die quicker. It's no big deal. If someone doesn't like the character they end up with, sure, let 'im reroll. But first make him admit "bawww, I'm a big crybaby" before allowing the reroll.
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3 years ago ::
Oct 14, 2010 - 1:15PM
#17
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Date Joined:
Feb 28, 2010
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One thing that hasn't come up but has me worried for is a player that rolls up a strictly Wis/Cha character. Hyper/Empath would be the best example. The poor sap has 2 encounter powers and if he rolls poor on Light or Heavy attributes his basic attacks are gonna be terrible.
Then he's terrible.
Gamma World isn't about everyone being equally useful or competent in combat.
It's random. Worst case, I'd let them reroll if it was a real issue.
He could find some entertaining way to die, or maybe find some other way to be useful in combat than basic attacks. Kinda like an AD&D wizard who just launched his one spell.
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3 years ago ::
Oct 14, 2010 - 1:42PM
#18
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Date Joined:
Aug 31, 2010
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The one house rule I'm using is that for secondary stats, you have a choice.
A: Roll as specified B: Take an array of 13 12 11 10 (14)
The array matches the original PHB array of 16 14 13 12 11 10, you then get +2 for each origin, making your 18 and 16. (If you got a 20, then you get the (14) on the array as well).
Thus no critical weaknesses and no flukey powerhouses.
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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3 years ago ::
Oct 14, 2010 - 1:51PM
#19
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Date Joined:
Apr 17, 2008
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The one house rule I'm using is that for secondary stats, you have a choice.
A: Roll as specified B: Take an array of 13 12 11 10 (14)
The array matches the original PHB array of 16 14 13 12 11 10, you then get +2 for each origin, making your 18 and 16. (If you got a 20, then you get the (14) on the array as well).
Thus no critical weaknesses and no flukey powerhouses.
The problem is that the PHB array assumes you're going to roll 4d6 drop lowest, arrange as you like, and thus gives an average of 11.5.
But Gamma World assumes you're rolling 3d6, in order. That averages out to 10.5. So you could drop the array down to 12, 11, 10, 9 which has the same average. However, letting players choose where to place their stats is going to throw things off again.
So maybe say "for your secondary stats, roll 8 + 1d4" or maybe just drop the array another point and let them arrange as desired: 11, 10, 9, 8.
In Gamma World, having low stats is not really a big handicap. My housemate's favorite character (well, one of them) had a 3 Int. He was a powerhouse. I think you're overthinking this by wanting to have PHB level of stats for GW characters.
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3 years ago ::
Oct 14, 2010 - 9:49PM
#20
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Date Joined:
Feb 11, 2006
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Yeah, I think we're getting a little bit too worried about balance. If Gamma Terra were real, and people were randomly getting mutations, they wouldn't all be created equal. Some people would be powerhouses, and some people would get the short end of the stick.
The good news is that from what I've heard, the powerhouses are just as susceptible to dying as the weaklings. So just go with it until you die, and then roll up a new character. For people used to playing D&D, it's going to take a sec to get past the "horror" of crappy characters and dying. But it's part of the fun and the chaos of the game.
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