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3 years ago ::
Oct 24, 2010 - 12:09PM
#101
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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We had great fun at Guardian Games. We had 5 or 6 tables (I counted 3 in the late slot when I DMd, and those were 5-6 players each), which is a good turnout given that there was a cost to entry and this was a less known game.
My table had one young player and five that knew 4E well. We had a lot of laughs just during character generation. Players were good about using their ancient junk in funny ways (nerf gun to the forehead of a cockroach? Sure, that grants CA, why not!).
There were a lot of good moments, but my favorite was my contingency plan and how the players reacted. For gamedays I always like having a contingency plan in case the PCs are going to lose. I think of what I might introduce to save them. With GW, it can be something radical. So, my thought was that in the final battle a unicorn would fly out of the portal and could heal people. However, Tangh failed to open the door. More and more PCs were getting bloodied and it was looking as if several PCs might go down, which I wanted to avoid (I wanted everyone to be playing).
Luckily, one player decided to try the code they had, and the door opened. Moments later the unicorn flies out of the portal, runs around the room, and back into the portal. Everyone it ran past (all the bloodied PCs and one porker) gain 5 HPs from its healing presence. Everyone loved it, except the young boy (playing the cockroach). He says, "wait, what do I get?". I rub my chin. "Ok, as you say that, and just as the unicorn is going into the portal, rainbows fly out of its rear end and streak towards you. And when the rainbow touches you..."
The kid interrupts, "I don't want that!"
"Well, do you want the unicorn's rainbow or not?"
He thinks. "Ok"
And then he got to draw an alpha mutation card, was happy, and we all had a good laugh.
The last foe is dropped and I summarize/wrap up that the PCs can now disable the machine. The players quickly inform me they have no such plans. "We want to go find unicorn mounts," says one! So, I summarized how they adventure through several strange worlds (candy world almost too cool for the cockroach to leave, ooze world, etc.) before finally finding their unicorn mounts. They then return to Gamma Terra and close the portal.
It was pretty classic.
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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3 years ago ::
Oct 24, 2010 - 4:45PM
#102
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Date Joined:
Aug 25, 2010
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I ran the game for 8 people. Was pretty fun!
The plot was a bit weak, but the maps were awesome and everyone liked the wackiness of Gamma World.
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3 years ago ::
Oct 26, 2010 - 2:59AM
#103
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Date Joined:
Jun 23, 2008
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My FLGS ran at least 3 tables, possibly 4. Each table had 5 players which I think was a good turn out. Everyone seemed to have a really good time from what I could tell. I was lucky enough to be able to get a chance to play rather than run the adventure. There was talk of the store running a weekly GW encounters, which I'm hoping happens as else I likely won't get a chance to play otherwise.
The adventure was interesting. The first encouter was brutal. I was worried that we would end up with a TPK due to the birds. The final encounter was also rather harsh, as we lost two party members and nearly had a TPK. Creative use of the Radio Head alpha power to mimic Tangh's voice, a bit of roleplay and a good Interaction check, followed by a grab attempt saved the day. Even so I barely had time to run across the entire map to make two science checks to stabilize the remaining two party members from dying. Both were on their last death saving throws.
Looking at that last encounter, with module in hand, it has to be designed with the knowledge that at least one or more party members will die.
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3 years ago ::
Oct 26, 2010 - 3:52PM
#104
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Date Joined:
Oct 14, 2009
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Yottaquest (my FLGS) was running 1 game, but on Thursday they added another early game and filled it immediately. 5 players at my table, 5 at the other (none of whom had access to the internet), so it was kinda funny when they asked if someone at our table could look up the URL on his phone, then told him "No peeking at it!!"
We took turns going around the table rolling our Primary Origin, 4 of the 5 of us rolled Doppleganger in the beginning, then 3 of us rolled Mind Coercer as our Secondary. Our GM asked everyone else if they would like to roll something different, and almost all did. We ended up with a Hawkoid/(Cockroach?), a Grav Controller/Telekinetic, a Plant/Seismic, an Empath/Mind Coercer, and a Doppleganger/Mind Coercer (=me). My stats were nothing to speak of (my whopping 5 Dex, 3 Wis averaged out my 18 and 16 quite nicely).
My dice were not on my side all day, as I probably averaged an 8 or so with every d20 roll. The Blood Bird kicked my @$$, luckily the GC/Tk came to my rescue with the Science check (I didn't know about, I thought I had read the rules?). The fun began when the GC/Tk used Explode! to blow up 3 of the cars and 1 of the bugs in the garage, only to fail to coalesce until after the combat ended. We thought he was going to be gone for good! We bypassed the rubble going up the stairs inside, so I guess we totally missed all the URL's to look up (we never looked up anything the whole afternoon), so we jumped from the parking garage to the final encounter....
I thought I had it all figured out. My friend (the Emp/MC) was going to Dominate one of the Porkers to let us inside the room, but I was being way too cocky about it. I was going to use my Doppleganger to let us in (since we could use the monitors in the hallway to see in the room, our GM ruled that I had line of sight). I was all like "I totally got this". So we move up to the door, so I'm 5 squares away, and proceed to roll a 1 for my Science check to use the computers. Bad, right? No, our GM backs it up a step (I think she felt bad for me, I had been rolling crappy the whole day), and says "Wait, first roll your Stealth check to get to the door before your double goes inside". Yeah, I rolled another 1. If ever I felt like crying during a game session, I think this was it.
The final encounter still ended up cool. We never encountered the laser batteries because we fought about 90% of that fight in the doorway to the room. Myself and the Emp/MC took turns using Mental Push to control the Porkers to attack Tangh. (actually I missed about 60% of my rolls, and he made all his), and we ended with Pushing the Dabber to shoot the final Porker.
I still had a lot of fun!! I hope WotC brings out more material (can I wish for mini's?) for GW!!
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3 years ago ::
Nov 16, 2010 - 9:36AM
#105
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Date Joined:
Nov 16, 2010
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When I follow the video link from the module ( www.hoffmanninstitute.org/stupendico/sec... ) I get an error message that references a YouTube video of a laughing kid. The error is apparently related to a recent java update. The direct video link is: www.youtube.com/watch?v=MBpL241nit0Many thanks to kapncarl for the information and link.
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3 years ago ::
Dec 12, 2010 - 8:54PM
#106
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Date Joined:
Aug 23, 2010
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What chance is there we'll see a PDF version of Trouble in Freesboro for those of us GW fans who were unable to participate in Gamma World Game Day?
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