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3 years ago  ::  Oct 19, 2010 - 1:31PM #71
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,732
There are alternate character generation methods that would allow for a primary-Engineered Human.  So, yeah, if you use the random method, EHs are always secondary, and never get that bonus.  But, if you use an alternate choose-your-primary method, they could be primary and the bonus would aply.
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3 years ago  ::  Oct 19, 2010 - 1:51PM #72
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
OK: Shrinky Dinks are done. they're not 100% square (the sides are wavy) but they're workable. Nice, thick, the colors are good.

A few notes: Shrinky Dinks are supposed to reduce to 1/3 their size and their thickness should increase by 9x. The thickness works well, definately.

The size is another issue. I scaled my originals at 3 inches per side to reduce to 1 inch per side. the actual dimensions when shrunk are 1.25 inches wide by 1.125 inches tall (1 1/4" x 1 1/8").

It's not perfect and if I wanted to sand them down, I would. But the long and the short of it? Nice, durable plastic tokens aren't bad at all. I can get 6 tokens out of 1 8x10 Shrinky Dink sheet (yes, you run it through an inkjet printer). @ 6 sheets per pack, that's 36 medium-sized tokens for 11$.

I'd say that's worth it for custom tokens when you need them. You can even make them with graphics chosen by your players for custom PC tokens. Not too shabby.

If you want perfect, print your tokens on a full-page label and stick it to a sheet of chipboard (cardboard like you can find on the back of pads of paper) and cut them yourself.
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3 years ago  ::  Oct 19, 2010 - 1:52PM #73
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Oct 19, 2010 -- 1:31PM, Tony_Vargas wrote:

There are alternate character generation methods that would allow for a primary-Engineered Human.  So, yeah, if you use the random method, EHs are always secondary, and never get that bonus.  But, if you use an alternate choose-your-primary method, they could be primary and the bonus would aply.



You could also make an Engineered Human origin the primary origin since it's supposed to override looks and junk to make your character look more like an ancient...I might just do this for my games, though I'm still thinking about it.

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3 years ago  ::  Oct 19, 2010 - 2:53PM #74
Alphastream1
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Sorry, for scaling I meant rules for adjusting the challenge level for 4 players or 6 players vs the default of 5. Sometimes an adventure will suggest adding or removing a creature of the encounter level. I really need to read the adventure... anyway, if there are scaling rules it looks as if you have the space to add any extras that might be needed.
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3 years ago  ::  Oct 19, 2010 - 3:00PM #75
Oraibi
Date Joined: Apr 17, 2008
Posts: 438

Oct 19, 2010 -- 11:27AM, KJordan wrote:

I created some standies for this game day (instead of miniatures). The file can be downloaded from docs.google.com/fileview?id=0BwSEGjOnxAb....

Kerry




Any chance you can number them? I really like having numbers on monsters especially if they look alike.

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3 years ago  ::  Oct 19, 2010 - 3:05PM #76
Oraibi
Date Joined: Apr 17, 2008
Posts: 438

Oct 19, 2010 -- 2:53PM, Alphastream1 wrote:

Sorry, for scaling I meant rules for adjusting the challenge level for 4 players or 6 players vs the default of 5. Sometimes an adventure will suggest adding or removing a creature of the encounter level. I really need to read the adventure... anyway, if there are scaling rules it looks as if you have the space to add any extras that might be needed.




There aren't any scaling rules in the module, but it's not hard to take out one monster if you need to, or add an extra one in. So yeah a few extra would be nice but eh just print another sheet, IMO.

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3 years ago  ::  Oct 19, 2010 - 3:46PM #77
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378

Oct 19, 2010 -- 12:41PM, Tony_Vargas wrote:

The three lasers are in the final encounter in the Beta Chamber room. They're quite prominent on the included map.



Now that I look at the map, I see you're right. That makes things easier

On to finishing up the last few tokens I need.

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3 years ago  ::  Oct 19, 2010 - 3:52PM #78
KJordan
Date Joined: Sep 15, 2005
Posts: 173

Oct 19, 2010 -- 3:05PM, Oraibi wrote:

There aren't any scaling rules in the module, but it's not hard to take out one monster if you need to, or add an extra one in. So yeah a few extra would be nice but eh just print another sheet, IMO.


For some creatures, it wouldn't even be necessary to print another sheet. All encounter standies are listed independently of each other so you actually have more standies than you technically need for any creature that appears in more than one encounter. Then again, if you want to smash them, burn them, or crumble them up and throw them at the player who killed them (not that I advocate this act of violence in any way Innocent ), you'll need to print more sheets...

Kerry

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3 years ago  ::  Oct 20, 2010 - 6:59AM #79
KJordan
Date Joined: Sep 15, 2005
Posts: 173

Oct 19, 2010 -- 3:00PM, Oraibi wrote:

Any chance you can number them? I really like having numbers on monsters especially if they look alike.


No! Never! Over my dead body! Well... maybe this one time. (I've added an extra critter to each encounter for scaling the adventure as well.)

docs.google.com/fileview?id=0BwSEGjOnxAb...

Kerry

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3 years ago  ::  Oct 20, 2010 - 7:09AM #80
Oraibi
Date Joined: Apr 17, 2008
Posts: 438
Yay, these are awesome! Thanks, Kerry!
Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
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